Brilliant Labs' frame AI glasses
brilliant.xyz
brilliant.xyz
There are definitely things that would be better in the visual field, directions is the obvious one, but that's been seen so many times. Seeing as we all QR code menus at restaurants now, how about scanning and showing a menu. Sure it isn't AI, but that's not the point of the glasses.
I find these devices, Humane and Brilliant, focus too much on the AI component when the magic is the hardware they've developed. AI is and will be everywhere. It can run everywhere. I feel we're already at the point where "it has AI" is as valuable as "we've built an iphone app that..."
Rabbit is the exception here, which is why they standout. The AI is the compelling part of their offering, and the hardware is designed to limit the availability of the AI giving the early adopters the opportunity to train the AI on the tasks it will be able to complete for the mainstream, when the market gets there.
However, based on my previous experiments in wearable displays, I'm also extremely dubious about their performance outdoors -- I'd want to hear from somebody outside the company who's worn them outside before I bought a pair.
Still, I think I'd need to see some serious UX dedication here, because it's the kind of thing where if it's not basically perfect it's going to be incredibly annoying. I can imagine a ton of utility for this kind of thing but it might not be easy to capture that usefulness and make it feel seamless.
Neat thing though!
Just look at what Apple found "acceptable use" and they don't even have any killer app atm.
Regardless of all the tech, the battery is still the weak point of any "slim" offering. Even if you can get perfect vision, you arn't gonna get something with a practical use.
Or Waldo (wherever he is).
https://web.archive.org/web/20220809080848/https://www.brill...
There is a formula here : Make a product with a semi-useless privacy-intrusive camera, when the audience balks at having a camera on it you say "it's AI!" -- suddenly the people in front of the camera seem to stop caring that they have a new angle of the panopticon to avoid.
It's the damnedest thing. my gut feeling is that trick would have worked to make the Glass palatable -- similar tricks worked for the current iteration of VR sets : 'It's okay that the device has six cameras pointed at you recording to god knows where, they're used for tracking.'
the trick being that the tracking included is unlikely to only be your hands/posture/VR-significant things if it stands to produce company X or Y a revenue stream.
That's not to knock the creators btw, I think they're working right at the edge of some incredibly challenging hardware constraints, just that maybe the tech is still immature for those who want to apply it, as opposed to those who want to hack on the tech stack itself.
Edit: Claimed
edit: I thought it might be suitable for the wearable computer I've been tinkering with at home... resolution is better than the display I've got now, although their API for displaying things is really primitive.
if your app is so good i want to wear it on my face all day, then that's awesome, and i'll buy the glasses. but i don't want to have to spend hundreds of dollars on a pair of glasses just to find out that the software is underwhelming.
that same argument doesn't exist for these new AI devices. there's no reason these point-a-camera-and-get-an-ai-response apps can't exist on phones, or computers, but they mostly don't. so who's calling for putting those apps that don't exist on your face?
If the first batch of preorders (not even just reviewer samples) are going to be shipped in mid-April, production would have to ramp up some time soon, and the final hardware should be fixed, so why not show us that in action? Also, I am very much not an expert, but the camera sensor and pinhole in front of it seem too small for what would be demanded of the two, and I struggle to see how such a small MicroOLED panel could yield the massive high-resolution images [1] and nearly full lens coverage they showcase in some of their images, especially considering my previous experience with competitors [2]. Even more astonishingly, they claim an IPD range of 58-72mm, which also raises my skepticism quite a bit.
Also, they don't seem to limit the first batch to a single color, even though that is generally recommended to limit manufacturing complexities during batch releases, and they take orders for prescription lenses. Producing three distinct colors with the many variations of prescriptions and getting that shipped by Mid-April, makes this all even harder to swallow, especially at such a low price.
Lastly, their "Specifications" [3] aren't really what I'd normally consider as such. I am a firm believer that products of this type can be more than the sum of their parts, and a certain "je ne sais quoi" can often not be read from merely looking at specs, but still, I'd feel much better if something tangible was listed.
If this product (specifically the part about covering the majority of the lens with display content [1]) ends up real or even anywhere close to that, I'll be the first to purchase it, even if the final price ends up significantly higher. Heck, I'd settle for a new release of Norths Focals with their tailor-made (as in uniquely fitted to one wearer) design, small sweet-spot and low resolution.
But as it stands, I can't really say I have a lot of confidence in them delivering. I hope that this is a case of ambition and overly optimistic enthusiasts that will end up pulling through (after some delays) for the sake of anyone who bought in. If that is the case, I'd advise the creators, both for their personal sake and to help their preorder customers retain confidence, to release as much uncut, directly captured footage as possible. It doesn't have to (in fact, shouldn't) be overly fancy. Considering their focus on being open-source and the people that tends to attract, I find it surprising that this isn't their mode-of-operation in the first place.
Lastly, I have found a picture of what appears to be an early prototype [4], which has a far smaller display section, much more in lign with what seems possible using the design they showcased in that exploded view, as far as my understanding of how this tech would work goes [5].
Should they execute on what they promise with those renders in terms of display area and resolution, I'll be more than happy eating a large helping of crow.
[0] https://www.youtube.com/watch?v=eXXTwv3sXto
[2] Personal experience: XREAL Air 2 Pro (MicroOLED), Viture One (MicroOLED), Meta Quest 2 (LCD), Meta Quest 3 (LCD); I only retained the Quests after testing
[3] https://brilliant.xyz/products/frame
[4] https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd....
If Apple sort out Siri though my Apple Watch is gonna be suddenly very useful
Does it support the myopia lenses?
https://www.oklahoman.com/gcdn/authoring/2008/12/22/NOKL/ghn...
https://upload.wikimedia.org/wikipedia/en/0/08/Geri%27s_Game...
Hopefully these brilliant folks will wake up and modernize the design and ditch the trashy PayPal tramp stamp on the site footer.. you know, before they run out of funding.
(p.s. sorry if this was a dickhead post, I really do hope they will improve it so I can then purchase via literally any other method)
https://www.youtube.com/watch?v=2BZy3OJeAbs
in any case, I doubt that's what's being used here though
In principle, this is roughly comparable with the approach Viture, XREAL, Nreal, etc. have taken. Each places a 1080p MicroOLED panel at the top of a prism that bounces the image into your eye, covering the top third of your vision. That's one of their main disadvantages and more than likely why neither Meta nor Apple utilize this tech, it really works best if you combine very tall nose bridges and then push it as far forward towards the nostriles as you can, in hopes of getting the top section with that prism roughly at eye level. Again, Brilliant Labs claim an incredibly wide-range of FOV and nearly full lens coverage from the center, not the top.
Also, the prisms used be the competition require far more phisical depth and the MicroOLED panels in those seem (very rough estimate using the exploded view rendering as a reference) two times larger in area size, so I have a hard time understanding how Brilliant Labs could manage such full screen coverage at such high quality, with such a thin "AR Lens" and what likely would be a lower resolution panel. In fact, the panel size looks incredibly close to the panel size in the render of their Monocle [1], which is 640x480 and projected using a similar prism solution into the lower third, not across the entire lens, which would be far more realistic and believable.
I'd be a bit more trusting if their images, representing what the display is supposed to look like, leaned towards the North Focal direction of very simple, low-res graphics. That would indicate a massive success in designing their lens solution and would make sense with a smaller MicroOLED panel. But high-resolution, full lens coverage using something fairly slim; that's a lot of sudden innovation that may deserve a more in-depth presentation, ideally with some independent journalists to verify.
Again, I'm mainly skeptical because I'd really love for this to be real.
[1] https://docs.brilliant.xyz/monocle/images/monocle-exploded-v...
The website says ~20 degree diagonal FOV, isn't that really low? I thought XReal/Viture/etc had around 40 FOV.
Irrelevant here anyways since the schematic on the landing page clearly shows that it's a small OLED in the top of the frame itself either angled directly at an eye or more likely using specially cut glass to make the image visible to you.