- Learning instruments in a guitar-hero way (Piano, guitar, drums)
- Cooking with timers and recipes right in front of you (will be even more doable with better internal displays in the future)
- Coding with virtual displays on-demand. This is another thing where we still need more resolution to make it really doable.
- Watching movies. Obviously a solo way of doing this but I could see it being big.
- (once these are much lighter and less intrusive) I could see these being huge for virtual workouts like Yoga, weight lifting, etc.
Also regarding your question, I'm trying to think of the "killer app" is for a currently successful device - iPhone. I mean, camera? Texting? Most people use tiktok a ton but I wouldn't consider that a killer app. I think it's more of the device providing a home for a bunch of different apps.
https://www.apple.com/shop/product/MM6F3AM/A/polishing-cloth
What would VR add here? For guitar-hero style instrument learning, there are already Yousician, Simply Piano / Guitar, Gibson and Fender apps, and quite a few others.
This is by the way a great explanation of all the attempts to make music easier to read and how they fail: https://www.youtube.com/watch?v=Eq3bUFgEcb4
(coming from someone who has been taking piano lessons for the past 8 years and have a Quest 3)
I'm imagining an AI VR tutor - heck, with some legal deepfake+AI style evolution, perhaps that tutor could actually be a famous player, talking to you.
The 3D view gives, well, a 3D view, and all the advantages it entails. For example, when you are with a physical real world teacher, you don't have a fixed view. You can observe from any angle, the teacher can observe and correct micro errors. And the senses of scale and proportion are intact, unlike viewing on a 2D screen of arbitrary size at arbitrary distance.
Even the simple POV of VR means that you get to see the techniques in-situ - e.g. seeing the expert's hands on your guitar, and how the technique is supposed to look from POV - rather than the standard teacher-student limitation of e.g. guitar, where the student sits opposite the teacher and sees a reversed image.
But to be clear, my vision of how this would be game changing relies upon a level of interplay between hardware and software that is not yet developed. But I expect it will be, in time, because virtualising real world experiences is arguably the core goal of VR, and (correct me if I'm wrong) but nothing in the music tuition world has yet proven superior to having an extremely skilled one-on-one mentor who can personally guide your every step, "in person" - and this is what VR would seek to achieve here.
My guess is not, because to me it is obvious you don't understand how this works and are just imagining things.
Speaking as someone who takes private piano lessons and have been practicing daily for the past 8 years:
If this were possible, music teachers would have already been replaced to some extent. But that has not happened yet. AI is not new. VR is not that new. Even without this, just talking about non-personalized, non-VR instructions. Have you seen those websites that "teaches" you piano just by connecting your keyboard to a computer and following instructions? Where are they now? It does not work like that. Maybe for an absolute beginner who has trouble finding a key or fret, but as soon as you get a little bit better it won't work.
Music learning is an extremely personalized experience. People pay 1-1 private lessons because it needs to be done that way. A teacher, especially a good teacher, can tell you exactly what you did wrong and what you should do to get better at it. Plus different teachers often have different opinions of music -- how a piece of music should be interpreted or played. As you get more advanced, you spend even less time on technique itself. Theoretically you could train an AI tutor that does the same thing. But no, it hasn't happen yet and will not happen. Did I mention hallucination? Do you want a teacher that hallucinates?
Plus you need lots of practice -- routines, repetitions, all those scales. AI or VR is just useless. Effective practice strategy is important, but you don't need AI for that.
That's great! I'm glad to hear that your 8 years of music practice has given you some firm opinions, and I'm sure you'll continue learning over time. Speaking as a player and composer of 25 years, former music teacher, and maker of the instruments I play - for whatever such things are worth - I believe my ideas have some merit. But only time and technology will show whether-or-not such AR (and AI) musician overlaps eventuate.
¯\_(ツ)_/¯
Or real workouts. I want to be able to have floating text to read on my runs, and real time biometric data directly in my field of view rather than on my watch would be cool too.
Definitely not going to run with the current product lmao.
https://en.m.wikipedia.org/wiki/Integrated_Visual_Augmentati...
Apparently they are still making them for military purposes
> According to an exclusive report from The New York Post, NBA Commissioner Adam Silver “said the league is working with Apple to bring a tech-enhanced viewing experience” to its upcoming headset.
When asked about it, he told the outlet: “We’re working very closely with Apple.”
https://www.tomsguide.com/news/nba-games-could-be-apple-visi...
If there is one group that has a track record for laying down piles of money for hardware like giant televisions and expensive streaming services, it's sports aficionados.
I do agree, just watching a sporting event on a projector where the athletes are life-sized is excellent, on-field cameras already provide a better view of the game then any seat.
Now make it more immersive, and the trick of immersion is very cool. Like The Sphere, that immersion is next level.
Add sports-betting to the Vision experience, that is a great side-car app for this. (I am not pro-bet but see the usage).
I'm wondering how that translates to VR.. do they just teleport you around the arena? That seems like it would be a bit jarring if not altogether sickening.
And for other sports even better I think. With say soccer/football and football (USA) you can have a big overview (like you are sitting at midfield) but then camera angles for closer view of the action...
I think sports viewing could really be incredible. Figuring out exactly how to do it well will take awhile. But it seems to me the kind of thing Apple could do very well.
Can’t imagine doing work is the killer app, not while wearing a headset is more cumbersome than opening a laptop.
Apple is already making it's own 3D content.
For instance watching a concert shot in 3D with spatial audio may be something that people find compelling. Certain artists, for example Taylor Swift, have fans who are well known to be willing to spend a fortune to attend her shows in person with high end tickets running $750.
Almost NOBODY uses the Netflix app because it’s terrible, terrible software.
For a lot of people, Beat Saber and similar games are a killer app for the Quest. It can be good for making exercise fun and accessible at the same time.
Movies on airplanes. I’m guessing these will become virtually ubiquitous in the front cabin within a few years.
I couldn't see carrying one of these instead of just an iPad for movies. (But then I'm a very light packer.)
And I was casually watching one in my seat, the movie was “Blackhawk Down”. And it occurred to me how a neighbor might not enjoy watching blood, guns, and violence out of the corner of their eye.
So, I can absolutely see value in a headset style movie experience in public places.
They always have a screen in front of me. And I always have my laptop or iPad. There are still advantages to this, from immersiveness to privacy.
You aren’t unpredictably accelerating most of the time in a plane. It makes sense Facebook would have fucked this up. I’d be surprised if Apple has.
The other one that could be huge IMO is attending real-life events like sport, concerts, shows, etc.
I disagree. Games will have limitations. Limitations constrain but foster creativity. Console games were already limited in so many ways yet people found amazing ways to make them fun as hell. When mobile games come I truly believed that nobody would be able to have fun there, yesterday I played the entire game of League of Legends retrofited for mobile and it works! So now VR gaming is great, people will find ways to make it even greater without free movement that makes you sick