Edit: sorry if anyone is bumping into errors! We're running into bottlenecks with our supposedly auto-scaling database - working on it
Edit: sorry if anyone is bumping into errors! We're running into bottlenecks with our supposedly auto-scaling database - working on it
Probably outputting a format supporting the same characteristics as the Object Editor: https://scribblenauts.fandom.com/wiki/Object_editor
BUT: The German-language full version of that game had been pre-installed in the Start Menu (?!), so if you deleted the start menu entry by accident, you'd need to reinstall Windows to get that game back. Or at least, that was young me's solution to the problem.
In IM, you know what each thing does and see the output of each action, so you can iterate: placement, angle, special attributes like fire or light. It's not just stack two possibly related icons to see what you get. With these you either know the association exists or you're doing conceptual guesswork. There's no testing and iterating on a hypothesis, at a point once all known associations have been exhausted, iteration looks like permutation.
I was just the first to craft MUCK ASTLEY... definitely gave me a good laugh
I assume these sites are about exploring lots of different things, even if they don't work as much as some would like.
In Quake, you get the story in the booklet and it's up to you to learn the game.
In modern games you're constantly interrupted with an explanation of what you can do, should do, and so on.
I love this one (Infinite Craft) because it's up to you to discover and discovery is really fast because nothing interrupts you.
allchemy.io should have a mode without animations and explanations, maybe explanations when you hover over crafted objects on the right pane.
Or any old console game. Part of the fun was cracking open the little instruction pamphlet and reading all about each enemy and each weapon with little pictures etc.
You can find some interesting stuff!