Suikoden and Eiyuden Chronicles creator Yoshitaka Murayama has died
ign.com
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US: https://u-mercari-images.mercdn.net/photos/m48962020641_1.jp...
Japanse: https://i.ebayimg.com/images/g/diQAAOSwtPddKcNl/s-l1200.jpg
I think by the end of it, our conclusions were:
Left Side: Barbarossa, Ted, Windy
Right Side: McDohl (maybe Luc?), Leknaat, Three headed skeleton demon because ???
Flying on the dragon I always assumed to be Futch, but who knows. If it's Luc in the corner, I guess it could be McDohl in the center, (he is the main character after all.)
It's in the same vein (but not quite as hilarious IMO) as what they did to Breath of Fire II's art.
JP: https://gamefaqs.gamespot.com/a/box/3/8/2/16382_front.jpg
ENG: https://gamefaqs.gamespot.com/a/box/3/8/3/16383_front.jpg
From blue-haired anime teenager to Frank Frazetta-style barbarian!
JP cover art: https://en.wikipedia.org/wiki/Boku_no_Natsuyasumi#/media/Fil...
Hypothetical NA cover art: https://pbs.twimg.com/media/Flpj2mWXwAQY_dI.jpg
It's a miracle that the NA cover art for Ico came out so beautifully (EDIT: somehow I confused the beautiful Japan/European box art with the NA box art. The NA box art is horrible)
But then I looked. WOW. HILARIOUS!
For those not aware of Mega Man's box art, though... gaze upon this wonder
https://cdn.wikimg.net/en/strategywiki/images/thumb/f/f0/Sui...
On the other hand revisiting turn based rpgs of my youth has generally found them insanely easy (just use buffs) so it could also just be that.
Now that I've grown up a little, they feel faster and easier.
I think the big differences are: not using buffs (immensely important), healing too much, trying to use only the biggest attacks, focusing on the biggest bad on the enemy team,
Suikoden may have been different with all its characters and actually demanded some grinding?
It was always such a delight to get random notes from him in the updates. It'll definitely be sad to not get those anymore.
Thank you for the wonderful games, Murayama san. You made a lot of people happy.
Rest in peace.
I wish there were more JRPGs that took such a maximalist approach to how many playable characters you get
Modern ports and especially Emulation has helped knock down some of those artificial barriers and let people more honestly assess how good the games are.
For example: Panzer Dragoon Saga. I managed to play it on a Saturn emulator. Great game? Honestly, yes. Is it a $500 great game? Eh...
(In retrospect, the failure of the Saturn was really the last nail in the console of Sega's console business, and the Dreamcast just couldn't overcome that inertia.)
Or at least that's what Panzer Dragoon Saga represents to me anyway...
Buying on the secondary market does nothing to enrich the original creators, or even the corporation that owns the property.
Especially with games like this, where the only option is to download it, I don't see any ethical issues.