You might be on crazy pills.
M2 research says it's $10m to do a AAA title on a single platform, whereas it's 5k-20k to do a mobile title[1].
TUAW's figures show that there are approximately 42,000 iOS titles produced, which dwarfs the 18,000 console titles that have been produced in all of history [2]. So as for backing up the claim "the majority of games are created by large teams of highly talented and well-paid individuals" it's simply wrong--very wrong.
Now if we're normalizing per dollar (that is, considering how much industry $ are going to triple-AAA vs appstore crap, instead of number of titles), the argument is overwhelmingly in favor of the AAA titles, even when considering only the latest generation of console titles--about $60b to $40m, by my back-of-the-napkin arbitrary-cutoff estimate.
But that's exactly what jbri said [3] and an argument you rejected [4].
In general, the etiquette here is that if you're having an argument about facts, you bring facts to the table, and you don't respond by calling the other person "insulting" or "incredibly wrong", especially when you quote no sources and the available evidence contradicts your position. These types of replies add nothing to the discussion.
[1] http://www.m2research.com/the-brief-2009-ups-and-downs.htm
[2] http://www.tuaw.com/2010/11/17/the-staggering-size-of-ioss-g...
[3] http://news.ycombinator.com/item?id=3937135
[4] http://news.ycombinator.com/item?id=3937200