Yes, I sometimes test on Chrome. And I have also implemented JavaScript workarounds because Chrome still cannot handle a plain <table> with 750 rows where each row has a 120px image thumbnail and some text columns without gobbling up gigabytes of memory and/or freezing on weaker machines.
I agree with you that both Chrome and Android work quite well in general. But that doesn't change the fact that some of the design decisions have aged badly:
"Chrome is still the king resource hog on macOS"
"In previous tests, which included a lot more tab switching, and no WebGL and media consumption, Safari was using 10x less than Chrome"
https://www.reddit.com/r/macapps/comments/12n7162/part_3_fin...
9 years ago, I myself also shipped apps that were rendering the GUI exclusively on CPU because it's just so much easier to get things to look 100% identical everywhere. But nowadays, those apps are either pixelated or feel sluggish even on modern Macs because Retina displays have easily 4x-ed the number of pixels that need to be drawn. But single-threaded FLOPS has not 4x-ed since then.