Industry veterans get candid on ageism in gaming
kotaku.com
kotaku.com
I'm definitely over massive studios though and love working in smaller teams. It's much nicer to have more direct impact on the end product as well as working together in a smaller close nit unit where most people are wearing multiple hats.
This seems to be the biggest differentiator between folks who are struggling to find work and those who are finding roles just fine. This is a horrible time to be applying directly for roles through HR portals. But I haven't noticed a large difference in opportunities popping up through "professional" networks.
The answer to this is dead simple.
Let's take a developer who has made it a lifelong career. They started post college at age 22. This means they began working in games in 1996 or before and are still at it. The number of game developer from this time is miniscule compared to today, which itself might result in 9% or less. Additionally, games being the difficult industry it is, there are any number of reasons for someone to leave the industry well before age discrimination becomes a factor.
Or the case of a developer moving over later in their careers. Surely this is an extremely rare occurrence as the pay and ability to do things like raise a family will keep them in more traditional (stable) jobs.
There aren't many 50+ developers (and that number is turning into 55+ way too fast for me) today because there just weren't that many 20 year old developers in the 90's.
John Carmack was 21 in 1992 when Wolf3D came out, Romero was 25
Tim Sweeney was 21 in 1991 when he released ZZT
Ken Silverman was 21 in 1996 when Duke Nukem 3D was released, Todd Replogle was 27
Cliff Bleszinski (19) and Arjan Brusse (22) released Jazz Jackrabbit in 1994
Shawn Hargreaves (sp?) was in his 20's in the 1990's when he created Allegro and went on to Probe entertainment etc.
The games industry seemed to be dominated by 20-somethings in the 1990's
I could go on all day. Also, hundreds of teenage 'bedroom coders' were doing ports of coin-ops to home PC's.
A huge amount of these guys were having games published when they were teens.
That all changed in the late 90's as the whole population came online.
The only way to avoid this in the merciless capitalist culture we live in is to get a contract, and of course employers don't want to hand out contracts (unless you're in the executive suite, where everyone gets a contract).
Indeed, it's a fair argument to say that the artistocrat-serf divide under medieval feudalism is mirrored in the contract employee / at-will employee division under investment capitalism.
A key element in unionization efforts is the promise that all employees become contract employees, thus if the corporation wants to do a mass round of layoffs and re-hires to cut labor costs, severance pay under contract makes this an un-economical option for the executive suite.
For some mysterious reason, this reality is never taught in high school economics courses.
A great deal for certain union barons, no doubt, who can act as a middleman cartel .
No union ever forced someone to accept a job they didn't want. If you had a contract you'd know exactly what the terms are and you'd be entirely free to accept them or not.
Also, while I'm sure your default position is "union bad!" and that you're unlikely to change that view, I'd remind you that union employees are not powerless slaves to "union barons". If a union isn't serving the needs of its members they can vote out union leadership or in extreme cases even disband the union and form a new one that will better support them.
You see how ridiculous that sounds when you don't treat unions as some special form of supplier that doesn't get to negotiate in groups, right?
I’d also like to point out that you needed to have this framed in the context of a union negotiating the same way as a company before you were ok with it. Why the visceral reaction to unions but none for companies?
If the company and employee have choice to choose union/non union I have no problem with it. The visceral reaction was to denial of employment by mutual consent.
While in theory union employees can change their leadership, in practice, that appears to be extremely difficult, and I don't think you can make a case that the UAW was serving the needs of its members for at least the 20 years preceding Fain.
That's not to say unions are bad, but it's a more complex picture than you're painting.
I can't say that I'm intimately familiar with the UAW although on the whole it seems to have been an extremely successful union. Was there a large effort to oust Rory Gamble before the corruption scandal came to light?
There's no denying that union leadership was corrupt and that members were hurt by that. The last 20 years saw some major concessions to the auto industry, some of it due to self-serving leadership that was caught colluding with industry executives and some of it due to the failing industry itself which needed a massive government bailout in that same time period.
I will say that all of that didn't stop many people from claiming that the union was being far too good for the employees, so good that the workers were supposedly "highly overpaid" and responsible for driving the industry into the ground. Even trump complained at the time of the bailout about autoworkers getting raises ("They get their little five percent. They get another two percent. They get another three percent, four percent ... and all of a sudden they're making more money than the people that own the company.") Even a union at its worst and weakest is still too good for some people I guess.
Your race to the bottom can affect others, regardless of wether or not you recognize negative externalities exist.
There are some behaviors that are banned because paradoxically by allowing you the liberty to do that, everyone’s liberty is negatively affected.
I am having a hard believing you’re acting in good faith if you’re arguing it’s immoral that you can’t sell yourself into slavery
Often, what is described as discrimination just seems to be a sane collection of valid trends:
- Older people are less willing to work longer hours.
- Older people are more aware of their rights as an employee.
- Older people may struggle to pick up new skillsets.
While it would be bad to find myself unemployable due to these factors, I find it hard to argue that they're not generally true. Obviously these are trends, and not things which are always true. Some of them aren't even discrimination against older folks. eg; it's easier to take advantage of younger workers. That's more of an indictment of corporate culture than the older folks themselves. In other words, it's discriminatory hiring, but not discrimination against the group of people who are older.
A common retort here is that an older person might not necessarily fall prey to these issues, even if they can be true in a general sense. I'm not sure what to do there. People don't seem to know what to think about stereotypes. Some stereotypes are true. Some stereotypes are bigoted falsehoods. Even if you're most interested in fairness, how can you know ahead of time whether you've encountered an outlier. Or, how can you know when your stereotype should not actually inform your decision? The social justice crowd provides no answers here: they claim that all stereotypes are as malicious as they are false, and this causes cognitive dissonance when you can tell for sure that some of them are true.
Further, "Ageism" is one of the only isms which can turn back on itself eventually. If I'm racist against black people, there's no chance that I become black later in life and become the target of the ire I've helped foster. However if I discriminate against the older generation when I'm in my 20s, I will eventually become the older generation myself. It doesn't necessarily work out this way in practice, but I would think I'd want to make things _better_ for the older generation, even if that requires unfairness, as I will eventually become older and reap the benefits.
Maybe just me, but if you are talking about enacting policies that negatively impact a protected group, I think the burden of proof should be on the people doing the discriminating rather than the group that says don't discriminate. Can you show that given two otherwise identical candidates, the older candidate would perform worse on the job? If not, then why are you so confident in these stereotypes?
WRT the "older candidate stereotype," I think that's a bit more of a grey area. Are people in their late 30s and 40s being passed over? There's not really any mental decline at those ages, and I would suspect that the other issues discussed (ie, we can pay a younger candidate less) are the true issue. For sure, mental decline is a real thing, but it varies quite a bit in people. If someone were in their 50s and 60s, I would definitely be alert to the possibility of decline and outdated skillsets, but I would also be attentive to the fact that this is not necessarily the case. Does this make me bigoted? I'm not sure, and I think this is where the grey area lies. It's certainly not unusual for someone in their 60s to have lost a step compared to when they were in their 30s. It's hard for me to imagine that the stereotype should carry _no_ weight in that case.
The ideal would _always_ be to evaluate the person on an individual basis. And from a personal perspective, this is always what I would strive to do. (ie, I was talking about stereotypes in the general sense, not necessarily as they applied to me.) But people take mental shortcuts. Somewhere out there is a case where the 31 year old was the correct hire over the 62 year old, with age being one of the major factors. Is this stereotype overly-relied on? Is it just a stand-in for bad business practices? (ie, we can pay younger people less) I'm sure that's true sometime.
Realistically, people will be making mental shortcuts as they navigate the world. There seems to be no escaping this as a general fact. People often misjudge me, but this is seldom due to any protected group status. The idea behind the "protected groups" is that there has been pernicious, malicious, and egregious negative judgement aimed at these individuals. I personally find that racism or sexism feel qualitatively different than something like ageism.
The real trick, at least in my mind, seems to be to be able to see the individual in front of you rather than the group. It's just that there are two problems with this:
- People are not always very good at seeing the individual rather than the group.
- Seeing the individual rather than the group will not necessarily move representation numbers if stereotypes are based on fact. (as an easy example, there are not very many people in their 60s playing professional football. You don't need to be "bigoted" against older people to arrive at this scenario. You could arrive here with purely objective fitness tests.) And crucially, many people see "incorrect" representation numbers as proof of bigotry.
Like you say, these are common issues that affect workers, regardless of age.
It always boils down to some form of those to have vs those don't. Those who have fear a united front, in this case, the corporation fears a united workforce, so they will distract the employees by trying to get them to fight amongst themselves. "Oh you're younger colleagues accept less pay for more work, blame them, not me".
Programmer A has 10 years of experience with $various_old_tech and only 1 year of experience with $hot_new_tech. (S)he has a target salary of $150k.
Programmer B has 2.5 years of experience with $hot_new_tech and has a target salary of $120k.
Which will the hiring manager choose? Keyword-driven recruitment suggests that they will pick programmer B *possibly even regardless of salary expectations*. At least, it's easy to conclude this if you take the "requirements" section of most job postings literally.
But the most likely person to get the job is actually whichever programmer has acquaintances at the company that is hiring … which I am starting to view as a weak form of nepotism, with all of the criticism that word implies.
No, it just assumes that ageism, racism, and sexism are all forms of bigotry.
> Ageism by contrast is a very different, and modern problem.
Even though attitudes toward different age groups have varied across cultures and time periods, it's not "a modern problem". For example, the U.S.'s Age Discrimination in Employment Act (ADEA) became law in 1967, but ageism goes back centuries.
Love that you highlight that as a mark against them.
> I'd want to make things _better_ for the older generation, even if that requires unfairness
Making things better for the elderly requires being unfair to them. Sure.
The real benefits of non-discriminatory practices is in diversity. Not HR sanctioned diversity but diversity of life as in nature. Monocultures of all types are fragile.
We grow as people by thinking critically about our prejudices. We become more accurate in our expectations, more empathetic in our interactions with others, and better equipped to think critically about other subjects.
The benefits of accessibility are not limited to people with disabilities. A wheelchair ramp doesn't cease to be a ramp when someone walks on it. Disabilities aren't limited to where you expect them, either: most people get worse vision with age, but a significant number of younger adults have a vision disability.
bologna, older people have seen the cycle enough times and have a nose for what to avoid.
That's not the same as struggling to pick up new skillsets.
I've tried my damndest to avoid react, yet I recently delivered a contract in it. Probably 8 hours of what I billed was learning react and redux and most of THAT was picking up how they were implementing it. The actual learning react/redux was probably under 2 hours.
IIRC his time in the industry ended after he ran his studio into the ground by making an overwatch clone with boring characters, then trying to pivot to a Fortnite clone before the money finally ran out. I don't consider him a credible source for what is required to create successful games, and I wish he would step out of the spotlight to leave room for newer voices.
PS: I worked many years in the game industry at AAA level.
Tbh this kinda just feels like the industry playbook.
So many crap games get made, surely we could afford to cut half of them and redirect the resources towards the other half?
I'm aware ageism is a problem, but I'm not sure we should be feeling overly sorry for executives that make far too much more than the (much younger) people below them.
Thats some stretch.
https://venturebeat.com/business/esa-ceo-64-of-u-s-adults-ar...
Source: https://www.nytimes.com/2023/06/22/us/census-median-age.html
And I'm sure there are folks older than me who picked them up in their 20s and 30s.
I keep having this vision of a retirement home full of aging gamers, electronic and TPRGs.
You can definitely break the industry down deeper by looking at different cohorts which is interesting but doesn’t alter the top line numbers.
Game dev salaries seem to be really bad compared to the rest of the industry, but so hyped and "cool" that younger people keep fighting over those jobs.
I turned down a job at machine games because of really mediocre compensation compared to what I had before, working at a rather unknown startup.