Even if you sell an App for 2€ that would mean you will lose all the income from it to fees in 4 years if you release at least one update per year that users install? I must be missing something?
emphasis added on and/or; it seems like Apple is being forced to break down fees according roughly to their costs (?). Maybe installs from altapp stores cost them some resources because they want to verify the notarization each time?
Companies do these kind of trickeries all the time. That's how they avoid paying taxes: by technically being within their rights. It doesn't matter if everyone knows what they are doing.
Apple's EU HQ is in Ireland and its totally selling the product from there, German companies are definitely don't sell restricted parts to Russia, they are selling it to Kazakhstan and Kazakstan suddenly had success with selling stuff to Russia, all the SV startups are incorporated in Delaware, all the Ships are Panaman and all kind of products that are assembled just the right way to avoid ban or taxes but can be reconfigured to do the banned thing.
Even at this very topic, Apple is trying to comply in such a way to circumvent actually allowing to freely install apps to iPhones.
Or you mean that software should not be free for other people, but it's okay when it's free for you?
So before the cost was $99 for 100% of users, and now it is $99 for 99.9999% of users, and a higher amount for a tiny, tiny, tiny fraction.
So if you have a popular free app, there is a good chance you will hit the 1M install threshold. This change is basically forcing you to monetize your app. Plenty of people can afford losing $99/year for having a free app that isn't monetized. Not many can afford losing several thousand per month.
[1] https://www.androidrank.org/categorystats?category=&price=al...
a) distribute outside the Apple App Store, or
b) pay the lower 17%/10% commission.
If you're already distributing the app for free, then you're not going to care about (b), so this only applies to apps that meet all three of the following criteria:
1. Free
2. Popular enough to significantly breach that 1M install threshold
3. Distributed through an alternative App Store
Anyone who has a popular free app out there right now doesn't need to change anything; they'll continue to have exactly the same expenses they had yesterday.
> Core Technology Fee — iOS apps distributed from the App Store and/or an alternative app marketplace will pay €0.50 for each first annual install per year over a 1 million threshold.
Basically seems to kill off Facebook forcing people to a Meta App Store for the free FaceBook app (and thus not being subject to App Store review, which has stopped some of the more brutal privacy invasions they’ve tried)
This is only adding new alternative choices, not changing or removing any current systems and methods and prices.
Also, is retro-gaming emulation really that popular in the EU? I don't think I know anyone who does that.
Retro-gaming emulators are quite popular here among nerds. I know several people who bought an Anbernic handheld, built a RetroPie, or similar.
why can't you do that?