Higher Order Derivatives of Transforms
nosferalatu.com
nosferalatu.com
The preceding blog post[1] seems to contain the more interesting parts though. This is just (d/dt)^n e^At x = A^n e^At x, which is kind of obvious from the definition of e^At.
[1]: https://nosferalatu.com/DerivativesLogarithmsTransforms.html
It also set my mind wandering to the not-technically-related functional derivatives[2], where you vary the function slightly rather than the argument value.
I'm not great at math, but I do love this what-if exploration you can do in math. Due to the various proofs underlying it all it seems sometimes more fruitful than similar exploration in programming, where one might quickly stumble upon obscure compiler errors or similar obstacles.
[1]: https://nosferalatu.com/DerivativesLogarithmsTransforms.html
[1] https://en.wikipedia.org/wiki/Clarke_generalized_derivative
[2] https://proceedings.neurips.cc/paper/2021/file/70afbf2259b44...
[3] http://proceedings.mlr.press/v202/lee23p/lee23p.pdf
I agree it's sloppy, at least a reference or something should be given if one doesn't want to spend time on the full definition.
I don't know what is the general form of a transform or linear map. I think it's something like operator, though.
So I can see myself writing something similar thinking it was clear.
It takes a special type of engineer to explore advanced abstractions and get familiar with them. An exceptional engineer, really.
What would be the best way to define "transform" here? What I mean is something that can be applied to a point, like a linear map. So translation, and/or rotation, and/or scaling, and/or skewing, are all things that can be done by this "transform" in 3D.
In computer graphics these are often expressed as 3x3 or 4x3 (or sometimes 4x4) matrices. But a "translation+quaternion" can also be a transform, or just a quaternion (a unit quaternion can be used to rotate points for example). So I'd be happy to use a better definition for "transform" than 'given a transform T that can be applied to a point' but I'm not quite sure what the best definition would be.
You could have provided your own perspective for why transforms exist and why they need to be used. That would have involved explaining why a point or a vector needs to be transformed into another vector, in the context of 3D graphics.
Or why transformations in 3D space work so well and reliably.
You basically elaborated on the how, like a simple technician, while neglecting the fundamental context of your study. That's great for recording some notes and for helping to reinforce a memorization requirement and routine. But going down the deep wells of abstract subjects like the intimidating ideas of advanced mathematics calls for some unusual approaches to looking at things standing in front of you.
Engineers know how things work. And mathematicians know why those things work. The smarter person sees through the black boxes.
V -> V
so they are less general than a linear transformationHere is a video, it seems to focus on aaplications in number theory, but I cant tell as a layman https://www.youtube.com/watch?v=nr2Xv9v9CZc
For example, this is the tradFourier version of what hes trying to do
https://en.wikipedia.org/wiki/Hardy–Ramanujan–Littlewood_cir...
I wouldn't say they're unrelated, but if you want to know whether both uses of the phrase "higher order" have any relation then no.
I remember seeing in the Tao book a Fourier operator that looks something like the “integral” of exp(ik^2 x).. (or exp(ik x^2), haha)
As a followup, is it possible to ELI5 roughly what Tao meant by “higher-order”?