WebGL Grand Theft Auto
experiments.hertzen.com
experiments.hertzen.com
I've noticed that a lot of the demos people have created so far are rendering a simple scene, or trying to build a game engine. I'm looking forward to more people building user interfaces that make use of 3D for data visualization and user interaction. 3D has literally never been so accessible.
http://petercottle.com/friendMapper2/
I had to switch to barebones WebGL with GPU picking to get the right performance. It would be interesting if someone made a pure data-vis library for WebGL. Like d3.js + a webgl plotter
It's GTA1/2 rather than GTA3, if anyone was curious. Still cool, but slightly less impressive.
Disappointment level = Huge.
(Seriously Very cool WebGL stuff going on though!)
OK: I also was, but I was not dissapointed, mainly because it's OpenSource, it'll become a complete game soon.
You must be new to open source game projects...
This could allow you to reach areas otherwise impossible to reach - just find a high enough building, run off the edge and tap jump until you reach your desired location!