The Vision Pro wildly exceeded my expectations.
I would say that it feels very good and feels like a real consumer product, not just a toy. Apple having full vertical integration and great software really helped here.
I put it on upon receiving it and then didn’t take it off until the evening, charging it whilst using it along the way. It didn’t strain my neck or feel heavy. I should note that I switched to the Dual Loop band after the first hour: the Solo Loop put some stress on my face. I should caveat that I didn’t find AirPods Max to be super heavy, which others do.
It gets a lot of subtle things right, it feels intuitive to use, the image quality is incredibly good and I can do everything using the pass through cameras, including reading very small text. Apps are crisp and Mac mirroring is very good.
Using it in parallel with a Mac is great, because it absorbs the screen and also the keyboard and mouse, making it very easy to navigate and use on the couch or at a desk.
The virtual environments are beautiful and immersive and you can adjust immersion level to bleed through objects and the world around you.
The weakest points so far are…
- my contacts mess with the eye tracking (my lens inserts are being delivered late)
- there are some accidental ‘clicks’ with the pinch to click
- this is only partially a Vision Pro thing, but Apple’s Screen Mirroring still causes a very slight amount of blur, I presume due to their video codec
It's incredibly helpful being able to travel to wherever and sit in any random room and have multiple screens and an expansive setup to accompany the Mac, in such a small form factor.
Hell, the tiers are:
- With the Mac, incredibly productive.
- With just a small external keyboard, very productive.
- With no keyboard, still way more productive than with a phone.
I've heard of people with stereo blindness able to perceive VR in 3D thanks to the eye tracking. Do you have any idea whether it could benefit a wearer with intermittent amblyopia ("lazy eye") by dynamically realigning the images accordingly?
It is heavy. Not 'my head hurts' heavy, but 'fatigue sets in after a while of wearing heavy'. Untethered battery life isn't amazing, but I doubt this is something you would take too far from your home / office setup (at least in its current form). There is some slight latency in the pass through camera feed but its not a dealbreaker.
It needs to get lighter, but I think the future will move in this direction. I don't think 'drop the phone' moment is right around the corner (although we're getting there), but I could be reaching for a vision pro, mouse, and keyboard for work in a not too distant future.
In my case I bike a lot so they’d be doubly useful assuming latency is very low.
People may get seriously injured if they're actually wearing these things all the time. Even if they're 100% reliable you could imagine someone getting a low battery warning running down stairs to fetch their charing cable only for their vision to shut off as they're running down the stairs...
Even if small and light I doubt that they’d ever change that messaging.
Or, you know, this being the shitty dystopia we deserve, probably it'd just advertise the nearest McDonald's.
If you get a notification, you can respond straight from it.
You can also see your phone through it too to respond.
The ability to pin menus at locations is actually really cool. I see why it’s called spatial computing
Other than that it needs a lot of good softwares. I have a lot of usages I can think of from top of my head.
Sure there are latency concerns, but Goggles should be “lite”, more “heavy” compute with the battery pack.
Also seems redundant walking around with iPhone and Vision Pro battery pack. Future Vision Pros should be powered by iPhone Pro or MacBook Pro, with limited R1 chipset embedded in Goggles
Or using GitHub codespaces