That's a true statement, though. What's wrong with saying that?
And if you change the tax breaks, you can get the desired behavior without imposing additional rules.
That said, TBH, I don’t see a problem with deleting a film, if there are no tax breaks in question. I don’t agree with the author that governments should force anyone to sell or give away something they don’t want to sell or give away. I’m pretty sure the author’s suggestions and a bunch of the commentary here is completely naive and unrealistic about the ramifications of being forced to release a film against the studio’s will; there are many reasons studios don’t want to do that aside from money, including reputation, liability, copyrights, brand recognition, etc.. The author suggested trying to use moral rights to force the release, but the funny thing is that using moral rights to prevent the release is a much stronger argument, if the film is actually crappy, right? I don’t know exactly what the tax breaks in question are, but I don’t see a problem with not paying taxes on profits either. I do see a potential problem with doing both things at the same time - if the tax breaks were more than not having to pay a percent of the profits; that’s does start to sound like burning down your house for the insurance money.
I’ve worked overtime on a project that was canned after being finished, and also worked at a studio that was closed on the heels of $1B in sales, with rumors the execs said the tax break was bigger than the remaining profits. These things suck hard and they’re destructive and it’s obvious that accountant-executives lack all imagination and can’t see potential. But should it be illegal? Probably not, forcing people to do business when they don’t want to would drive businesses into the ground and ruin people.
Aside from the reputation hit I mentioned, the unreleased film might have some neat ideas they want to recycle into another, better project.
There's a case to be made that we should eliminate tax breaks for all "R&D" work, but this article doesn't persuade me. It reads like it was written by someone who'se unhappy that they're work won't see the light of day, which I get. I've developed several products that at the last minute the exec team decided wasn't worth the capex to tool up...it's just a part of the game.
I’d like to read an argument against subsidizing development.
What hack or gaming did they perform?
Those people were already paid for their work.
It's not a problem at all in my opinion.
> Since people like working on art projects, people will often line up to do so even when conditions and pay don't economically square with their effort.
The pay has only to be accepted to be fair. You're free to start your own production company that pays more "fairly" but you'll find yourself with fewer opportunities to give people this "awe" than the company that can finance more projects.
> To benefit from this vocational awe
Warner Bros. is losing money by scrapping the movie, how are they benefiting in this case?