The 100MHz 6502 (2022)
e-basteln.de
e-basteln.de
You could have these kinds of memory pages:
* Fixed ROM bank
* Bankswitchable ROM bank
* Fixed RAM bank
* Bankswtichable RAM bank
* IO memory
* RAM that's read by external devices
* RAM that's written to by external devices (basically just IO)
Caching is trivially easy for fixed a ROM or RAM bank which are not used by other devices. Caching a bankswitchable bank requires either invalidating on bankswitch, or knowing the bank switching well enough to just cache everything. Pure IO memory is simple, no caching for that at all. For RAM that's read by other devices, Write-Through caching would work.
Or if bank switching is fast and occurs too frequently for that to be viable, you could avoid the flush across a bank switch, but then you may need to perform a bank switch for an eviction.
Imagine a video display taking 16K of RAM. This would be situated between addresses 0x4000 and 0x8000. This same memory range also included non-video RAM. The hardware transparently selected the video or non-video RAM depending on which code was accessing it.
Specifically, if the program counter was at 0xC000 or above (i.e. code in the OS ROM was running) then accesses to the video range would go to the video RAM. But if the program counter was elsewhere (i.e. running user code or an application ROM) then accesses to the video range would go to user RAM, not video RAM.
Additionally, there was a hardware register controlling this so that user code could choose to directly access the video RAM, and OS code could access the user RAM.
The New Advanced User's Manual describes the flag at &FE34 on the Master and B+ and I've read this thing about using the PC from a few places but I haven't found any specifics.
Could you clarify? How do you know from the outside what's in the PC?
They had designs for, amongst other, a 64K 65C02 running at a different clock speed[1].
Back in the day I always wanted one for playing Elite[2] (but then I also wished that Acorn had provided an official hardware update for 16 colours instead of 8.)
I know there’s a lot of 8051 tooling but I’m only a dabbler in microcontrollers and it seems like AVRs and M0/M3s have taken the place of PICs and 8051s in hobby world.
If you need rapid, real time responses to external signals, the faster clocked 8 bitters are excellent! Many chips can get into an interrupt service routine in just a handful of cycles. In tandem with this, these devices can pack a lot of logic into a small amount of code.
From Dallas Semi: Our 1 clock-per-machine-cycle processors reached a remarkable performance goal—1 clock-per-machine-cycle, currently at 33 million instructions per second (MIPS).
From Silicon Labs: The proven 8051 core received a welcome second wind when its architecture lost patent protection in 1998. [...] The original Intel 8051 core took 12 cycles to execute 1 instruction; thus, at 12 MHz, it ran at 1million instructions per second (1 MIP). In contrast, a 100 MHz Silicon Labs 8051 core will run at 100 MIPS or 100 times faster than the classic 8051 at a frequency that is only about 8x the classic 8051’s frequency.
That's really fast, when it comes to responding to external events!
Say one needs to read an incoming data stream, or control something moving at a high rate of speed. Both of these tasks depend on a device that can sense and respond in as close to real time as things get.
Large, production proven, time tested code bodies. 6502, 8051, z80, etc... all have a ton of library code that's not difficult to understand and make use of.
Often, these 8 bit designs can run on crazy low power, or operate very efficiently at full speed.
Licensing isn't generally an issue. Adding a well documented and production proven 8 bit core to a specialized design works pretty well! Often, the custom hardware on chip does the heavy lifting, leaving UX and control tasks, both of which are easy and lean enough for 8 bits of CPU to make sense.
The last thing I would put here is subjective, but ease of development can be an advantage, but it depends on the developer. Once someone has bootstrapped themselves onto 8 bit computing, the constraints on development both limit possible application scope and with that limit comes ease of development. When used to their strengths, simple chips like these are easy to develop for. It's possible for one person to completely understand a device and with that understanding fully exploit it.
For example, perhaps you wouldn't use an integer instruction pointer, because a full adder to increment it is expensive. Instead you could use a LFSR where each increment requires only a couple xor gates and some wires. But it would mean that your code would have to be scattered in memory in a funny order. No problem for a smart assembler.
How much computing power could you drive from a device powered by nothing other than ambient RF?
With all the physics talk of information being fundamental, I suspect we will find both an upper bound and a lower bound.
The upper bound will be something like compute power per volume divided by energy or some similar construct. Basically you can only pack so much information and so many operations into a given region of space and energy level possible for that energy for that region of space to contain.
The lower bound might be something like the plank constant for computation. What's the smallest unit of space and energy level that can support an add, for example. It's interesting to think about.
Sorry for the typos I used voice dictation on this one
If you have the foundry SPICE models you can calculate these kinds of lower-limit values. I did this for 45nm a long time ago and vaguely recall getting numbers down in the double-digit femtojoule range for 32-bit addition, measuring only transistor R+C.
But the transistors don't really cost anything; all the CV^2 is in charging and discharging the wires. And the "C" is totally geometry-dependent. It's not like software -- at least not when you're pushing all the limits -- everything affects everything else.
Fair, though if it were only the PC and instruction memory that were permuted that isn't much of an issue.
It's not that bad the circuit looks more like a multiplier rather than an adder. (search term would be LFSR fast-forward or jump-ahead).
PC is updated presumably on every cycle, while adding an an integer to it is probably a rare operation (just don't use computed jumps...).
This is a neat idea, but you still need PC-relative jump instructions in order to have Position Independent Executables.
Today you're going to learn that the universe puts a hard limit on this known as "Launder's principle".
To derive it in short, the (information) entropy on the input side of a single traditional logic gate is 2 bits, but on the output side it is just 1 bit. This seems to imply that the (physical) entropy of the computer would go down after the computation, because your computer had more possible physical states it could be in at the time of input than it seems to have at the time of output. But this is impossible as it violates the 2nd law of thermodynamics.
To resolve the contradiction, each logic gate must be putting the missing bit of entropy on an untracked non-computational degree of freedom within the physical system. In other words the untracked "missing" information is encoded as seemingly random waste heat, and dumped into the environment at room temperature.
> Modern computers use about a billion times as much energy per operation [than this theoretical minimum energy per bit of entropy “erased”]
Another core = overall device cost likely unnecessary.
Both blow the power budget up.
Regarding determinism, relative to what?
An interrupt will, or can be very consistent relative to the signal. Polling jitters relative to the same signal. That may not be desirable.
Now, I did see you mention a Propeller chip!
The first chip worked as you describe and it is beautiful.
There are good reasons why interrupts were added to the second generation chip. They are mostly the reasons found in this discussion.
I was a part of the P2 development. We had a TON of discussion on this topic. Fascinating. Let me share an observation:
Many interrupt systems end up overloaded. One ends up writing a mini operating system to manage all the desired outcomes! And that can be a mess for sure.
In the P2 chip, a couple things were done to help with all that:
One is a priority and event system. Events trigger interrupts, and those break the program flow due to early implementation choices made that simplified the chip and made the power budget sane. There are three priority levels and 16 events that trigger on incoming signals as well as on chip events and other core on chip.
The other was polling modes so one can wait and employ whichever mode made the most sense.
Finally, interrupts happen after instructions complete. Doing this came with some controversy! But, it seriously simplified the chip and helped to draw the lines where the developer has choices to make and good options to make them.
Isn't that a somewhat common ability for µC's? Allowing for very low power standby, RTC functionality & doing useful work at a higher speed?
Edit: hmm nope, mouser and digikey don't have them anymore... fastest I could find was 50mhz and it was marked as not for new designs. Bummer.
I'd love to see this rebuilt not on a Xilinx but something like the Gowin GW1N FPGAs: https://www.gowinsemi.com/en/product/detail/46/
I can see an upgrade like this enabling games, demos, and other software that wouldn't be possible on the stock Apple or Commodore systems.
A while back I bought a FastChip for my Apple 2e. That delivers a 16Mhz 65C02 or 65C816 (I bought the latter option)
The trick to getting superfast Applesoft is to copy it into the card fast RAM. Otherwise, Applesoft is still faster than stock, but main board RAM is still clocked at 1Mhz. Not enough of a boost to really matter.
However, once Applesoft is on the card, the situation is reversed! All accesses to main board RAM are 1Mhz, but that is plenty fast to draw a ton of graphics. Applesoft programs run crazy fast when the 16Mhz 6502 has the job.
One interesting demo combines 4 Commodore 64s to run one demo, called "Quad Core"
The reveal is part of the fun.
I just had a thought about what might be really fun at 100Mhz, and that is cellular automata. There are the classic game of life rules. Going fast on those is fun.
But, maybe a more general engine is worth writing. I may try it on my 16Mhz 6502 system.