You can even tell this by the fact that there is a universe of plug-ins that work across many DAWs due to having somewhat standard interfaces.
The culture of audio creation before computers was already that you connected many devices from different manufacturers together for different specialised tasks. I mean even the term “plug-in” comes from the audio world as far as I can tell.
The other half is because pretty much every DAW has some non-standard plugin/scripting system: Ableton with Max, Reaper with rJS, Bitwig with The Grid, etc. If I moved away from Ableton, I'd lose my M4L plugins/patches.
Standards for opening projcets cross Daws will help, I think, but the biggest 2 things that will motivate change is MIDI 1.0's slow death so that more is possible without strange, custom systems and CLAP, again for more-or-less the same reasons.
Push is not locked to Live at all. I wrote the support for it for Ardour.
Osmose uses MPE, just like other MPE devices, and it's not weird, its actually quite elegant.
Sysex was always meant to support device specific control, so of course it's "strange". And almost every bit of MIDI software "deals with" sysex in some way.
"Pretty much every DAW has some non-standard plugin/scripting system" - there is no "standard" scripting system, and in fact most DAWs have no scripting facilities at all.
CLAP offers nothing that existing plugin APIs do not, except for modulation ala Bitwig, and since no other DAW so far can do modulation like Bitwig, the value proposition here is low (not zero, but low).
Adobe and their software basically dominate the graphic design pipeline, and you bet that the format they use aren't all documented.
DAW work differently. First every software is expected to have a level of support for plugins off various formats (vst, au, clap...), MIDI, and of course audio is audio. There is also an effort to create an DAW interexchange format. So this is somehow a much much more collaborative community. So there is less vendor lock-in...
Finally, each DAW is different enough that there are not really in competition with one another. Been using Logic since 1998, nothing beats it at what it does well, but I'm willing to check alternatives ;)
Graphics on the other hand constantly changes. Apple II around the same timeframe had 280×192 resolution -not even 4:3 aspect ratio- and 16 color that only existed because of a hack in the NTSC spec. Now we have dozen different common aspect ratios, 2 common sizes that we have to support (mobile and monitor), dozens of different resolutions, running on thousands of different hardware, that are near impossible to test the combination of their configurations, let alone the variety of behavior that comes from their software - the list is just endless.
Audio is played by speakers, there isn't much variance. Graphics on the other hand changes constantly, and most of those changes result in throwing out a lot of software. The situation is so incredibly bad that most cross platform products threw the towel and resorted to using perhaps the second most complicated software humanity ever devised - the browser - instead of trying to get a window and a button to work on 2 different operating systems.
And don't even get me started on prints :)
Do people here really not know anything about surround sound, and multichannel sound in general? Apple's new surround support? Gaming use of Ambisonics? Film scoring? Do they really not understand how you need to mix differently for phone playback, car playback and "stereo system" playback (or at least pick one because that's the best you can do) ?
Sigh.
Sigh.
My wild guess would be that audio attracts a lot more programmer types and there is more demand for engineering. With graphics the engineers and programmer types are in 3D. Nobody really cares about writing type rendering engines and pdf parsers.
This dismissal of the complexities of audio programming is fairly common in general (and particularly bad on HN). Remarks about "less data", "less formats", "less demanding" are typical. But throwing in the specific mention of visual resolution as if somehow sample rate and depth are not more or less precise analogs seems like a fairly major red flag.
For example, there're lots of photo editing apps, which also supports my premise.
Also, images and video have either no timing requirements or very relaxed ones (human perceptual response to missing video frames is minimal; human perceptual response to missing audio deadlines is universal and significant).
I got a really great set of Yamaha speakers at our reuse center and, similarly, found a whole new world in some recordings (everything by the Super Furry Animals except their first album) but then found others (anything by Foreigner) sounded just the same as they always did on FM radio.
I know I personally have sought out better copies of some songs because the high end sounds awful, witch each hi-hat splash being a crinkly-codec failure.