Working in the Vision Pro [video]
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1. There is no window management whatsoever. It would be great if I could stick apps to each other, or tile them in a frame, but I can't do that. I also can't stack windows—if I put one window behind another, the only way to access it is to move the front window out of the way, or to close it. Kind of ridiculous, because I'm pretty sure that problem was already solved in the early 80s, if not ealier.
2. The field of view is really narrow. I have a 32:9 curved monitor, and I can easily look at the "side" apps by tilting my head just a few degrees, with my eyes doing the rest of the work. AVP demands tilting your head much more in either direction to see the window content, making it much harder to momentarily glance at.
3. I've had awful luck with the MacBook screen projection. Others may not have this issue. After a couple minutes of using it, it begins to heavily stutter to the point of being unusable. The keyboard handoff randomly disconnects. And AVP doesn't yet support bluetooth mice, only trackpads (either the MacBook's built-in trackpad, or a Magic Trackpad).
At least for normal desk work, AVP does not improve speed or efficiency in any way—it does the opposite. Hell, when I'm projecting my MacBook screen, I have to resist the temptation to just use desktop apps for everything, because they're so much faster and easier to use than the floating visionOS/iPadOS apps.
It's the iPad all over again. If you're a seasoned PC power user, using AVP will only hurt your efficiency in the same way that it would to try offloading some of your work to an iPad.
With that said, it does make certain things more enjoyable. Apple clearly didn't make this device as a solution to existing problems. The point is that it's a new relationship that we get to have with technology, which will possibly change the way we want to use technology.
But for real, Apple hasn't launched a first-gen product this limited in use since the original iPhone. It has a long way to go before it actually starts making digital life more efficient, except for some highly specialized use cases.
FYI, Immersed is planning on releasing their app for visionOS. According to their employees on Discord, they're expecting that to happen around the end of February.
Immersed is by far the best "virtual desktop" app I've ever used, so I expect it will solve most or all of the issues with Apple's implementation at launch. I'm guessing Apple will catch up eventually, but for now, I'd watch Immersed.
> But for real, Apple hasn't launched a first-gen product this limited in use since the original iPhone.
That's... oddly encouraging to hear.
I'm 100% seeing this as a chance to get in on the early days of a new market, approximately of the same scope as the launch of the iPhone.
This is how I felt putting it on as well. I've used a few other VR headsets, and definitely did not get that feeling previously.
I'll second that. I have a Quest Pro and I really like Immersed a lot. I wish my headset were more comfortable so I could work in that environment more. It's really enjoyable from a software perspective. The hardware on the Quest Pro just isn't there yet.
- Apple Watch Series 0 was so underpowered it was borderline unusable.
- OSX 1.0 was a buggy, slow, feature-less mess of an operating system.
It definitely doesn't seem like Apple minds launching way too early.
First gen iPhone wasn't too fast either. The next iterations of iPad and iPhone greatly improved features and performance.
It's a good idea to avoid first gen Apple products unless you're minted.
And it had this bulging back so it wouldn't lie still on a table. It was like a bobblehead. It was a really weird design.
The iPad 2 and all further iPads fixed that. And they were all supported for much longer too, yes. It was really a weird 1st gen product.
The same with the iPhone now that I think of it, with its horribly slow 2G and annoyingly recessed headphone jack. Again fixed on the second model.
Oh and the first gen MacBook that had only 1 (deeply recessed) usb port and this huge clamshell case that looked like a ladies handbag if you carried it by its handle. Cool yes but practical no. And the round mouse so you couldn't feel which way was up. Seriously, sometimes I wonder if someone actually tried to use this stuff before it was shipped out the door XD
I had both the iPad 1 and iPhone 1 though and it was cool to be an early adopter. But for the vision pro lol no, out of my price range.
I have one of these at work, and I really, really hate it precisely because I can't keep the whole thing in my field of view at once. I can't even imagine trying to work if that effect is even worse.
I went to a lg ultra wide "5k2k" and it was so much better. The newer curved version is fantastic as well, it feels like my endgame work display.
In my life I experimented with 3 monitors, 2 monitors, one monitor, ultra widescreens, square aspect ratio displays, and a mix of several of those, etc. and I find the best productivity setup is when I have everything centered in my narrow/focused field of view, regardless of how many displays there are or what their aspect ratio is.
If I have too many or too wide displays, needing me to turn my head/neck to the side to see what's on them, it's just useless real estate and extra shit I have to manage and organize, wasting my brain power and concentration on managing the multi-monitor setup instead of on work.
FWIW, currently I have a single 32 inch(27 would work too) 4k display straight in front of me, and switching workspaces via Meta Key + Scroll wheel is way more desk-real-estate, monetarily and energy eficient and more ergonomic than moving my neck to another display on the side that's just sitting there displaying a picture that nobody's looking at 90% of the time.
But in a past job 12+ years ago, I loved having the two work-provided Philips 20 inch 4:3 1600x1200 IPS displays right in front of me. One of those in landscape with the IDE, the other rotated in portrait for the browser/documentation. That was peak DPI, windowing and ergonomics before 16:9 "HD" displays ruined vertical real estate and productivity with their "cinema" TV aspect ratio. Shame you can't get cheap monitors like those anymore in good condition(their CCFL lamps dimmed over time by now). Also, R.I.P. Philips display panels.
Anyway, back on topic, this video feels like justifying the purchase with flashy multi window gimmicks instead of showing actual ergonomic improvements. The proof will be in the pudding. Will the author stick to that sprawling neck twisting setup long term, or will he switch back to a more conventional setup once the novelty of his new toy wears off and his video got enough views?
FWIW 2, I have a Quest 3 for gaming, and could never use that for work due to the limited narrow FoV(~110°) that make it more like "binoculars vision" than actual virtual/augumented "reality". And according to the experience of MKBHD(Marques Brownlee) on YT, the Apple VP has an even narrower FoV than that. Ouch! That does not sound optimistic for productivity at all. IMHO 130°+ should be the norm for FoV going forward. Anything narrower and I feel like I'm wearing horse blinkers.
I'm way more productive with more display area than a single display using virtual workspaces and shortcut keys.
In fact one of the reasons my gaming PC doesn’t often do double duty as a Linux workstation is because it only has a single monitor and no matter how I configure shortcuts for switching apps and workspaces, I always find myself irritated to the point of distraction trying to get work done. All my real work happens on my dual monitor Mac setup.
I wouldn't put slack there because I look at it all day long, but I could see leaving open something like Datadog that I look at infrequently, but it'd be nice if it was just _there_ and I didn't have to go tab-hunting to find it
Tab/Window hunting via CtrlTab/AltShiftA is... not great. A goal of mine is to never AltTab.
Exactly! I use a 50" TV as my main display, but I stick chat, email, and music on separate monitors. If I use chat/email extensively, I move it closer. Otherwise, it's just something that's on all the time that I don't need to dig for.
I have it on a stand that I screwed into a beam of wood that goes between two very heavy speakers that I built myself. If I move my setup I might mount it on a wall.
Needless to say, I'm eagerly awaiting something like an Apple Vision Pro to be "mainstream" for desktop displays. I can't use a Mac for my 9-5 job.
Most times you don’t have a use case for 2 monitors and you are then forced to find a problem for your sunk cost as it’s already in front of you with an empty space. You want to fill it with something and make yourself think you are working faster
Turning your head is a hassle. I also find turning my eyes fatiguing if the angle of movement is too great. So I tend to prefer smaller, higher PPD displays over larger displays with the same resolution. I want a lot of pixels in a compact FOV.
For me, 4K 24” has been the sweet spot for desktop monitors. I currently have a 27” due to so few good 24” 4K monitors being made these days, and at the viewing distance allowed by my setup, even that is just slightly too big, such that looking to the corners can get annoying.
The PPD on these headsets still just isn’t anywhere close to the point where it can match a single high density desktop monitor, and making the virtual screen bigger or adding side screens just doesn’t work for me ergonomically.
I have 3 screens, but honestly would prefer more.
I find it more uncomfortable to eyes to switch screens on the same window, especially if one is light and the other is dark. The blinking is disorientating and can be eye hurting, because eye is not prepared for the color switch/ doesn't know what to expect.
I have 22 inchers around 32 inches away from my eyes.
When looking at the video in the OP, the issue is more like the screen seems so close and plastered to the FOV. When you could have more screens further away.
In real life all 3 screens are in my FOV, I would feel massively overwhelmed if it appeared as it did in his video, not sure if it is giving a correct perception.
* Your 22" screen at a distance of 32" has a horizontal FOV of 33°. Moving your eyes from the middle of one screen to the adjacent screen is a 33° movement. Assuming 1080p it would have a PPD of 58, which is roughly retina PPD.
* My 27" screen at a distance of 20" (I measured it [update: originally measured at 14", remeasured in a more relaxed posture]) has a horizontal FOV of 60°, almost twice as wide. Moving my eyes to an adjacent screen would be physically impossible and I'd have to turn my head since the maximum adduction angle for human eyes is ~45° (each side). At 4K it has a PPD of 32, not even retina.
Although you can move your eyes from the center of the left screen to the center of the right (33 * 2 = 66°), you can't see the edges of your outer screens without turning your head slightly (33 * 3 = 99°, greater than human adduction of 45 * 2 = 90°).
Your three screens have a combined FOV of 99°, which is 50% bigger than my single 27" at 60°. That's definitely more, but it's 1.5x, not 3x, more. So our setups are not that different, it's just that you are using three monitors to cover a little more horizontal FOV than I get sitting closer to just one.
> I find it more uncomfortable to eyes to switch screens on the same window, especially if one is light and the other is dark. The blinking is disorientating and can be eye hurting, because eye is not prepared for the color switch/ doesn't know what to expect.
I use dark theme for everything so don't have this issue and am constantly switching between tabs and windows.
How is to be 14 inches from the screen? I wouldn't feel good being this near to the screen.
[update: I remeasured in a more relaxed posture sitting back and it's closer to 20" in that scenario]
To get true 4K res (3840x2160) at a PPD of 34 would require a screen that is 3840 / 34 = 113 degrees wide, way in excess of what is accessible by adduction of the human eye. A 60° wide screen would have a resolution of 60*34 = 2,040 pixels wide, or roughly 1080p.
But at work I have a triple monitor setup and to me that’s the definitive holy grail for a workspace.
Laptop screen on the left is for Slack and music player.
Right screen is in portrait mode and it’s for docs or design comps.
I have had issues with neck pain and stiffness and I find that having a wider FOV for my workspace balanced between left and right sides actually helps a lot…so that’s a huge part of why I like the triple monitor setup.
I am sure a setup as shown in the video could help someone like a stock trader as they are used to getting large amount of input from multiple sources. But I think for most people, to actually get things done, they only have this much attention and can do limited amount of multitasking. Having to arrange windows is also a real hassle. And for me, I already use workspace features for different projects, which is a bit burdening, and having infinite amount of windows around is not going to help.
Which is why I never bothered to add a third monitor when I could easily do so. I tried it out a few times with my tablet but found that display mostly unused.
> Turning your head ~90 degrees to the left just to be able to see Slack(or any other windows) is for me an productivity nerf, not a boost.
I agree, or at least _mostly_ agree.
I definitely wouldn't have a window that I regularly use that far away from my "resting" position. I might put something like Discord or IRC over there, but that's a place for something that is a mild distraction - something you'd like to look at every once in a while, but not at the expense of changing your primary workspace and fully breaking context.
> In my life I experimented with 3 monitors, 2 monitors, one monitor, ultra widescreens, square aspect ratio displays, and a mix of several of those, etc. and I find the best productivity setup is when I have everything centered in my narrow/focused field of view, regardless of how many displays there are or what their aspect ratio is.
> If I have too many or too wide displays, needing me to turn my head/neck to the side to see what's on them, it's just useless real estate and extra shit I have to manage and organize, wasting my brain power and concentration on managing the multi-monitor setup instead of on work.
I like multiple displays, but like you, I quickly reached a point where it created more effort than it prevented. Learning to use macOS's built-in virtual desktops was a huge deal for me. I use them extensively.
> FWIW, currently I have a single 32 inch(27 would work too) 4k display straight in front of me, and switching workspaces via Meta Key + Scroll wheel is way more desk-real-estate, monetarily and energy eficient and more ergonomic than moving my neck to another display on the side that's just sitting there displaying a picture that nobody's looking at 90% of the time.
This seems similar to me.
I have a 32" 4K display at eye level. My 16" MBP acts as a secondary display, centered below it. I use the MBP's keyboard and trackpad, but what I'm working on is on the upper monitor. The laptop display is relegated to "secondary/communications" usage.
For example
Right now, I have three virtual desktops on my monitor:
* blank - where new apps and windows open by default
* browser - for me that's Arc. I have five "spaces" open in Arc, including one for "personal" and one for "killing time" (that's where HN lives)
* terminal - this is a full-screen Kitty instance. I'm running fish+tmux, use neovim for my editor/IDE, and all of my projects are running in Docker. I currently have three tmux windows, with two, two, and four panes open respectively.
My laptop screen has a ton of other, less-often-used stuff: * default - lots of random windows that I'm not actively referencing. I don't always bother to close them, as I don't use this desktop often enough to care
* Slack
* Calendar
* Discord
* Notion
* Messages
I use a lot of full-screen apps, and doing it this way lets me focus on one thing at a time. I can use keyboard commands (Ctrl+arrows) or gestures (three-finger swipe) to move between desktops on either monitor, or Ctrl+up to display them all at once if I'm looking for something.> Anyway, back on topic, this video feels like justifying the purchase with flashy multi window gimmicks instead of showing actual ergonomic improvements. The proof will be in the pudding. Will the author stick to that sprawling neck twisting setup long term, or will he switch back to a more conventional setup once the novelty of his new toy wears off and his video got enough views?
My hope is that I'll be able to use my existing workflow - or one very similar to it - even when I'm not at my desk. Initially that will be by setting a single large macOS screen directly in front of me, and one or more native visionOS/iPadOS apps below and above it. Most of the things I'm using my laptop screen for today are available as native apps, so I think that will work.
Longer term, I hope either Apple's virtual desktop solution matures or Immersed's release on visionOS will solve my issues. I'd used Immersed in the part to work in VR, and it works very, very well. The only headset I have that supports it is a Quest 2, and its resolution is too low to consistently work in a terminal in VR for me. I have a Pimax Crystal QLED as well (which I use for gaming), but haven't been able to find a good virtual desktop solution for it on Mac.
> FWIW 2, I have a Quest 3 for gaming, and could never use that for work due to the limited narrow FoV(~110°) that make it more like "binoculars vision" than actual virtual/augumented "reality". And according to the experience of MKBHD(Marques Brownlee) on YT, the Apple VP has an even narrower FoV than that. Ouch! That does not sound optimistic for productivity at all. IMHO 130°+ should be the norm for FoV going forward. Anything narrower and I feel like I'm wearing horse blinkers.
My Quest 2's FOV feel about like the minimum for being productive for me, and it's 97º horizontal. My Crystal is 110ºh x 96ºv (it can do up to 125ºh with difference lenses), and that's more than sufficient for flying a jet fighter in War Thunder. I've not laid hands on an AVP yet, but I'm already hearing about optical issues at the edges of the FOV. That's consistent with what I see from the other headsets I've owned or used - your peripheral vision is mostly important for context; you really only need about 30º that's crystal clear to be effective. That's doubly true with foveated rendering and eye tracking; anything outside that cone isn't something your eyes are going to resolve in detail anyhow.
I feel like this is the 2024 equivalent of Compiz[0] first showing up some 20 years ago.
So many people were blinging out their desktops with these wild effects. Windows burn away when you close them! When you change desktops, there's some huge rotating cube!
But the novelty of this stuff just wears off. For a couple of months you can impress people with the "gee whiz" factor, but at the end of the day it doesn't do anything to actually make your work easier.
If I want something for "real work," low latency is a killer feature. Having to rummage through some virtual junk drawer to do the equivalent of alt-tab or meta-scrollwheel is always going to be weirdly indirect and slower for me.
There do exist practical, non-gaming use cases for VR/AR goggles (e.g. simulators and training software), but these are niche. I certainly don't buy the idea that "desktop computing" writ large is somehow going to be enhanced by this experience.
I do have a 24 inch monitor that sits vertically to the side of this monitor but I haven't turned it on in at least a year. Even having to move my eyes is a waste of time. Screen space is simply not an issue for me.
Hope these people enjoy their videos because you aren't getting a whole lot more. It is like when I bought the sega saturn for like $800 adjusted for inflation as a kid. It was so cool for one New Years eve party and that was about it.
He’s showing off that he has a big screen tv playing a video, overlayed over his big screen tv, playing a video without anyone watching it.
He shows video playing cooking tutorials in his kitchen when he and his partner are both in other rooms working at their desks.
A “note” pinned to his fridge, that he can only see while wearing the headset.
He shows a screen for playing his music pinned to a wall on the other side of the room.
He either has to get up and move to that location to change his music, which is somehow being presented as better than having a tab open on his browser, or he would just use a tab open on his browser and the whole spatial setup is just flashy moot.
I once had a desk setup with two screens where I angled one screen aggressively to the left to attempt to stop allowing the corporate chat program to distract my immediate vision and it hospitalized me with a chronic neck injury.
This setup is ‘cool’ but I feel like we’ve already trudged these waters.
I’m confused by the enthusiasm. Have we all forgot that we’ve been through this “virtual desktop” cycle already?
Are these all people that just ignored the previous stereoscopic headsets as “toys” who are seduced into it this time around by APPL’s marketing that this is for “working adults”?
It isn't open and interoperable with a bunch of other software like the Quest or Reverb, you can't game on it because there's no SteamVR support, and the projected use cases are ridiculous gimmicks. It's also got a much narrower FoV than initially advertised and is limited to Apple's walled garden. For productivity, why would you pay $3500 for this when you could buy two huge 4K monitors and an impressively powerful PC/Mac instead and still have about 500 bucks left over?
It's all so weird. It's like they're trying to make it seem normal to just use this thing out and about when the best applications of VR are interactive simulations and games that are best used indoors in controlled environments. Not a single mixed reality device (Google Glass, HoloLens) by Apple's competitors has ever made this type of use case work, and I have little faith that Apple has somehow overcome all of the obstacles that Google and Microsoft faced.
yeah i dont get the hype, almost everything here should be possible with the quest 3 for 1/10th of the price. Plus you can play games, its lighter, more fov, etc.
A lot of people wouldn't touch a Meta headset with a ten foot pole, especially with all the account shitshow that happened when the Occulus brand got sunsetted. Then Vive headsets required a lot more investment and you had to be already convinced to dive into it. Not mentionning that macs and the all Apple ecosystem didn't have enough GPU power to deal with VR so anyone knee deep in there wouldn't touch VR.
I'm kinda glad that side of the market gets into VR, and even if we see a lot of tired ideas in a "eternal September" style, we might get new insights and nice findings as well along the way.
I'd still be worried about how much Apple will allow for users to tweak that experience. I don't see a third party window manager being ever allowed for instance
Being anchored to a single desk and computer exacerbates what is already effectively a fairly sedentary occupation.
Not long ago, to “walk* on water” was considered incredible, no matter how tiring.
> confused by the enthusiasm
People were confused by 1,000 songs in your pocket when we already have radio, or the Internet on a tiny crappy LCD screen with a dog slow connection when it's much easier to read on a desktop CRT and ISDN or DSL line.
There is always much confusion from either side of "the chasm" about the other: https://www.google.com/search?q=crossing+the+chasm&tbm=isch
Crossing that is quite hard, so the interesting question isn't will it be crossed but when, and how can you be positioned to service the early majority.
* perhaps you meant trawled or dredged
Imagine if when he says hello to his partner, she's also wearing a Vision Pro and is able to walk around their house seeing the same reality.
That would make the VP much less isolating which is one of the main "I'd never use this" reasons I have against it. I could imagine in a few years time my wife and I each having these (our kids are grown and out of the house) and using them to work during the day and watch movies together at night.
Now, not at $3,500 a piece and with all the compromises this device has. But a future device that's more affordable and has fewer compromises... maybe.
I have been waiting patiently for Siri to offer to read messages from you, in your voice,
which is a useful component of having an avatar which has learned your facial expressions, and voice, and communication style, proxy for you.
They have the data. They're good at repackaging the squick as sparkle.
Scene:
A fancy nightclub, pretty people dancing to very loud music, surreal virtual objects and effects everywhere.
Swap to reality: The music turns off. It's no longer night. An old, run-down building. Headset people in shabby clothes dancing to inaudible sounds, talking way too loudly, interacting with non-existent objects in the empty air. Everything is dusty. Beams of sunlight shining through half transparent windows. They haven't been cleaned for decades.
EDIT (since I can't reply to myself): <winks>
I'm also looking forward the discussions when someone wants to move to the Meta reality when the rest of the family is in the Apple reality, and all the blue postits vs green postits arguments within shared group spaces.
I do use screen mirroring with my Mac, and it works well for me. My physical monitor is a 24” 4K, and I have my Vision Pro set to replicate that. It’s most comfortable to have it replicate a bigger display further back than the physical monitor, but in practice the FOV of the mirrored display is pretty similar to my real one.
I have also found myself using a bunch of auxillary VP windows, but I don’t arrange them as fixed planes as if they were more monitors. I tend to open them much more dynamically and move them around. The gesture and eye tracking makes this practical so I see no reason to ‘fix’ them in place.
You can do things like dragging a single note out of apple notes and placing it next to your Mac display, of even in front. Also there is no reason to have windows be these giant panels floating far away. It works just as well to have a messaging app be a 4 inch window floating just above your keyboard. It’s also easy to just grab these things and pull them in and out of your field of view.
Another thing that is overlooked is that you can have a lot of windows overlapping each other in the virtual space and they ghost out of the way of the selected window if it is behind them, so you can work with a bunch of windows stacked front to back.
I have enjoyed leaving things like the economist app open in front of a couch in another room and then walking in there to sit down when I’m taking a break from work.
I also have been super productive sitting on my bed immersed in the white sands environment watching developers videos and reading docs in safari etc.
This video does not look remotely better than a normal PC.
99% of my work is on a terminal. I used Blink for that, and connected to a remote machine via MOSH. MOSH reduces perceived latency by anticipating the update, and by sending only a diff between the client's display and the up-to-date emulated client on the server.
I stopped because my 11" iPad Pro just wasn't large enough for most work, and because looking down at that screen wasn't practical if I'm sitting in a chair. For working from a hammock it was amazing - but my MBP has a larger screen, no network latency at all, and I can work fully offline if necessary.
If I found myself between jobs again, I'd probably sell my laptops and go back to that setup. Other than saving money on hardware, there really isn't much point to it.
The 11inch is a little small and it made some things difficult, but not how you might think. The main thing with the size is the magic keyboard thing just didn't have enough room between the bottom of the screen and where my fingers need to be so I ended up hitting that a lot. The larger ipad actually doesn't have that problem.
But... I should have just gone with a macbook air instead. Same price, roughly, same battery life, more power and versatility.
Anyway, you didn't ask for a review but I gave you one anyway <3
If I can do almost everything except this in app A, and everything except that in app B, which happen to be important workflows, why should I torture myself with an iPad instead of a proper Mac/PC or even Chromebook?
Because in this scenario it's a Mac monitor with secondary iPad windows.
There are millions more who use it as a content creation tool, despite HN users' insistence of that impossibility.
One of my favorite youtubers (1M subscribers) produces his video content on and runs his channel from an iPad.
What makes you think that I would know this youtuber?
Absolutely nothing.
And it's totally fine, but we could be at a point where there was absolutely no need to keep a laptop "just in case" or for the rare occasions it's needed.
I like the Connected podcast's take on it, where at some point two of the three hosts where primarily on iPad, but keeping their recording setup on the mac and a few other task where they needed another computer as a bridge for random reasons.
Here's an example:
The only things I use are a Linux laptop and an iPad which has completely replaced any physical paper usage for a few years already now.
The tablet/convertible form factor is I think here to stay, even if it doesn't dethrone the standard laptop.
To your point, I'd see the same curve for the AVP: it will never become a super solid standalone device, Apple won't let other companies meddle with their vision. But Microsoft, Meta, Vive or Asus will eventually push their headsets over the line, and it won't be the default computing choice for most people, but will still be a solid choice for anyone willing to invest in the experience and take the tradeoffs.
1. There is absurd motion blur whenever you move your head. This has to be some nausea prevention technique but it is extremely frustrating if you’re trying to look back and forth between screens. No setting for this of course because it’s apple.
2. You can have only one window that’s a virtual desktop. Everything else has to be a iOS app so that means you cant have a window for coding and for viewing the result in chrome unless you want to figure out how to code on iOS which does not have a vscode app!
In general, everything being on iOS is an extreme nerf to its capabilities as a decent peripheral. It’s an iPad on your face. Do you want to figure out how to do your daily work on an iPad?
If the virtual desktop was fully featured then it might be usable.
Finally the windows are not curved which is worse than my meat space curved ultra wide monitor.
This one seems easily fixed. The Quest can already do this, you can choose if you want them curved or not.
The others I imagine will be harder to fix but I agree they are big impediments for serious productivity.
The review from The Verge has a simulated view halfway down the page. The screen captures are deceptive and strongly favor Apple's marketing.
https://www.theverge.com/24054862/apple-vision-pro-review-vr...
People are nuts for walking around with public in these given how much you're limited, someone's going to get seriously injured because they missed something in their periphery.
Any idea if visionOS supports this, or if you have to set up the apps every time you come home?
That said, I don't think that'll be practical long term. I'll do it long enough to get a taste for it, then I expect that I'll be using it in my office chair 90% of the time. I am looking forward to being able to use it while traveling (while my wife is driving, on an airplane, in hotels, etc.) to access my productive environment, though. That will be its primary utilitarian use.
The reason I'm willing to spend the money is that I want to get in as early as possible on developing for the platform. I fully expect that the product line will survive and grow, and that in a handful of years they'll be smaller, lighter, cheaper, and as ubiquitous as smartphones are today. I want to be selling apps during that initial wide adoption.
That’s not the case for me and it’s not the case for many people here at least. The AVP is an amazing content consumption device but not at the current price point IMHO.
I’ve written daily about my experience with the AVP [0] and I’ve come to the conclusion that I don’t think it’s for me right now. I have zero doubt I will buy a future iteration of this device but this version doesn’t cut it for me.
I went in eyes wide open, no pun intended, to the AVP. I knew from the start that it was a v1, early version, and essentially a dev kit++. I said in comments here on HN that returning it was always on the table for me. I’m going to give it a few more days but as things stand now, be retuning mine.
Apple has created something magical and they knocked it out of the park but it needs improvements to become something I want to wear all the time. Improvements that I believe that Apple will make, that’s Apple’s super power, commitment. They don’t always follow through (the Mac for many years or things like the HomePod) but when they do they create amazing things. Heck, the iPad is something I build on top of (as does my company) because I/we know Apple is committed to it in a way that you can’t say for any other tablet maker.
I can’t wait for fitter iterations of this device and for it to have its retina/iPhone 4 moment.
In particular, if you already use the new iPadOS "Stage Manager" with your business, productivity, and code apps in workspace clusters, you can use all the same apps, tools, and workflows as easily, plus spatial affordances.
Note that any iPad app, if pulled close to you to be about iPad sized within half an arm's reach, can be touched, scrolled, manipulated as if a literal iPad screen. This even works with apps such as Microsoft Whiteboard within Teams, you can write on the shared whiteboard with your fingertip. Of course, lack of solidity makes this far less precise than the literal iPad.
If you find the iPad Pro w/ Magic Keyboard and Trackpad and the Stage Manager approach to multi-task work constraining relative to laptop, you will be even less happy with AVP.
PS. This laptop and tablet case is one of the slimmest that carries both Macbook Pro 16" together with iPad Pro 13" in its Magic Keyboard w/ Trackpad "case" sleekly with plenty of space for all accessories:
https://www.amazon.com/gp/product/B07Y2Y9PYM/
It has a particularly nice pull strap that lifts the iPad out from the iPad slot. Carrying this case means you always have both with you.
If your use of the iPad is so comfortable you prefer to reach for that over the Macbook for most things even when both are at hand, going to the Macbook only when you need to do something in terminal you can't do in Blink shell, you will probably be fine for remote work using AVP.
I assume Quest 2/3 already has those capabilities, or they will be added very soon to it, it can already remember things like your table/couch, display videos, etc.
All the reviews where people state “it’s like looking through clear safety goggles”, etc. are bogus. It’s like looking through a cell phone camera from about 10 years ago. Especially in low light (e.g. a home office.)
The actual AR content, though, is amazingly sharp.
You’re absolutely correct that low light environments suck.
My guess is that it’s a latency/sensor trade off leading to the constant noise.
And passthrough was worse on the pro than the 3!
Is Apple going to build their own version of a full frame / medium format sensor in order to improve the low light performance over the next decade. Because that would have major implications for the photography industry if that were ever to appear in an iPhone.
For some reason, people keep giving Apple a pass for many of the shortcomings of their very expensive products. I mean if they would make extremely competitive affordable products I would kinda make sense to give them some slack (it used to be a bit like that TBH) but today's Apple deserves none of that.
I still remember the hype with Airpods and just after getting them I quickly understood that I had been owned. Not that Airpods were a bad product per se, but for the price they are just not good value.
It is still the same and even worse with the AVP. Considering the price, this product almost suck. It's like people acclaiming an extremely expensive Porsche as a great car. Who give a fuck, the thing is so expensive it is reserved to a small elite, if you make stuff infinitely expensive, they better be infinitely good.
And there lies the problem with current Apple, because they have all the money in the world, they have very little incentive to figure out a working compromise for products at a price that would work for most people. Their current products are plagued with this issue: they are all "nice" but only if you have infinite money, once you start comparing and making choices, they become a lot less interesting, in fact I would argue that most of them low-key sucks for their price...
But, if you exploit the strengths of the platform, it’s quite nice. I physically walk to my analytics station, meeting station, and programming station. The walking helps me think more intentionally between tasks. It is absolutely slower than multitasking IRL, but faster in terms of thought clarity. Like ideas in the shower. I’ve found a good part of two work days has been better spent in the Vision Pro. I doubt every work day will be the same.
I wish I could walk between git work trees.
Alternatively, one horizontal and one vertical is nice if you're a terminal-heavy user.
user: "send feedback : i want to quickly switch between windows and I cant seem to do this"
developer : "Hey look here we have 3700 users who want faster task switching features" (submit task request to upper management) (approved) a month later, "hey user 7 feedbacks in the last month may have been solved, slap the naked zuckerberg dingus in your home area to hear more"
So I have to wonder, did it occur to Apple to try direct manipulation ? The basis would be to emulate Reed Richards a.k.a. Mr Fantastic (elastic).
[1] https://daringfireball.net/2024/02/simple_tricks_and_nonsens...
Apple Vision Pro, the cure for tech neck.
If the window is not in focus (like if you're not looking directly at it), then it goes 50/50 with real-world objects, so any real object in front of it becomes sort of a "ghost" in order for you to still be able to see the window. It never tries to occlude apps behind real-world objects, except for your hands, which do full occlusion, as shown in the video.
The top manufacturer is BoboVR, but they obviously haven't yet made one for the Vision Pro.
I don't get why Meta and Apple don't include this as the default, given that it's obviously the optimal solution. Then again, at least Apple even used a heavy and unnecessary metal frame in the headset, so ergonomics clearly isn't their top priority.
A monitor isn’t much of an issue, just use a VESA mount. Keyboarding is more difficult in a reclined position, unless you can use it fully blind.
For me it was literally painful with the solo loop after less than 20 minutes, whereas with then dual loop it’s absolutely fine.
There are lot of different shaped heads out there.
In order to get and maintain the best possible clarity, key for text, I have to wear it higher on my face than is comfortable and tighten the strap more than I would prefer.
If I could wear it a little lower or with different supports on my face I could easily spend a full day in it; as it is, I’ve yet to spend more than 4h with it on.
I find the Meta Quest Pro and 3 more comfortable, but the CV1 was the most comfortable. Can’t imagine using those for productivity though; the 3 is _ok_ for text but not stellar, and the pass through mode there is a joke compared to the Vision Pro.
Viture and NReal (XReal now, I guess?) AR glasses don’t compare at all. Vastly more comfortable (if your face isn’t too wide) but tiny FOV and lots of fiddling required to get sharp text, with unavoidable blur at the edges of the screen.
…I guess I’ve been an enthusiast since the Rift Kickstarter?
Quest Pro, on the other hand, wasn't as comfortable due to the pressure to the forehead...
I'll get my AVP later today, will compare then.
The rift CV1 was really comfortable because there wasn't a whole lot in it. No processing, no battery, no cameras. It was pretty light.
And the strap was not built down to a price and skimped on to upsell the elite straps.
Even the much heavier quest 1 was way more comfortable than the quest 2 and 3. Way better standard strap. So good an elite one wasn't even needed.
Personally, it’s the most comfortable headset I’ve ever used.
Many people recommend the dual loop strap, but I actually love the solo band and find it super comfortable.
Many people are also experimenting with different ways to wear it. For example, I have been wearing mine with no light seal, which increases the FOV and I surprisingly find more comfortable. I think people need time to adapt on how to best wear it, and third party mods will be a thing.
All that said, I wouldn’t want to wear it for 8 hours straight. It will continue to get lighter and more comfortable each generation.
Once you figure out how to get it just right it's pretty easy to stay in it for a lot longer. I went about six hours yesterday without any discomfort (I did get a smudge on the lens and was too stubborn to clean it).
Turning my head is for looking out the window or talking to colleagues/family...
But you can buy one and if it isn’t what you hoped for, you can return it within 14 days. In my experience, returns at Apple are quick and easy.
Between this and the Gemini demo its just so cringe to see obviously staged content.
Dude just happens to walk by his partner who isn't doing any real work, but is instead playing with a tennis ball at exactly that moment, and who just randomly decides to immediately and without hesitation fucking yeet it at the guy wearing a headset who is clearly trying to make a recording. Come on people... what has tiktok done to us?
This dude is kind of obsessed with the ball and trying to juggle with the headset on. https://www.youtube.com/shorts/b3__WACGQzY
I was mainly referring to how in both cases the creators are using this "fake authentic" tiktok-style corporate content with actors clearly behaving in non-realistic ways. So damn cringe... but I can see how equating the two causes confusion and I wish I could delete my original comment. HN seems to have timed out the edit window :(
If they can shrink it or if it becomes socially acceptable to cosplay as a beetle constantly, this is the way.
Now I just need to figure out how to type and mouse while laying in a hammock.