Meta's big vision for face computers might be better than Apple's
theverge.com
theverge.com
Says the tech columnist at Verge, pushed by our tech overlords at Apple and Meta. Call me a Luddite, call me and old man, but this is one trend I'll fight to my last breath. I mean, is the public at large really thinking "You know what, I really don't think I spend enough of my life looking at a screen. What would be great would be if I spent every waking moment enveloped by the screen!"? I wish Nickelodeon would rebroadcast their prescient 30-year-old PSA: https://www.youtube.com/watch?v=ObTYTtafjNo
It's clear large tech companies (or, really, any company) aren't satisfied until they've occupied 100% of your available time/budget/appetite, etc. (Coke famously talked about something like "drink share", i.e. the worldwide consumption of total fluids that Coke provided. One of their biggest "competitors" was water.) Don't get me wrong, my friend has a Quest 3, and I think it's really fun to play games on - for 20-30 mins or so, and then do something else. Similarly, I could imagining donning a headset for a meeting if it really provided an "in the same room" quality - and then taking it off to do something else.
But this excitement that the humans in Wall-E apparently had too much of their peripheral vision not occupied by a device is not an excitement I, or hopefully most other people, share.
But... I also know it's ridiculously (increasingly) common to see people walking around in public while looking at a phone with Airpods in their ears.
So no - wearing a Vision Pro isn't in the future for most people, but smart glasses might be but only for those sorts of people. Not you or me. But for the masses? Maybe.
This is a strawman. Let people do what they want to do. Since you don't like staring at screens, don't stare at screens.
VR is a super cool technology, and I am all for cool technology. However, I only see potential for VR in a few areas. Obviously gaming is one of them. I also really like the idea of being able to take a massive workspace with me anywhere I go (triple 4K monitors from the comfort of a recliner? Oh yeah!). But I don't think that the vision of everybody walking around in headsets all day long is going to happen. Sure, I might replace the monitors at my desk with a VR headset, but I'm not going to use the headset more than I used my monitors. VR is primarily a drop-in productivity tool, not a life-changing invention to replace my reality.
Disclaimer: I've never actually tried VR myself, although I have a feeling I'll grab a headset at some point in the next few years (maybe the alleged Valve Index 2/Deckard headset).
People already spend most of their time in front of computer screens today so you can say the same thing about the effects of the smartphone revolution.
In my childhood, to use the computer and play games, I had to come how from school, and only then I could indulge in this hedonism, meaning I spent most of the day without a computer. But if you look at kids today, most are on their phones most of the time anyway even during school, there's no more separation between computer time and 'other' time.
People are always ON now, always connected for the entirety of their waking lives, for better or worse. There's this trend in mental health of limiting social media and technology use, which is good, but I doubt society as a whole would take measures to artificially limit this for everyone the same way we limit consumption tobacco, alcohol.
I disagree. I think there is a real awakening that ubiquitous connectivity, and especially social media use, has a detrimental effect to individuals and society at least on par with tobacco or alcohol. I already see progress being made in 2 areas (not commenting on the wisdom of any individual proposal, as implementation is complex and difficult, just on an emerging consensus that these are problems):
1. limitations on childrens' use of social media and other online services
2. increasing public understanding that the issue isn't so much the tech channel, but the "algorithms" designed to hijack our dopamine pathways and lead us down "personalization" rabbit holes.
For instance, as someone whose living is made with computers, if the computer I carry no longer needs a screen of its own and can just use my (sun)glasses as a display that’d be a significant paradigm shift and improvement in practical portability, essentially putting my multi-monitor desk setup anywhere and untethering me from my desk, taking remote work to the next level. I could do my job just as effectively sitting in a local park or enjoying the sea breeze in the shade, which sounds amazing.
Matt Ferrell makes the point that the AVP is highly unlikely to increase your screen time. The only use for wearing the AVP outside or while interacting with others IRL is to make clickbait Youtube videos.
OTOH, he claims it is great at replacing your screen time. It's great for watching movies, playing some types of video games and doing some types of office work.
Personally, I'm hoping Brilliant comes from behind and laps everyone. The tech is not particularly ambitious (more HUD than AR), but the open source philosophy is by far the best way to go.
They've got the same AR as every other pair of sunglasses, tinted lenses, plus a camera and a speaker, no? The comparison to the Vision Pro, right now, makes about as much sense as comparing the glasses to AirPods.
Meta has done a significant amount of work on a range of productivity and general computing use cases. They are clearly exploring VR/AR as a full platform, not just a game console. They have almost feature by feature parity with the Vision Pro, plus a game console on top of that.
A few examples: Their past 2 headsets have had high quality passthrough cameras for MR. Quest Pro was specifically focused on productivity in a very similar way to the Vision Pro.
2d apps are supported and quite a few are available including MS Office apps, social media and messaging apps.
I don’t know what you mean by calling desktop mirroring apps a toy since the MacBook screen mirroring is exactly one of the hallmark Vision Pro features and apps like Immersed, Virtual Desktop and Horizon workrooms do the same thing in MR or VR.
There’s keyboard and mouse support for 2d productivity and screen sharing just like Vision Pro.
They have a a corporate sales program that includes remote device management specifically for corporate and industrial use cases.
And there been quite a lot of research work on codec avatars in virtual meetings that are extremely similar to Vision Pro. This is one thing that Apple seems to be ahead of Meta on.
Big screen beyond and Apple Vision Pro had a much better vision and product execution, eating Quest Pro's lunch.
Not really? From what I've seen of Meta's keynote presentations, their big vision has been you block out reality to transport into some stupid Second Life world where everybody's a silly little avatar, and you play virtual sports and attend virtual concerts.
People are barely even interested in their own phones these days. They are as functionally moot as each other.
The only buzz I hear is people want less technology and more connection with each other in the real world.
I currently own an Apple Vision Pro and I can see its limitations but I don't think it's an altogether negative direction to focus attention either.
Let's not deceive ourselves. We all know that Meta is capable of neither designing nor manufacturing Apple Vision Pro. That's not a bad thing. Every company plays its own strengths. There's no point pretending that it was a deliberate decision.
According to what? What limitation is there that stops Meta engineers from being able to do this?
https://www.forbes.com/sites/paultassi/2022/12/17/john-carma...
EDIT: direct link https://www.facebook.com/permalink.php?story_fbid=pfbid0iPix...
So, while that is a sad reminder that things could be far better in theory, I don't see how it supports that Meta couldn't produce a Vision Pro if they wanted to.
Also it's not just the chip itself, but moreso the whole hardware-sofrware vertical integration. Despite being a decade-long Apple-hater, ever since I got an M2 max macbook from work I simply have never touched my Windows/Linux Thinkpads again. The difference in user experience isn't even on a generational level, but more of a I-can't-imagine-how-Apple's-competitors-can-begin-to-close-this-gap level. Sadly I think all this talk of Quest-vs-AVP war is just an illusion, the outcome is very much preordained at this point.
Can you send me the link for this and do you know if I can also order my own custom 4090 GPU as well.
I am thinking I might beat Nvidia and Apple at their game.
Why does the US still not have universal healthcare? Europe/China aren't somehow smarter or "health geniuses" - they just put in the effort and made it a priority to provide a well-functioning service.
They have always preferred premium users and their success to date suggests this is a good strategy.
b) Apple is more than able to design low cost products. HomePod mini being an example of this.
c) The question is why should they sell a $500 headset when it involves compromising on the user experience.
You could wear it outside as a hipster accessory. The goggles would discreetly wiggle down from the hat onto your eyes when needed.