Also the general game design is broken in a few other ways:
- no clear indication when a loss occurs. I played for a while and didn't realise a loss had occurred half way through my playing
- you quickly reach a single dominant frequency since you instinctively try to match the frequency of the current sinusoid
- you can control every parameter of the incoming wave, which means this isn't much like tetris, where you can't change one of the parameters of the incoming block (its shape). I would suggest locking some aspect of the incoming wave, which would also fix the next issue
- there are too many controls and they are also not easy to change quickly
There's an indication for a loss and for a win.
There's a turn based mode implemented.
You can get hints for the best sinusoids.
The unreasonable effectiveness of linear regression...