I'm sorry, but omnidirectional treadmills can't work and here's why
james.darpinian.com
james.darpinian.com
This could ostensibly function as a thorough bypass to compensate for the sensitivity of the human vestibular system, at the cost of TAM (Total Addressable Market, due to size constraints).
Personally I'd be up for going to a Lazr-Quest like place to experience a real-ish holodeck. Would make for a great destination for a venue in SF.
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Related submission from yesterday:
Disney unveils the HoloTile floor
https://news.ycombinator.com/item?id=39156444 (288 comments)
And the direct link to the goods: https://youtu.be/68YMEmaF0rs?t=203
No doubt there'll be other constraints coming. This isn't The Ultimate Solution, rather a significant incremental improvement over the stated hurdles with existing designs optimized and marketed towards fitting into 3'x3' space in front of your television, bed, or desk.
Same for galvanic whatever. “It would be hard to make it so precise as to not make you sick”. Ok, try hard then.
- a large area is necessary
- the machinery is going to be extremely expensive
- it's still going to be a subpar experience as the virtual area will never be fully represented unless you remove vegetation, cliffs etc
- it needs to be supported by the software (which nobody will, because there is no market for it)
If you now make a venn diagram that represents all people potentially interested in this, you end up at pretty much 0.
Thus, it doesn't work.
- our equilibrium sense in the inner ear is very sensitive to velocity changes
- the machinery only fools for steady velocities or small velocity changes
- turns in walking imply strong velocity changes
The effect is that we tend to counterbalance the velocity changes but because the machinery cannot simulate velocity changes, counterbalancing makes us fall. If that gadget manages to sell expect many hilarious videos of people falling on their noses or butts. Exactly like for the treadmill. Note how people always fall if they assume a velocity change (like starting to run by jumping on a running treadmill). I always laugh when the treadmill then sends people off. It's hilarious.
Perhaps with some tilting platform the velocity changes can be emulated. Whenever the person changes the direction of the walk, the tilting platform tilts in the opposite direction of the velocity change. Let's say a person walks to the right and suddenly walks to the left. The velocity change vector points to the left. The platform will tilt to the right. This is difficult to get right. Probably latencies of more than five milliseconds will irritate our equilibrium organ I think. Software should be fast enough but the platform has to move swiftly.
And even this is not enough. There will be rotation in the tilting. Some sensitive people will feel sick.
And the quickly moving platform is dangerous. A bug (wrong sign of the vector) and the platform kicks people off it. Or some body part gets below the platform and the crush is strong enough to grievously hurt people.
Ski lifts are a thing. People mostly are fine with the risk.
All these comments are basically nomad level rejections.
Why??
Didn't smart people predict, time and time again, that some new tech would never work because it goes against all rules of common sense and "physics"; only for the people building it to defy all these "rules" and turn their crazy idea not only into a real object, but also into a product that can mass produced and used by millions?
Can't we just learn??
We could use omnidirectional treadmills right here and now, the vestibular confusion issues notwithstanding, for all kind of entertainment and education purposes. Consider that a lot of popular video games don't actually involve as much complex movement as you might assume from the critiques of VR: the main activity in most tactical first-person-shooter games is crouching behind walls! Virtual reality museums and art galleries will be great with omnidirectional treadmills; here, walking is not the point, it's just a natural and intuitive way of navigating in a virtual environment without having to learn the controls beforehand.
Current generation VR systems are highly flawed and far some perfect, but they offer something very compelling and enjoyable.
I don't know how good an omnidirectional treadmill needs to be before it crosses the "good enough" threshold, but I hope people continue to build and research these to find that threshold
They cost a lot, they take up a lot of space, they get in the way while using VR, and they don’t do anything to solve motion sickness. The situation is not that they aren’t perfect yet, but that you would be better off not having it at all.
It's not clear that this would work, but it's not implausible either. Maybe it'll make us nauseous, or maybe it'll feel different but still work fine.
> [...] Maybe we can still use them unnaturally. If you train yourself, maybe you can learn to do the strange movements that are required to change speed and direction on the treadmill. [...]
The whole point of the treadmills was to avoid having to get used to it.
I don't get the obsession to reduce such an obvious continuous solution space to literal black and white answer. Imagine if doctors did that. Oh this medicine only gives an additional 20 years of healthy life but doesn't cure the illness, oh well might as well not do anything then.
You would have a better experience using a joystick and just getting used to it.
There's a first time for everything.
Sorry, but the reason they don't work is much easier to describe using momentum. You can't stop on a dime, turn left quickly, or any "regular" human movement that alters your momentum, because you (~50-80kg) aren't moving*.
Even if we HAD no Vestibular System, this would still not work as expected; we fall over the moment we try to "stop" while running at full pace.
If you start pitching the treadmill the tricky part is that you'd probably need to rotate the person around their centre of mass, or somewhere close to it.
It may impact the marketability of such a device if only 50% of the population can use it without getting really sick, so that matters a lot. But whether an individual is susceptible varies from person to person.
The researchers are obviously aware of the challenges and working to overcome them. No one is confused to think that an omnidirectional-treadmill can capture the true physics of walking. The researchers are working to get it as close as possible.
Naysaying, in cases like this, is not a virtuous skill.
I used a Quest 2 for the first time the other day. It was a very simple environment, a single room you could walk around in. There was a desk in the middle. I tried to lean my elbow on the desk and almost fell over :/
So kudos to the Disney team.
The Apollo program is notorious for inventing all kinds of technologies as part of the effort. We should celebrate ambitious “moon shot” (or loon shot) efforts.
It’s awesome when companies support ambitious and crazy efforts. These projects often pay all kinds of unexpected dividends. In both technological development and people development.
Was landing on the moon useful? Not really, no. Was the effort to land on the moon useful? Hell yeah it was. Kudos to all the companies that fund bonafide research.
Would all stations on this spectrum be disappointing to you, or is there a line to be drawn? And if so, how would you explain your reasoning?
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(I ask this not to be awkward, but because I've often mused over something similar myself, when frustrated by the knee-jerk challenge offered by some folks to new or positive ideas.)
Theranos comes to mind as one end of that spectrum. But in that case, the naysaying was around the physical impossibility of their core proposition. And, that was not a case where "good enough" was fine. The fact that they kept their supposed invention secret was another good reason to naysay.
Here, Disney is demonstrating their result and progress. I didn't see if there was a research paper attached, but I would fully expect it to openly discuss the limitations.
It's something that my late ICE professor did all the time about EVs in the mid 2000s up until his death in the mid 2010s. He was extremely bright, very knowledgeable and pretty much "the" in his little ICE niche and yet he was always talking about how EVs wouldn't be teh future because [physically possible but outlandish thing]. Energy density, price per kwh, weight, battery management, charging infrastructure. All things that he was all to happy with going on national TV to declare that EVs were a pipe dream. Unfortunately he died at a young age and didn't get to see the EV revolution and the Tesla Model Y selling more units than his beloved Golf in Europe.
The thing is, and that's my actual point, you can't innovate past physics, but you sure can innovate past poor economics.
So yes, I'm sure the Disney researchers are aware of the problems, which makes me wonder what they're really up to. Is it just another rigged demo? Will they ever ship?
The real problem here is how the media has latched onto it. When Disney showed it, it felt like they showed and talked about it in an intentional way. People took it and severely exaggerated what it can do.
Until we see this technology implemented in something we don’t know what they are really intending to simulate here.
Yay.
As if laws of physics or biology cared about our attempts to circumvent them or trying really really hard/throwing money at the problem. All that it takes is to work hard and sufficient media hype, right?
That's not how things work. E.g. people are trying to build "free energy machines" and perpetuum mobiles since centuries ago - so schools teaching that it is not possible are also "naysayers"?
I happen to agree with the author of that blog. I have worked in that field for over 20 years, have tried several of those treadmills (probably most of the ones that made rounds in recent years) - and no, they really don't work outside of very niche applications.
Sure, one can make them physically work (aka it somewhat lets you move around) - but the movement is very clearly unnatural to the user, you have to "learn" how to walk on them (and get on and off safely!). Without a restraint of some sort (harness, frame, railing, etc.) they are at a major risk of injury too. Running or jumping on these devices is usually a quick way to the hospital.
It is simply not at all a practical solution to locomotion in virtual reality.
The funny thing is that the Disney project has zero to do with VR and has not even been mentioned in such context in the original article. It is from the "Disney Imagineers" - the folks developing their amusement park rides. There such device has a clear application potential and is certainly a cool piece of engineering.