That’s a really good point I totally forgot about. I would expect it to be controlled by a combo of gestures using eye tracking + some auxiliary input device, like a ring or a smartwatch or something like that.
I agree, for now we have no good or even barely established UX/HCI paradigms for hypothetical standalone AR glasses.
Not that we even have those types of paradigms established for currently existing AR/VR devices, but we are getting there slowly. With each year since I first tried the original HTC Vive, every new device and update slowly but surely made the interactions better, simpler, and feel more “worked out”.
What gives me hope is seeing how the touch-only UIs have changed since the original iPhone release. At first, everyone was scoffing big time at touch-only interfaces ever becoming functional, viable, and widely used. The first third party apps on the App Store were also extremely disjointed and had almost nothing in common between each other in terms of UI/UX. Felt like everything was just spliced together and stamped with “we think this should work.” Not casting shade at devs of those apps, everyone was in that position back then, as there were no established UI/UX for touch-only interface smartphones.
In 2024? While there are still continuing changes, things slowed down overall as the general cohesive UI/UX principles for touch-only smartphones have been established. And they indeed became functional, viable, and widely used devices.