I'm very skeptical that a bunch of game developers are going to whip together something that crushes Skia in performance without sacrificing a ton of capabilities.
I'm very skeptical that a bunch of game developers are going to whip together something that crushes Skia in performance without sacrificing a ton of capabilities.
I am not sure, if I understand you right, but do you mean rendering to pdf or svg instead of the GPU?
If so, are there real world use cases?
"crushes Skia in performance without sacrificing a ton of capabilities"
Same question, what of those capabilities are really in use and needed? Linux GUIs in general are really not a beacon of light, in terms of performance or usability. I strongly suspect things could be better, if some bloat would be removed.
I am amazed with what is possible with PixiJS, a renderer for the Web, using WebGL and soon WebGPU. Having something simple, but powerful as the base, would be my way to go.
SVG is vector graphics, when you already have pixels - there is no clear way going back.
("Easy" assumed, there is already something there)
(Sorry, I am having flashbacks of the debate with X and wayland, where it was argued, but X is network transparent, except that it wasn't anymore since a long time and, or because - no one used it)
Having features is nice, but not if they are not really necessary and come at the cost of the core feature (performant screen renderer).
If performance was the primary concern, GTK and QT, would not be generations behind (a claim I am skeptical of.)
UI toolkits have a much larger audience than the tiny corner of the industry you work in.