If you make $10M in sales, Apple's cut is $6.2M annually
twitter.com
twitter.com
1) The new terms are opt-in
2) The new terms have not been approved by the EU
3) The reason for the disparity is 10 million installs, which exceeds the 1 million threshold to pay €0.50/install. If you charge €1/install then you're paying 50% to Apple for that fee. If you charge €2/install then you'd be paying 25% to Apple because the fee is flat.
In any case, a free app can always be released under the current terms.
I think the obvious point is that free to consumer apps still cost something in terms of the platform. It has been a common complaint in the past that apps like Uber or Facebook have a huge number of installs but don't pay anything. This simply brings transparency to that.
The irrevocable and all-or-nothing aspect will make it pretty much impossible for any serious developer to ever choose the new terms. Just as Apple intended.
6.99, 1.99, 4.99, 0.99, 0.99, 0.99
That 1.99 (geometry dash) grosses 250k a month in the US alone.
The statement in the tweet is actually false in every case of making $10M in sales except this precise edge case.
The expensive apps that would pay less than 50% to Apple are the edge case.
If the "edge case" you're talking about is the number of sales, then the tweet very clearly pointed that out. "If you make $10M in sales..."
So can we agree that nothing here is misleading?
There are an arbitrary number of ways to reach $10M in sales and only one of them gives Apple a cut of $6.2M.
Every other possible way gives Apple a lot less.
Not qualifying it makes it seem like this is the rule not the exception.
I'll assume good faith and assume that's not a lie, just a misunderstanding. The correct understanding is that the $.50 is a flat fee per install, and Apple's share increases as the price decreases.
If you sell the app for $.55, Apple gets all ten mil. If you sell the app for less, you owe Apple even more than users paid.
The headline is true for the 99% of apps that cost a dollar or less. If they succeed and make ten mil, Apple takes at least 62%.
I'm not going to assume good faith.
As written, the statement: "If you make $10M in sales, Apple's cut is $6.2M annually" is false, and I think you know it.
Of course people will still not boycott them. They're no better than Microsoft was in the 90's. Not sure if it comes at that high level of a company or they're not all that different to begin with.
I really like this site, but people do sometimes lose sight of the world they live in vs the world most people inhabit.
I don’t think I’d click on an external link to go to the app website to pay for anything
It's unclear whether the old terms will be around forever or will be available to new developers.
They're also all-or-nothing for a given organization, as far as I understand; not sure if there's a way to form an "old terms subsidiary" entity.
> 2) The new terms have not been approved by the EU
I can't imagine how these terms won't eventually swatted down as malicious compliance. I'd really like to see Apple fined something like 20% of global revenue, or something like that. Teach them a lesson, seems like they need one.
But if Unity tries to do the same then they revolt.
The tweet has 10M installs, where each one makes a $1. 5M installs where each one produces $2 in revenue results in a smaller cut by Apple. 20M installs at $0.50 results in a larger cut.
Isn't this the same model Unity tried a few months ago and rolled back after being flamed by the community?
I think Apple's "compliance" in the EU is crappy, but you don't have to use scenarios where companies hit themselves in the face to show it.
(10M-1M).5 + 10M.17 = 6.2M
If you make 10M for a 10 euro app (1M installs), the Apple cut is:
(1M-1M).5 + 10M.17 = 1.7M
The upshot is, if you are selling a 1 euro app, stay on the App Store. If you make it a €1/year subscription, it drops to 15% in the second year.
Everything is in Euros since dollars don't really apply to the discussion, yet...
Like for each app which costs 5$ I'd expect that there's at least 5 non-paying users using the free version.
Update: Also, the revenue per app doesn't affect the 0.5$ per app install fee. Meaning, if the app is making less than 0.5$ per install, averaged over free + paying users, then one would just be loosing money...
There are plenty of valid criticisms, but I felt the author’s post missed sufficient nuance.