When people complain about chess being uninteresting, they usually complain about too many draws. Adding more opportunities to turn draws into wins/losses might seem like a good thing?
> Now the middle game is less interesting, because taking any kind of risk is never worth it.
Chess is a zero sum game. Taking the right risk can also increase your chances of winning (instead of just stalemating).
(I mention the zero sum game, because eg real life war is not a zero sum game. So it's perfectly possible for certain actions, like starting to shoot medics, to be bad for both parties. But in chess, what's bad for one party is automatically good for the other.)
> [..] which means it's incredibly easy to trade into a winning endgame from the middle game.
You know that the other guy gets to have a vote on this, too?
You can also have a look at the Eastern chess variations (Shogi etc) that https://news.ycombinator.com/item?id=39141452 mentions that don't have check rules, and see whether for them every game is boring?
Btw, see https://arxiv.org/pdf/2009.04374.pdf for an investigation of the impact of no-check-rules on western chess. It doesn't make everything boring.