Dungeons and Dragons turns 50 today
grognardia.blogspot.com
grognardia.blogspot.com
When my sons were 6 I decided to introduce them to the game. The 5e Starter Set had just come out and it was so similar to the original Basic Box of my youth. The rules were very different and often not in a good way: it was too sterile and formal, not as shaggy and weird as AD&D. But it was fun, and they loved it. I imagine there will be a time, 40 years from now, when they teach it to their sons.
Coming back to D&D as an adult (coworkers play during lunch once a week) has been strange. The new style of play feels rigid. I can understand the standardization to try and create a uniform experience but it feels like a little of that AD&D magic is lost. Also I’m an adult now haha
I've been realizing more and more how true this was.
I haven't played either D&D or AD&D since the early 90s. At the time the people I played with would laugh at how encyclopedic I was about the rules, source material, etc. But these days I'll go to r/adnd or something like that and see someone talking about a thing from 1ed AD&D and my reaction is "WTF? I had no idea that existed!".
Or people talking about how of course every group played a certain way, and I never played that way in any group.
Which now leaves me always astounded at how much stuff I had no idea existed. To your age point, that was definitely a part of it. I played from about age 8 to late teens. In retrospect, a lot of this stuff was over my head
One rule set is Dungeon Crawl Classics - https://necroticgnome.com/products/old-school-essentials-adv...
Not a lot. (though Old School Essentials is based on the earlier Basic/Expert or B/X rules, not BECMI [0]) Generally the biggest change is that almost all OSR games use ascending armor class.
> What would motivate a group to pick up one of these, rather than say a reprint of the Rules Cyclopedia (or using a free digital copy from archive.org)?
Old School Essentials is far more clearly written and easier to use. A lot of thought was put into layout so that all of the relevant rules for a given topic (e.g. the steps involved in character creation, or the dungeon exploration rules) fit on a single two-page spread. Spell descriptions are bullet-pointed in a way that makes it very easy to check their effects at a glance.
You can check out the free version and see for yourself [1].
Edit: Another thing to keep in mind is that when the OSR first started you couldn't get print-on-demand versions of old rule books from Wizards. If you wanted to play with something like BECMI you had to hunt for the box sets or the Rules Cyclopedia on eBay or in Half-Price Books, or get pirated PDFs. OSR games provided an alternative.
[0]: https://www.reddit.com/r/osr/comments/evax7d/bx_vs_becmi/
[1]: https://necroticgnome.com/products/old-school-essentials-bas...
Kinda weird to differentiate between B/X and BECMI, considering Companion/Master/Immortals are extensions for higher level characters using the same Basic/Expert rules.
Edit: the distinction still seems pedantic to me, but these helped to understand the differences in the context of OSR:
https://leyline.press/blogs/leyline-press-blog/a-comparative...
https://leyline.press/blogs/leyline-press-blog/a-comparative...
tl;dr: old school versions apply clarifications and enhancements to the original B/X rules for smoother gameplay, some add additional content, and many people want to avoid paying anything to WotC
The great 1980s Dungeons & Dragons panic: https://www.bbc.com/news/magazine-26328105
... “transubstantiation” refers to a change in which the substance of a thing—what it really is—changes, while its physical characteristics do not. Of course, this sort of change only occurs in the Eucharist, which, though it appears to remain bread and wine throughout the Mass, nevertheless truly becomes the flesh and blood of Jesus.
I think this is a difference in language expectations, because when and where I grew up, some Protestants thought that Catholics believed either that the physical characteristics of the Eucharist changed during the blessing or consumption of the Eucharist, which your link seems to demonstrate to me that you are not agreeing with.
I was raised a Catholic, I believe doctrine changed at some time, maybe Vatican II? I remember being told as a child (a long time ago :) not to eat some time before communion.
Maybe that's obsolete now.
The Lutherans would like a word.
> ...
> Pulling described D&D as "a fantasy role-playing game which uses demonology, witchcraft, voodoo, murder, rape, blasphemy, suicide, assassination, insanity, sex perversion, homosexuality, prostitution, satanic type rituals, gambling, barbarism, cannibalism, sadism, desecration, demon summoning, necromantics, divination and other teachings".
It could be said that the source material for the religious groups contains far worse stories. I wonder if the irony was lost on the people back then.
Kind of ironic when one thinks about it! Also, depending on how one defines "the original" this statement can be impossible to be true.
(not at all disagreeing, it's one of the things I don't like about the modern game)
Wow, they sure didn't like C++ template metaprogramming back in the day!
Modern reprintings of classic Basic/Expert rule sets in Basic Fantasy RPG or Old School Essentials are easy ways to get in. To say nothing of Dungeon Crawl Classics and of course getting your hands on the original TSR books.
There are dozens of kickstarters, fan zines, and self-published indie works out there, expanding, building, remixing, and making new experiences with the classic rule sets.
Feels like there is easily another 50 years to this hobby, if you look beyond Wizards of the Coast releases.
I have to wonder if people are being nostalgic for things that have nothing to do with the ruleset.
The Basic/Expert ruleset is far more about the imagination for me at least (my style of how I referee). Yes, magic-users at low levels have like no spells but at higher levels, they are capable of doing all kinds of crazy magic, in combination with the ability to research magic, create magical items and so on. That’s part of the balance of the game. I can understand why people don’t like that type of game, but that’s why there’s so many options of Tabletop Roleplaying Games. GURPS, Apocalypse World, Mork Borg, Ghost Dog, Call of Cthulhu, Paranoia, Cyberpunk, Shadowrun, etc all play differently and all have different mechanics and philosophies of how the game should be played.
But at least they eventually leveled up.
Or…not, if they were non-human and hit their race-specific, often single-digit level cap.
Yeah, come to think of it, old school AD&D rules did leave plenty of room for improvement.
Demihuman level caps were even more annoying in the old school AD&D computer games that enforced them, as it's hard to role play a party of permanently underleveled characters in a high-level area of a brutal, combat-focused, non-level scaled CRPG as anything other than a pile of corpses.
I agree, but this is the "video game" mindset of which we've fallen into the trap. Why is the expectation that you can continuously cast spells like a video game? The world wasn't designed that way.
There were definite downsides with the old material.
https://tvtropes.org/pmwiki/pmwiki.php/Main/LinearWarriorsQu...
The bigger change over the years (which the osr has been trying to go back to) has been to adventure design, as modern dnd has shifted away from location based play to linear stories.
https://thealexandrian.net/wordpress/44578/roleplaying-games...
In addition there has been a marked change in the cultural expectations of players.
https://retiredadventurer.blogspot.com/2021/04/six-cultures-...
For more on the osr in recommend reading the pribcipia apocrypha https://lithyscaphe.blogspot.com/p/principia-apocrypha.html?...
Are OSR players generally playing the more theatrical/performative style of play but with the older spirit/rules? Or is this also part of the renaissance?
[EDIT] This is what I had in mind: https://www.dicebreaker.com/series/dungeons-and-dragons/how-...
But I only play CRPGs and read rulesets and modules so I'm definitely an outlier.
Return to the tomb of horror, Die Vecna Die and a few others are my favorite reads. I also like reading the Ravenloft ADND 2e source books.
I've been gaming with my best friend since 1985.
I met my first girlfriend in a game in 1990.
I met the first woman I proposed to (but didn't marry) in a game in 1991.
I became friends with my first business partner largely through gaming together, and playing D&D after hours was part of the culture at our startup.
I once ran a 30 year campaign (1987-2017) which ran for 50,000 years of in-game time and finished with a time loop from the end to the beginning. Yeah, trying to DM with time loops and keeping everything consistent is a nightmare, I'm never doing that again. Nevertheless, it was pretty epic and fun.
I'm pretty sure that I was always going to be an imaginative person, but I'm thankful that D&D gave me the tools to share my imagination with my friends. It helped me to make a good social life for myself and not just be a loner living in my own mind.
So, thank you to D&D! Here's to the next 50!
* The Emperor has no clothes. Dungeons and Dragons suffers from the very thing that makes it great, all you actually need is imagination. Any rule set and you simply can know in your mind and explain to players. There are many open rule sets if you want a rule book. Thus, there is literally no reason to buy any of the books, figures, etc. unless of course you want them. But then, this is exactly why Wizards of the Coast tried to kill the open source gaming license retroactively. Because they sell a product that is simply a shiny veneer over a person's imagination. I would say games like shadowrun and vampire: the masquerade do a much better job at this because they have created a rather interesting world for characters to participate in. While dnd has scenarios, i never found them all that engaging compared to whatever it is the DM or myself would create.
* I started traveling and doing fun things in the world we live in and I stopped having fun in the imaginary world of dungeons and dragons. Simply put, it takes a lot of time to play dnd and I could be doing something else. I have had a lot of fun playing dnd throughout my life but it takes a special group of friends to play with and that only comes along when it comes along. Simply playing for the sake of playing is not fun.
* all of the online tools, apps, and all of the various technology that people want to bring into the game destroys the game for me. Why? Because every single piece of technology, even the technology of pen and paper and books takes away from the improvisational collective imagination that occurs in the game. Of course character sheets give players artifacts that represent their players and helps them feel connected to the game. But most other things, other than dice always seem to rip people out of the game and suddenly you are searching a book, app, etc. to find the rule to figure out how to do the thing instead of simply relying on the DM to decide how it should be done.
Maybe I have become overly opinionated about this having played an enormous amount of dungeons and dragons, shadowrun, vampire, starwars saga, and every other system that someone wanted to try sometime because it either was attached to some kind of show/movie (although i never played a star trek rpg) or it was a new system that promised to engage the imagination more. But I dunno, I kind of gave up. Also, I DM'ed every game I've played for the 15 years. Maybe I just became jaded. Anyways, essay over.
- They don't know what they can do
- They feel doing something cool but cringey (trying to dodge bullets like Neo) is more acceptable when there's explicit rules letting them do that. Otherwise they're embarrassed to do it.
- Rules actually make creative actions feel more creative.
- The decisions of the DM can feel arbitrary and, at times, ill-informed by their world views.
I think what makes TTRPGs work for a lot of people is finding a good balance between feeling restricted and feeling free. Otherwise we're kids on a playground, making up imaginary shields to block each others lasers. And I never liked that game.
That said, technology has meant that my group of friends who've been playing together for going on 10+ years now were able to keep getting together virtually on Foundry, work around busy lives where health, kids or work or other circumstances are dragging us away. In person at a table is still preferred when we can, but technology has kept something going that probably would have died away without it.
My only issue is that I've grown a massive addiction to clicky math rocks.
Seems like a nice mix of different game types (RTS, flight sim, platformer, ...)
- Silver Box Classics: https://www.gog.com/en/game/silver_box_classics
- Dragonstrike: https://www.gog.com/en/game/dragonstrike
- DeathKeep: https://www.gog.com/en/game/deathkeep
Apparently DeathKeep is pretty bad, but the other 2 could be interesting. If you can get over the (sometimes) ancient graphics and/or sounds.
[1] https://www.gog.com/en/game/forgotten_realms_the_archives_co...
You should give the game a chance if you have the opportunity.
*Yes, I am aware that these are in fact two separate incidents.
I'm looking at a first edition dm's guide right now on my shelf.
D&D people seem to keep everything, for some reason.
[1] This cover: https://pics.cdn.librarything.com/picsizes/a9/66/a966921d191...
[2] This cover: https://pics.cdn.librarything.com/picsizes/07/36/07369d286b3...
https://en.m.wikipedia.org/wiki/Dungeons_%26_Dragons_(1974)
Which semantically isn't a dm's guide, but also is because it has everything in it.
AD&D is sort of 1.0. Anything before that is 0.
The timing is auspicious!
Just because I won't use AI for this doesn't mean I think others are bad for using it.
Now... _selling_ work that was produced with AI, that's a different story.
Then they spend several hours setting up a street food stall or Rickrolling local dignitaries, laughing until they cry.
The greatest game ever conceived.
a while later, my friend made up a football game modeled after DND. It was amazing, you would roll for pass completions or quarter back sacks and other things. He was a bright kid but fell in with the wrong crowd and ended up dropping out of HS, not sure what he's doing now.
edit: the satanic panic thing was hilarious. I was a skater in middle school Abilene TX and in Baird TX there was a concrete drainage ditch we use to skate in. My friends and I would beg one of our older skater friends who had a driver's license to drive all of us out there to skate. One time someone spray painted a pentagram on the ditch and it was front page news in Abilene, the headline read "Scared in Baird!"
https://web.archive.org/web/20080305152326/http://gadgets.bo...
" Undaunted, he raised $1000 with his long-time friend and fellow gamer, the late Don Kaye, and formed TSR (Tactical Studies Rules) in 1973. Together, they hand-assembled 1000 copies of the rules..."
(10 years ago: https://www.blackgate.com/2014/01/28/40-years-of-adventure/ )
I'm not a people person so I read the rules, modules and novels all by myself. My favorite settings are Dragonlance, Ravenloft and Planescape but FR has the best novels and computer games.
I still have a half-completed Ultima spinoff game based on Dragonlance. Maybe I'll complete it one day.
Did the term "grognard" shift meaning on me?
I hope I'm not in for another "what timeline am I in" day.
We argued for a day about it, and never played the official DnD again. I continued playing the pure imagination, no maps, everything vocal and conveyed live, like impromptu jazz, through the 80's, until my career ate my life.
Btw, the current 5th edition D&D is a horrible mess. Bring back negative THAC0!
The post seems to suggest that it be a "floating" day of celebration rather than "fixed" on January 26th of every year.
Have the makers of D&D ever produced digital tool to help with managing the game and referencing rules?
Seems like an ideal use case for a modern chat-based search of the rule books.
With that we're 1/3 of the way to a ChatGPT DM, aren't we?