I don't see VR/AR growing. Quite the opposite.
I don't see VR/AR growing. Quite the opposite.
Now that oculus has made the device cheaper so more non pc gamers are playing I'm sure they're selling more software themselves. Valve also hasn't launched a headset in a while and wasn't targeting low budget headsets at all.
For instance if Steam had a sudden influx of new comers because of some standard popular franchise's game, the total VR usage could slowly grow yet still be declining in percentage relative to Steam as a whole.
Then users not relying on Steam (someone playing recrooms through Oculus Link for instance) also won't be counted. I have no idea how many people that would be, but VR is not that mainstream, so people doing that kind of stuff feels par for the course
Quest 3 (500 USD), from Meta, is definitely subsidized, given that their hardware bill alone is almost as high as the end price of the product [1] without any inclusion of development cost, and considering that the latest losses of Meta's Reality Labs exceed 4 billion USD [2].
So I don't think there will be anything soon in that price range that can compete with the headsets above. The Quest 3 seems the best deal currently, given that it has a lot of games and doesn't require a PS5 or even gaming PC.
[1] https://mixed-news.com/en/meta-quest-3-bill-of-materials-ana...
[2] https://www.cnbc.com/amp/2024/02/01/metas-reality-labs-loses...
Steam users with VR Headsets: 2.24% (vs 2.07% last feb)
See https://store.steampowered.com/hwsurvey (VR section)
https://www.pcgamesn.com/oculus/quest-2-meta-sales-xbox-seri...
PSVR2 is outselling both.
It's relatively easy to move a lot of devices if you don't care about making any money on them.
Too bad they won’t get anti cheat working in Linux, I really hate Windows too.