Found it here: https://80.lv/articles/this-3d-scene-looks-so-photorealistic...
Found it here: https://80.lv/articles/this-3d-scene-looks-so-photorealistic...
If this prompts any questions, then it's surely about moderation.
The lamp also has something strange going on and doesn't look like any real diffuser. I think they've tried to use surface roughness to simulate frosted glass, but have made it too translucent. It doesn't look like a translucent plastic either because of the high IoR, and have possibly made it solid rather than walled.
Rewatching it trying not to pick out too much is difficult, but if I would add one more thing it would be the very uniformly rainy windows which have some gridding to the droplets (and the small error of putting the shader on both panes of the doube glazing :p)
Also, some things are too perfect/lacking imperfections. The lamp shade texture for instance is too even & perfect
1. The window. The water behavior is straight impossible, I think. Too much water an the glass.
2. The lighting dynamics and lens distortion are slightly off in this uncanny valley way. Too algorithmic, too smooth.
3. Clearly the lighter and pen have gotten the most touch up. Everything else is a bit too generic. Additive and subtractive manufacturing leaves marks and uneven deposition.
In reality, sometimes things do look weird from a certain angle, and they never avoid the impression of CGI origin, ironically. It's really hard to perceive and recreate the world the way it is, because your brain only ever constructs it as mix of filtered and processed visual input and internal modelling. Very well illustrated with the involuntary multi-stable perception phenomenon [1] and illusory contours [2]. People are blind to the way things don't look like the things they are. I think, artistic mastery is overcoming the inherent limitations of perception and becoming fluent and expressive in the unspoken language of pre-cognitive expectations, symbolism and archetypes.
[1] https://en.wikipedia.org/wiki/Multistable_perception [2] https://en.wikipedia.org/wiki/Illusory_contours