But a sufficiently-clever mechanical VR system could blow air at you as you move, so let's ignore that one.
Your inner ear is literally an accelerometer. When you accelerate (or rotate your body around relative to a gravitational pull), the liquid in your cochlea sloshes around, and the hairs in it (which aren't just on the bottom surface, but all around the sides and top as well) feel the liquid as it passes by them and build an image of your position and acceleration in space. (It's oddly similar to how the wires in an old-school mercury tilt-switch accelerometer interpret the mercury sloshing around. Just with a lot more pairs of wires!)
Also, you've got an interoceptive sense: your organs are somewhat free to move inside your body; and so, as you experience g-forces, your internal organs continue to move a bit after your body is stopped — and you experience this relative displacement of your organs as a familiar and intuitive "lurching" sensation.
When your inner-ear accelerometer signal fails to cohere with your overall computed sense of motion, you get the feverish-dizzy, lacking-air, mentally-induced-nausea feeling of carsickness.
When your interoceptive signal fails to cohere with your overall computed sense of motion, you get the bad kind of "lurching sensation" — which, if it happens enough times, causes a unique kind of acute "body load" nausea purely localized within the gut (something common among riders of rollercoasters with negative-g-force moments.)