It does need more apps but those are coming along at a decent pace, and if necessary I can write what I need.
It does need more apps but those are coming along at a decent pace, and if necessary I can write what I need.
I understand that this is probably an off-the-cuff comment (and no judgement for it), but it got me curious:
What sort of apps do you think you might need (or want) for this, and how much work do you think it would be to write them?
Like, I can see myself putting together a CLI or a web app to help organize and collate my work (and I have) but I don't see myself creating a word processor.
I'm curious to hear what you (and anyone else) would see as a useful app for this device :)
Still figuring this out, but most things that are useful as phone or tablet apps for one since you don’t want to switch to other devices if you don’t have to when you’re using it. Some sites would be better as apps too, because similar to how the web was clunky on early iPhones it’s also kind of clunky on the Vision Pro due to there not really being web affordances for AR/VR environments (aside from the immersive stuff typical of WebXR).
Integrations with Xcode and Android Studio on my Mac, allowing simulators and connected devices to appear as floating panes in visionOS might be cool.
I mean, there was a picture of a pair of guys wearing them out in public, eating food or something.
And, you know, that's almost $8000 (with tax) of equipment there in that cafe stuck on those heads.
Make no mistake, its not a criticism at all, I hope you enjoy your purchase.
Maybe those guys eating were watching Iron Man or something.
I don’t think I’d take it out in public, except maybe on a plane or in an airport lounge.
The Quest is not early adopter, it is several generations in, and is the culmination of multiple product lines. The original Rift or the Vive were early adopter for this generation of VR headsets, excluding multiple previous attempts at the market. Factoring in the attached PC needed to drive the experience, they were expensive.
The raspberry pi was not an early adopter system. It was a consumer friendly evolution of many SBCs (https://en.wikipedia.org/wiki/Single-board_computer?wprov=sf...).
Lots of music equipment is very expensive. People pay thousands for synths and thousands for musical instruments.
The Yamaha GX1/707 was 60k at launch. The macintosh was over 7k in today’s money. The first HD TVs for consumers started in the 7k range.
I’m not sure how you’re defining “early adopter” but nothing you listed is early adopter. All your examples are quite late in the respective areas, when they were getting targeted for mass consumer adoption.
That's going to be entirely subjective and widely dependent on the wallet and finances of whomever you ask, and how badly they been wanting a VR/AR computer thingy.