:o
so far this is the first big feature announced: https://www.openttd.org/news/2024/02/10/unbunching (for buses, trucks, road vehicles)
:o
so far this is the first big feature announced: https://www.openttd.org/news/2024/02/10/unbunching (for buses, trucks, road vehicles)
One of my favourite things to do was play single player against a particular AI that would spam out hundreds of buses. It would always quickly take the lead, so I'd set up my own bus routes, then order all my buses to stop in the middle of the road at once.
This would lead to massive gridlock, effectively denying the AI profit while its operating costs dragged it to bankruptcy. When it went bust, I'd buy out the company, then allow my (now) hundreds of buses to move again!
you build a small service that gets you enough capital to build a line for e.g. oil from one end of the map to the other
that's it, then you can treat the entire game as a giant sandbox (which is the best bit)
My personal favorite was doing 5min city builder blitz online. Wasn’t ever very good but would keep me occupied for hours on end!
Aye. It can be very profitable if you find a pair of matching resource sources and sinks a nice distance (given current technology available) between them – take coal from region 1 to a power station in region 2, and pickup more coal over there and pull it back to region 1, and of course repeat. This way your trains have cargo in both directions so make more profit than if they return all the way back empty. It makes more sense for passengers, who may have reasons to travel long distance (holidays, long commutes, …) no matter what is on their doorstep.
Still one of the best games ever!
Are you saying this strategy is viable also with local authorities enabled?
2. Forestation projects are an easy way to build local authority rep. There's also a floor to how low rep can go, so if you need to bulldoze a forest to make room for your reforestation project, that still works out
The numbers refer to pull requests and these have more details; e.g. description of the infinite money mode: https://github.com/OpenTTD/OpenTTD/pull/11902