Is an AR productivity tool really so hard? Apple owns the whole stack here. Nintendo can do Mario Kart AR in your living room with an RC car, but I can't get unlimited AR desktops for software development etc?
Is an AR productivity tool really so hard? Apple owns the whole stack here. Nintendo can do Mario Kart AR in your living room with an RC car, but I can't get unlimited AR desktops for software development etc?
What you don't get is Mac windows intermingled with AVP windows, it's just your Mac screen as one window that you can move about. It sounds good though, and there has been a fair amount of movement in screen sharing over the last few macOS releases which suggests more could be coming here (like multi-screen support).
I guess for the Apple ecosystem we've gotta wait for some software updates to make it more useful. Not that I can justify paying my own money for the Vision Pro or Simula One.
[1] https://youtu.be/a3uN7d51Cco?t=16 [2] https://www.vrdesktop.net/
You can't because it's computationally impossible. There is simply no computing device that can render unlimited high-res desktops at 60Hz per eye.
Not to mention the need to stream all that data to the headset - since you're not going to put a high-end graphics card needed to even attempt this in anything approaching a wearable form factor. Good luck getting multiple 4k or even just HD streams between your laptop and your AR headset over Wi-Fi.
Not a stretch the same thing could be applied to a virtual desktop environment especially when you have eye tracking.
That bar shows a small lower-res preview of each of the desktops, it is not rendering all the desktops at full 4K res. Essentially the smaller a window appears on the screen, the lower effort is needed to draw it.