Dorf Fort (2020)
androidarts.com
androidarts.com
Feel old yet?
Except last year a new UI was released for the Steam debut, which also features new graphics akin to the fan made tilesets. Those tile sets add a lot of visual interest and increase the 3D feel (even allowing you to see down to levels below your current level).
And, for many years now, there have been visualizer plugins like Stonesense that could render your fort in isometric view.
[1] https://arstechnica.com/gaming/2022/12/dwarf-fortresss-graph...
For anyone who hasn't played the "ASCII" (technically modified Unicode iirc but eh, whatevers) it's worth doing so. After a short enough time you'll recognize the various characters quite well.
c+||@++c+cc+@@||,.,,.U,ggCgggT
https://dwarffortresswiki.org/index.php/ASCII_art_reward/A-F...
My favorite little known factoid is that when I googled his name Wikipedia says he's the guy who drew the pastafarian parody of The Creation of Adam, title "Touched by his noodly appendage".
You can read his art tutorial on his main page. But essentially, I think he strives to get a clean result (no scribbling to "find" the form) with as few brush strokes as possible, which takes a lot of practice. He's also does a lot of pencil drawing, obviously.
Because, unless I'm mistaken, Dwarf Fortress is very much 3D. Otherwise, how could you strike the earth!?
> The mountain was a solid vertical wall. The further in (right) one dug, the more dangerous it got, with rivers (of water and lava) to cross. There was no going around.
(Compare with the 2D Rimworld.)
It's just the view port of 2D slices is not optimal.
Then I acquired a life for several years and returned recently to the Steam version. I can highly recommend it! I'm able to play it with just my laptop touchpad. Of course a mouse makes it easier but point being the UI is VASTLY improved.
And it's still a source of endless random story telling.
The new version feels a bit nerfed, several users have pointed this out. But you can always increase the difficulty in several different ways.
You can pick it up within a few play throughs though.
In any case, with the addition of the new graphics, I wouldn't be too surprised if some changes were made to make it a bit more accessible now that there's been so much more interest in it.
It's just a feeling so far, backed up by other players on the subreddit.
Once I learned how to not starve, DF was never terribly difficult for me, but then again I wasn't trying expeditions to undead wastelands.
I've always felt that it wasn't really so difficult unless you wanted it to be. My forts only ever fell to boredom or FPS, but I stuck to biomes where things stay dead. Goblins/undead/vampires/werecreatures are a pain, but usually manageable if you're not totally unaware. Clowns only ask that you take a limited amount of cotton candy if you don't want the circus to come to town.
Actually, this is wrong. Rather, there are 'safe' candy tiles and 'unsafe' ones. You can take a unlimited[0] amount of safe candy, but taking even a single unsafe tile can potentially result in immediate circus. (That's what makes it 'unsafe'.)
0: Well, it's "limited" to however much [safe] candy is actually present, but that's not what "limited" means in the context you used it. You can safely take all of the safe candy that is there to take.
But (DF) candy doesn't work like that at all; each tile is either completely safe, or has a noticable (if not always large) chance of having a circus tent behind it, completely independantly of any safe tiles, and only dependant on other unsafe tiles in the minesweeper sense (ie, that you sometimes know there's a circus tent behind either tile A or tile B, but not which).
You can methodically dig your way past all the candy, not taking any, and if you get far enough down you meet a whole lot of clowns. Not an entire circus, but hundreds of clowns.
I consider partying with them a pretty advanced challenge.
In EVE Online they call this winning the game.
For those who aren’t old enough to be familiar with Dorf:
http://androidarts.com/smb/SMB.htm http://androidarts.com/zelda/Zelda.htm http://androidarts.com/metroid/GFP3.htm