Under the standard EULA, Unreal Engine is free to use for learning, and for developing internal projects; it also enables you to distribute many commercial projects without paying any fees to Epic Games, including custom projects delivered to clients, linear content (such as films and television shows) and any product that earns no revenue or whose revenue falls below the royalty threshold. A 5% royalty is due only if you are distributing an off-the-shelf product that incorporates Unreal Engine code (such as a game) and the lifetime gross revenue from that product exceeds $1 million USD; in this case, the first $1 million remains royalty-exempt.
Citation needed. I use F-Droid not because I want the devs of the apps I install from there to be free of the Google Play Tax. I use it so I can be free of Google Play.
You see the parallels and why "I-Droid" won't be a sustainable store?
The iPhone itself has been consistently superior to its competition across its history (although obviously not always best at everything). And I say that as an Android fan.
I don't like this fee model, but let's not pretend Android doesn't exist.
If I build a Flutter app for checking bus times, what am I paying Apple for? I'm already deliberately avoiding their badly documented frameworks. Apple don't own the buses, they don't own the internet, they should not be claiming ownership of the users phones.
How did you have no choice, did Apple threaten you or something?
Android is a competent competitor you could choose instead.
Because they clearly are not. So why do developers get the choice but not the consumer?
Sounds to me the power is still in the wrong hands and consumers loose.
because you can't just push a button and port Fortnite to Linux. Or maybe you can, but expect a lot of bugs that will ultiamtely be negative PR for Fortnite instead of a boon for consumers. What benefit does this give consumers?
Besides, this metaphor doesn't work. You do not have to play, pay, nor install fortnite to do anything except play fortnite. With this ruling, you need IOS to do anything involving making an IOS app, even if you do not need the app store. I don't see the use in being charged for hardware and dev licenses and ALSO be charged per install because your free app chose not to be on the app store.