Scientists find optimal space-time balance for hash tables
quantamagazine.org
quantamagazine.org
The thing I'm curious about (as I haven't had time to cozy up with the paper, and I'm about to run) is how they hit that runtime. What's the big idea? Or is it just the gestalt of a dozen slightly clever ideas?
(Edit: it would appear that meth cooks are more appreciative of theoretical advances than programmers; recent european lab busts have revealed synthesis pathways using [similar to Haber-Bosch and Bergius] hundreds of atmospheres of pressure)
Or it could be like code=data and homoiconity and other CS fundamentals that were figured out 40+ years ago, but are still mostly ignored by software industry/culture.
I doubt such designs will find practical uses (iceberg maybe but the pure math designs seem unlikely).
I'm hoping because Quanta's explanation was approachable, but ultimately, wrong when I try applying it the following way:
Theorists will spend an enormous amount of time developing algorithms that are O(kNlog(N)) that are impractical in practice because
- K approximates infinity
- It is well-known K approximates infinity.
- It is not expected for K to decrease.
Working at a place who kept losing customers to a competitor whose software was less than 2x as fast as ours fundamentally changed how I view optimization and how I view constant overhead C. And crystalized once I saw how delivering steady gains milestone after milestone can buy a lot more goodwill than one fast and dirty optimization.
Speed doesn't matter if you're the only game in town (a monopoly). For everything else it matters.
So the DRAM experiments are apples to apples. It's actually the PMEM experiments, I think, that are comparing a new hash table on a new technology to previous hash tables that weren't designed specifically for that technology.
Anecdotally, in my recent year of interviewing new candidates, I keep asking this simple question: come up with the most efficient data structure to store highly sparse data (say vector), that will need to be access only sequentially. E.g., we have a 1M int32 values vector, and only 10K values are non-zero.
90% of the candidates suggest using the hash table (especially if they prefer to use Python for the interview).
I then ask them to estimate (roughly) the size of the memory, required to store those 10K values.
Some say they need 10KB (they struggle to convert int32 to the count of bytes as well ;( ). Some say 40KB (a bit better, but they forget about keys). Less than 20% arrive to 80KB. Very few suggest that it's something higher than 80KB...
Most struggle to account for the pointers that inevitably should be there if values are not allocated in contiguous memory. Most forget about the hashmap itself.
Fwiw, here's some primitive comparison of memory taken by Python's dict, list and numpy's array:
10000 values dict size: 500568
10000 values list size: 426516
10000 values array size: 80056
500KB/80KB - > 6x times overhead...
There's something even more efficient -- a sparse array. I worked in the sparse linear algebra space, and you can gain a lot from sparsity. Add this to your fiddle:
from scipy.sparse import csc_array
sp_array = csc_array(my_list, dtype=np.int32)
print(SZ, " values sparse array size: ", get_obj_size(sp_array))
And you'll get this result: 10000 values dict size: 501060
10000 values list size: 426620
10000 values array size: 80056
10000 values sparse array size: 80276
EDIT: looks like I was wrong -- I made a mistake in the code. The sparse structure is actually larger.Also in my earlier result of 280 bytes, the get_obj_size might be reading the metadata part of the data structure. 10k int32 objects (4 bytes) each will not compress to 280 bytes.
But my point in general holds -- sparse structures are usually more efficient to work with than dense structures, especially when you have really large matrices.
But how do you store that info in 264 bytes? Something is off there.
You now have an expectation that it should be obvious and easy.
I didn't invent op's question, but an answer that it should be a list is obvious right after reading the question. The question is very similar to the most basic exercises from the very first lessons of any basic algorithmics course.
If I was programming in python, I'd still probably use a hashmap because it's the quickest to implement. But once it shows to be a bottleneck in terms of speed or memory use, I'd switch to lists.
In exchange I'm happy to share a bookmarklet that "unsticks" sticky elements of the page (e.g. an ever-visible header like on WaPo, though they are not the worst offender): https://pastebin.com/Vh594168
javascript:void(addEventListener('keydown',e=>e.keyCode==32&&e.stopPropagation(),true)
shouldn't "down a page" be done with PageDown?
who came up with binding this behavior to a spacebar as well??
Fn-up: page up
Fn-right: end
Fn-left: home
PageDown doesn't reliably exist - plenty of laptops put it behind a function-key combo, making the only action you're doing on the page a two-handed affair.
> who came up with binding this behavior to a spacebar as well??
Apparently, it comes from the `more` command[1], because they couldn't reliably assume terminals would have a PageDown key, and because spacebar was the biggest key on the keyboard so it was the obvious choice for the one action in `more`.
[1] https://ux.stackexchange.com/questions/53110/why-does-the-sp...
But it has no place in a browser.
Real computer systems have performance that varies due to memory locality and size.
Locality because of things such as cache hierarchy and even the size of cache lines and memory pages.
Size because of physical implementation: larger memories are physically bigger and hence further away. The speed of light makes access to larger memories inescapably slower.
The best current hashtable implementations are all quite far from the purely theoretical computer science optimums, but are faster despite this because they take these factors into account.
Back when CPUs were simple and had no virtual memory or caches, there was a good correspondence between theoretical CS algorithms and their real implementations.
Now? Everything I see published in this space is basically pure maths with little or no practical utility. It’s still interesting, sure, but it’s a bit sad that the theorists have retreated into a virtual world to escape the messy details of our reality.
It's geared to generating perfect hash tables with the fastest possible lookup/index times (for 32-bit keys), for key sets in the <=100,000 range. (It scales well up to millions of keys, but the solving time takes a lot longer.)
Construction is ~10m keys/s on old hardware and uses very few bits per key.
Implementation is based on the bbhash paper: https://arxiv.org/abs/1702.03154
However.
Theoretical physics especially is grounded in reality. Sure, it has its frictionless cows and whatnot, but generally a connection with the real world is maintained.[1] In other words, it's possible to take an idealised theory and then sprinkle the messy details on top, such as friction and air resistance.
What I'm seeing in computer science is different. Their theories are not the type that need a slight quantitative adjustment to match reality in the sense of adding a 1% extra fine-tuning factors, but they're qualitatively wrong. They're wrong not by constant factors or constant offsets, but big-O notation wrong. The equations have the wrong powers in them! Missing square roots or logarithms!
It's as if the working engineers had switched from Newtonian to Relativistic Mechanics because we've colonised the Solar System, but all theoretical physicists are basically pretending that only Newtonian mechanics is worthy of study and that Lorentzian mechanics is just a fudge factor that can be ignored forever and ever. Even when we all live in space with multi-hour communication delays caused by the speed of light. "Just set that to zero and then..."
[1] One notable exception to this that grinds my gears is a habit of publishing papers about results that only apply in non-real toy models, such as 2+2 dimensional spacetime, but not putting a big warning box before the abstract to warn journalists that nothing in the paper applies to our reality.
You won't. Not on a single node.
> The technique is the valuable part as it adds to the mathematician tool kit of how to prove such results.
Agreed.
You could still beat them by tweaking for your hardware. But for the first time there was research into why Q sort is faster than heap sort
Most STOC papers don't directly give an incredibly practical algorithm. But what they do give is insight, and that insight can often be used to improve the practical state of the art. And new bounds get you thinking; there's power in just knowing we can do better. It's like breaking the 4 minute mile -- a lot follows.
From a personal perspective: I quite like some of the techniques they use in the STOC'22 paper, and I have some ideas about how to turn that into a practical improvement for some of my data structures, which _do_ take into account CPU and cache because I'm that kind of geek. (To save you some googling, I'm one of the co-creators of the cuckoo filter, and of the techniques that underlie many practical implementations of cuckoo hashing, particularly those with concurrent access, and some other stuff. A lot of what I do in practical data structures-meets-systems comes from seeing what's happening in theory and finding ways to apply it, even though in doing so I often give up on the optimality bounds, the insights that come from the theory folks are the basis of it.)
Also, note that there are a few flavors of theory. A lot of US theory is quite on the math side of things, with a few exceptions (Mitz, quoted in the article, being one of them). But there's a very thriving applied algorithms community in the world, with a lot of energy in the area in both Europe and South America, and the stuff published in those venues -- again, often derived from or inspired by work such as this STOC paper -- is more immediately applicable.
They are much easier to implement yet feel more fundamental than other open accessing shemes.
I've used tiny cuckoo hash tables with a bounded size of 2,4,...,256 elements as a compression technique for an Adaptive Radix Trie that doesn't require heterogeneous nodes, and I think I've never had more fun in my career as a computer scientist/software engineer.
(from https://prashantpandey.github.io/publication/sigmod23_iceber...)
Need to compare it against my other concurrent hash tables, as they measured only 64bit int performance for keys and values, which is a bit unrealistic. And they only used murmurhash.
Also, how exactly does time help to save space? Is this about some sophisticated hash functions? Handling collisions?