Stunned devs left scrambling for livelihoods in wake of layoff bloodbath
pcgamer.com
pcgamer.com
What an absolute waste of talent and potential. But as always, if M$FT can't beat em', they can certainly try to kill em'. Though in this case, I have to wonder if it is a natural side effect of how poorly the Xbox and their Game Pass investments are doing.
Based on what I've seen from people within Blizzard, there was absolutely no performance-based layoff here. This was entirely from a high-level "pick the roles you think you don't need anymore" perspective.
It's also not at all clear that it represents any meaningful consideration of who is "redundant" after the merger. A significant amount of those 9% came from eliminating the roles working on the canceled survival game.
I did hear that they also eliminated an entire customer service office in Texas—it's possible that was considered "redundant", but it's also possible they've just decided to outsource that particular bit of customer service.
No; as with many, many layoffs-in-good-times (which generally includes layoffs-after-a-merger), this is primarily just the people at or near the very top reaching down and slashing with big machetes and very little careful aim in order to juice the stock price.
All this after a wildly profitable year ($10B is a number I heard) by Activision Blizzard.
But we can say with absolute certainty that they're did not make anywhere near $10B of profit last year. Activision doesn't even make that much in revenue! Their 2022 profit was $1.5B.