Charge developers at-cost for hosting/distribution. Want more compensation for producing the hardware/platform? Here's my $1,000 receipt. Now go away.
Seems a bit dishonest from our protector and guardian.
What Apple subscriptions? Logic Pro? Are you talking about a free trial or a paid trial? Also, if it is paid and you cancel and they terminate usage, do you end up seeing a refund for the balance of the time? With third-party devs, they have already sent the money along to the dev so they would have to pull back money to terminate immediately and refund the prorated balance of the subscription cost to the user. That would be hard on devs.
But the dishonesty comes from allowing users to take risk-free advantage of free trials from third parties (which is good for consumers and business in general), but subjecting the same users to potentially unwanted renewals when it comes to an Apple product.
Rules for thee, not for me, says Apple to devs and users.
[1] https://www.theverge.com/2019/11/1/20943286/apple-tv-plus-fr...
Edit: I should have been specific that I was referring to the Core Tech Fee that will apply even to free apps with more than a million users. Developers will still pay a value based royalty of 10% (small devs) or 17% (large devs) for paid apps.
I am. And even if I’m not, I don’t give a rats ass.
If entity providing the application wants money, it can talk to me.
If not, I wouldn't be opposed to the paying to review apps outside of the App Store (where their 30% cut assumedly takes into account for App store apps), as long as the review is purely for security and not to comply with App Store rules (since I am not hosting it on the app store). But charging everytime someone download a semi-popular app, or worse, updates that app (since the install fee is per year) starts to go beyond "what value am I bringing to this feature?"