I played my part in this back in the 2010s maintaining the blender integration, fun times :)
But both the renderer and the integrations got pretty much entirely re-written in the move to GPU compute shortly after that time.
Show me! I want to see the difference!
But Mitsuba is not really complete system to make pretty pictures, it is more of a framework for researchers to prototype algorithms etc. So while many state of the art methods have been implemented on top of Mitsuba, not nearly all of them have been merged to the mainline. If you want comparisons then you probably need to look up specific papers to see comparisons for the specific problems they solve.
Differentiable rendering: http://rgl.epfl.ch/publications/Jakob2022DrJit
Volumetric rendering: http://rgl.epfl.ch/publications/NimierDavid2022Unbiased
Optimization of light path choice via AD: http://rgl.epfl.ch/publications/Vicini2021PathReplay