This is what everyone said about Lego, and a bunch of other collabs that came before. It was never true and it's not true now. Turns out people don't want a "virtual world", they want a fun game.
This is what everyone said about Lego, and a bunch of other collabs that came before. It was never true and it's not true now. Turns out people don't want a "virtual world", they want a fun game.
Arguably, there are people who want a "virtual world" -- and they currently just play Roblox to get it. Enough of them like it, that every major retailer stocks "Robux" gift cards
The primary thing you do in Roblox is pick a game you want to play, which is largely isolated from the other games. Plenty of people will never touch the social features.
It turns out that when you can't even get audio synced up so that everyone is hearing the same music, the vast majority of the artists bail or drop a pre-recorded set because they weren't informed how a hypothetical live playback mechanism would work, and you don't even have the rights to the game it's based on... you don't have a polished experience, you have a metaverse scam.
“Virtual Disney world” doesn’t mean VR roller coasters, it means Disney themed digital experiences (eg fun games). Disney and Epic have a decent track record building fun and profitable experiences for people.
Hell, RUST is an old, mediocre, "Cursed runes" survival MMO crafting-them-up and it has 100k people playing right now, despite tens of better versions of the exact game formula having been released since.
100k players mid-day is "has-been" multiplayer video game territory. It's "also-ran" MMO territory.
Euro Truck Simulator 2 has 30k people playing right now
All these options are more than the people playing Cyberpunk lol