The FAQ from Apple does suggest breaks every 20 minutes "as you become acclimated". I don't quite know what that means for someone who, say, uses it for 2 uninterrupted hours a day to watch movies for example.
The FAQ from Apple does suggest breaks every 20 minutes "as you become acclimated". I don't quite know what that means for someone who, say, uses it for 2 uninterrupted hours a day to watch movies for example.
And taking 20 minute breaks is really more to do with motion -- using VR makes some people feel nauseous at first because of a mismatch between what your eyes are telling you and what your body is. But that's more apparent with games. It's a non-issue if you're sitting still watching a movie. No breaks needed.
Related: I've had success over the past few years purposefully correcting my computer monitor to be at ~infinity focal distance (EndMyopia method). The idea of using AVP to achieve this focal distance consistently (whereas in real life it depends on careful head placement compared to monitor) is quite tantalizing, though the lens pricing is pretty obsurd.
To adjust for this, the optics in all VR headsets are set up so that the "focal distance" is around 1-2m.
Articles aren't really addressing this concern because this kind of eye strain has been a "solved problem" in the VR space for a long time, so any tech reviewers wouldn't pay attention to it even if it's a good question.