Microsoft lays off 1,900 Activision Blizzard and Xbox employees
theverge.com
theverge.com
Always on the table after an acquisition. Especially close to earnings
I hope severance is nice for all impacted
+1 on wishes for good severance!
Even if I'm not laid off (which I haven't been yet in these situations), I'm effectively being hired by a new company that I haven't vetted. It's the perfect opportunity to reassess to determine if I fit into the new company and to scout around for something I may fit better in.
Yeah there’s a level of discernment you get from that point on
I'll disclose one long enough ago: HostGator
100% start looking, the company will fundamentally change
Sure, hopefully for the better, but I'm batting 0
I.e., the post-merger companies aren't as good as your own picks.
For some perspective: it was often more important to get out of somewhere bad than in somewhere nice
#1 You have an innate talent for avoiding bad workplaces, and
#2 you're a lucky person!
I was offered a job by them long enough ago, too. When I tried to negotiate a salary I was ghosted by H.R. Looks like I dodged a bullet though!
This is a great point. I've been through two acquisitions and both times the company was a noticeably less pleasant place a year later.
Being laid off just plain sucks.
Yes, but then the stock price would go down, which obviously isn't allowed.
or? are you being sarcastic about c-suit not wanting 'stock price to go down'? which could be a consequence of issuing new stock?
The value of the existing company "before" remains the same, and the sale of the new shares brings cash into the company at the selling price, so those new cash assets exactly balance out the dilution of ownership.
If anything it might increase the value of the company if shareholders believe that the same "profit multiplier"/ROE will be applied to the new cash, for example if a profitable restaurant chain sells new shares to get the cash to open and operate new restaurants in new locations. Of course, changes to the share price are due to changing expectations so that will occur as information about the pending transaction is incorporated into the hive mind and not necessarily at the moment of share sales.
think about it the other way -- why would a company ever do a stock buyback if changing the amount of issued stock didn't change the price? there's a reason buybacks are considered essentially the same as dividends.
Buy low/sell high maybe? They buy their stock when the price is low and they think it is undervalued so that they can sell it later when the price more accurately reflects the value or even better when the price is overvaluing their stock.
But demand does change, because the company is expanding its balance sheet. You end up with more slices of a bigger pie.
Compare to a stock split, which keeps the pie size constant.
> why would a company ever do a stock buyback if changing the amount of issued stock didn't change the price?
The company used its cash to buy its own stock. Fewer slices of the same pie == each slice is bigger than before.
Put another way, if prospective investors wanted to buy more shares at the current asking price, they could, from an existing owner. The people who want shares but haven't bought, demand a lower price for them.
Let's say you have a company worth $2 and you have two shareholders, each with one share. So that's a dollar a share, right? Now you sell a third share for a dollar. The company that was worth $2 is now worth $3 because it has its old assets that were worth $2, and it has NOW has a dollar in cash that it didn't have before. Now it's a $3 company. This is not advanced analysis, this is simple counting. Trust me, I know how it works, I got a graduate degree in it, and you're simply wrong.
what you may be thinking of is when the company issues shares and gives them as incentives/rewards to officers/directors/employees. That does dilute ownership, but sale of shares does not.
This is a huge "when" (it should be more of an "if"), and one upon which the entire theory rests. But we can't just assume infinite demand for shares at any price. So: will people buy the new shares, at the current, pre-new-issue price?
No, they won't. The current price is too much for those people to buy shares. If those people wanted shares at the current price, they could buy them from an existing holder. They didn't, indicating they don't want to.
Thus: no people buying the newly-issued shares; means no cash going into the company; means no increase in company value. The company would need to offer less than the current price (thus decreasing the price) in order to get anyone to buy the new shares.
>Let's say [I] have a company worth $2 and [I] have two shareholders, each with one share. So that's a dollar a share, right? Now [I] sell a third share for a dollar (pronouns edited to respond)
Who would you sell it to? Who would buy that share for a dollar? I could have bought it from one of the 2 existing shareholders for a dollar. Offering a third share says to me that you're on shaky financial ground, and that your company is probably worth closer to $0 than $2. In fact, I suspect you might apply my third dollar towards executive compensation, rather than towards increasing the value of the company, and that's why "the company" needs my cash in the first place.
This is basic demand theory: there is no marginal demand for a share of your company at a price of $1. Only 2 people were willing to pay that, and they already did. I bet the new-issue antics are giving them pause, too: they'll probably offload at a loss, if anyone will buy at that point, even for pennies on the dollar. But I'll tell you what: I'll offer you 30 cents. Take it (and lower the share price to 30 cents) or leave it. Trust me, I got two graduate degrees in this ;)
A lot of people exited the labor market (disabled or killed by COVID, pulled the trigger on retiring, etc.). Unemployment was very low and it was very difficult to hire. And companies had opportunities for growth, but taking advantage of those opportunities required workers, which were hard to get.
So companies responded by hiring whenever possible and keeping more employees around than they normally would. If there was less work to do, they'd reduce hours instead of letting employees go. Better to pay more labor costs now than to be stuck unable to get employees later. You pay a cost (larger payrolls) to reduce a risk.
Hoarding can be kind of self-reinforcing because as everybody grabs what is available (job seekers), it becomes more scarce, so people want to grab up even more.
But hoarding tends to stop eventually. Companies don't want to pay more for payroll if they don't have to. Once they feel the risk is gone, they'll aim to adjust things back to normal.
Once layoffs start, they could have a domino effect on labor hoarding. If a bunch of companies do layoffs, then other companies think, "Well, if we did need to hire, we could get some of those laid off workers." And then they reevaluate their own situation.
If this is what's happening, then it will take some time for it to play out. Eventually all the hoarding-related layoffs will have been done.
Big tech fuels R&D via very low-interest loans. This is what everyone in the financial community has been saying for a long time.
Of course I know the economy doesn't work that way, but it is fun to think about.
Fear of depr/rec-ession means the products you build might see 0 traction as the economy contracts and the funding to survive dries up.
I don't think this really matters all that much to small biz. It really has a lot of effect on the middle, where taking a $50/yr effectively leaves you having to deal with $40m you can't treat as an expense this year. It's a great way to cause unemployment.
Actual text: Emphasis the "be allowed" portion. From: https://www.law.cornell.edu/uscode/text/26/174
(a) In general - In the case of a taxpayer’s specified research or experimental expenditures for any taxable year—
(1) except as provided in paragraph (2), no deduction shall be allowed for such expenditures, and
(2) the taxpayer shall—
(A) charge such expenditures to capital account, and
(B) *be allowed* an amortization deduction of such expenditures ratably over the 5-year period (15-year period in the case of any specified research or experimental expenditures which are attributable to foreign research (within the meaning of section 41(d)(4)(F))) beginning with the midpoint of the taxable year in which such expenditures are paid or incurred.
Imply, the taxpayer "may" take a 20% amortized distribution. Similar to MtG cards that say "a player may look through their library" or similar. You don't have to (my reading).
Then again, I don't know what I would pivot to. I thought about building a startup. However it is not a good time to be doing that either.
1. Please keep at it. We need more people with experience staying in software. I don’t know your financial situation, but software is huge and something will land!
2. Based on this comment, I highly recommend likely not ever starting a company. It’s fucking hard, and it’s not glamorous. And even though it’s hard times in the macro, it’s actually way harder for many compounding reasons that are not obvious until you do it.
Again, coming from a place of love.
"Fucking hard" compared to what? Things I'd qualify under the category of "fucking hard":
- Agricultural Farming
- Lifetime debilitating disease / health issue
- Being enslaved or a POW
- Living in a 3rd world country
- Moving West in the 1800s
- Fighting in the American Revolutionary or Civil War
This narrative that starting a company is "fucking hard" is all part of the SV/SF mythos that needs a smooth stone straight to the forehead.
What is the point of moralizing?
Because the guy is framing his discouragement as "coming from a place of love" when in reality it takes roughly 2-3 weeks to go from zero-to-[LLC accepting payments on Stripe]. Which means it's really not that "fucking hard" at all to start small and begin the search for paying customers.
I've been on this board for 17 years back when it was originally called "Startup News" and full of new-company founders, sold 2 small SW apps back in 2009, and have also done the F100 corporate adventure. The emotional challenges of starting your own company can be easier than the 9-5.
Also it's a completely different ballgame when you build a company that has employees versus an app.
We don't know what path the parent was talking about or what their business would be. We don't know their financial position.
Regardless, it's hard to build a successful business. Especially on your first attempt.
okay, now tell my how long and how much it costs to g from new LLC to self-sustainable. Even some of the most popular startups aren't profitable for years.
You listed one career choice and agriculture is actually the easiest industry. #2 lowest failure rate in 1 year, #1 lowest after 5 and after 10 years [1]. What you thought was fucking hard is objectively not compared to every other industry from BLS data. Although I'd still say it's a startup and is thus fucking hard personally.
Starting a company is very easy. Building a successful and sustainable one is fucking hard.
I've built a few successful companies but did it while having income (both active and passive). I recommend the same for anyone's first endeavor. I also recommend having a partner or two and maybe ONLY go solo after you've built a successful business. It's not glamorous being a startup CEO and can be very lonely without partners.
50% of businesses fail by year 5
And 80% of small businesses have no employees. Most of the 50% that survive to year 5 are just paying bills and aren't self-sustaining businesses that have enterprise value and can be sold.
If you want to be a one person show, yeah that's not hard in a service business. If you are average, 50% shot to make it 5 years.
If we're talking about building something that kicks off actual profit and has employees, and outperforms the opportunity cost of working for someone else or taking an equity stake in existing business, it is most certainly fucking hard.
To the parent - if you have savings and get a partner or two - I say keep applying but go for the startup too. The best businesses in my opinion are ones that make money closer to day 1 than year X. Figure that path out. Riches in niches. Don't worry about the macro environment.
[1] https://www.lendingtree.com/business/small/failure-rate/
You are pretty clearly defining "hard" differently than the poster you're responding to, as somehow being related only to the chance of a venture failing. But obviously that's not what "hard" means when the other examples include being a prisoner of war.
The context of the entire discussion was NOT for the parent to decide to apply for jobs or become a prisoner of war.
It was to work for the man or do a startup. And building a successful startup is fucking hard.
Furthermore, nobody in SV is using the definition that the parent is irate about when they say building a startup is hard. They're using the one I've outlined.
I guess the silver lining is that I can now better emphasize with the challenges of protracted unemployment.
From the crash of April-ish 2000, it was 6-9 months before the best of the best could even get an interview, and about 36 to something approaching normality.
Never really had trouble finding work on the West Coast since then though. This year, I was unemployed for half a year (after quitting voluntarily) and finally found work with a European company. Guess the boom times are over! It's AI or bust now, lol (and I have neither the skills nor the interest to work in ML).
Keep in mind though I'm also a nobody, some rando self taught web dev coming from the LAMP world into React. We're pretty much bottom of the barrel as far as programmers go, so I'm not surprised I'm not a competitive candidate! I love the frontend, but more for its visuals and UX than coding. It's a very far cry from AI or algorithms or really any sort of non visual coding.
The kind of I stuff I used to get paid for when I was younger, Wix handles effortlessly now (and I recommend it my clients too... don't pay me, just make it yourself on Wix in a few hours). React's probably headed down the same path: https://v0.dev/
It was quite common around 2002 to join a new company after being laid off from one, one to be laid off yet again a couple of months later.
Myself, I was living from savings with salaries delayed by a couple of months, while we were trying to find a new source of income.
It’s not age discrimination per-se, but it’s because you're actively dragging your heels on the technologies that companies are hiring for. You can probably find a job doing maintenance on some PHP or Rails app that hasn't been updated since Obama’s first term, but the pay is likely also going to come from that era.
You will have to stomach finance or the military industrial complex though.
The rents are no joke, but if I had to be out of a job and in tech, NYC or SF would be top picks (maybe Denver, Austin, DC, or RDU after that).
* web dev - today the majority of the jobs are very heavily ts/js, react, next.js, vercel, etc.
* data engineering - AI/ML is very hungry for clean, organized, and accessible data. so we're talking sql, data warehousing, spark, beam, kafka
* infra/devops - nearly every tech company needs these people: docker, kubernetes, terraform, ci/cd, gitops, metrics and monitoring tools like prometheus and grafana
because only AI, cloud, and startups are hiring? What a weird interpretation to make of someone based off of a comment history on the internet. We don't even know what domain they work in.
Or I can give tactical suggestions, which may be a bit hard to stomach, so he can improve his odds at landing a job.
It’s fairly easy to infer his job domain from comments. He mentions web technologies and SQL often. He refers to himself as a dev, not as an engineer, and he mentions running numerous websites. He probably got his start working in “IT” (nobody says IT anymore, but he still does) in the 90s in support or technician roles and moved into full-stack web developer roles around dotcom.
He also comes across as low self-confidence due to “I've almost always gotten good to great performance reviews” instead of telling us why he’s an excellent dev. That likely comes out in interviews and further hurts his chances.
Regardless, I don't exactly see the good faith when saying "well you don't like AI, just find some crusty old phpjobs and take the cut". Which is both over-presumptuous (we don't know the domain they work in) and not very helpful anyway ("old" companies may not be laying off thousands but still aren't exactly throwing jobs out like candy).
>It’s fairly easy to infer his job domain from comments
Even 20 years ago. Web has so many pieces of tech (some that didn't survive) that I wouldn't assume. Could be IT (which no one says because it evolved into its own separate domain. A 2000's IT engineer wouldn't really be doing what SDET or DevOps do today), could be old style vanilla JS website development, could be flash. Or something entirely different.
>He refers to himself as a dev, not as an engineer, and he mentions running numerous websites
Titles don't really mean much. My domain calls people developers, programmers, or engineers as the company sees fit (also, it's awkward to say "game engine engineer"). The terms are almost as flexible as "senior" these days.
Personally haven't had to deal with Cloud. My domain leaves that to network engineers on the product and probably devops for the company servers. It's there but Ive never been expected to touch it.
I should, but I find it draining.
Due to some GREAT legislation you can no longer write off engineers as an expense... it makes SWEs a tax liability instead of a write-off.
Due to some GREAT legislation
"
In 2017, then-President, Donald Trump, signed the 2017 Tax Cuts & Jobs act, which overhauled tax codes and reduced tax – for example, it reduced the top tax bracket from 39.6% to 37%. To make the bill pass strict budgetary rules, the Senate used a process called reconciliation: adding in tax code changes that delayed tax increases. These delayed increases “balanced out” the tax reduction.One of these changes was Section 174, set to come into effect 5 years later, in 2022. These parts deliver the blow by making it clear that software development costs need to be amortized over 5-15 years. Most experts expected Congress to push back the Section 174 amendment to a later date, or simply remove it. But Congressional negotiations to repeal the changes fell apart at the last minute in December 2022, meaning it became law. "
But if you compare peak (Nov '21) to peak (Jan '24) we're essentially flat at 1.4% annualized.
If a business accustomed to double digit growth every year instead saw 1.4% growth annualized over 2 years then the numbers simply can't work out to keep doing what they've always done.
The fact that equity valuations are WAY better than they were in Oct '22 doesn't really help because nobody was raising money during the down turn in the first place! Everyone is priced in on pre-pandemic valuations, which for the most part are unchanged.
Note: I used the NASDAQ-100 Technology Sector, ticker NDXT to calculate these numbers [0].
2k employees look like a lot, 8% looks kinda better. I need Starcraft 3 badly :)
I do too, but I don't think Blizzard are going to be the ones to make it[1].
I miss the 90s, can you tell?
What made SC interesting, like most Blizzard IP of the time, was also the well written story lines with amazing character arcs, that kept people invested, and not that it was a strategy game of space marines versus organic aliens versus energy aliens. They even made sure to give story-time to the regular units as you unlocked them, not just the heroes.
There were a lot of other similar strategy games at the time, and they all flopped (anyone remember Submarine Titans?). The first alpha release of SC was also mocked for being basically "Warcraft in space" so Blizzard had to step up and make SC special, and they did. The second game was less impactful than the original, but still good and memorable due to the story.
Maybe I'm out of touch with modern gaming, but I don't see how this can succeed. If I want to play SC I can just get the real deal, and not just something that looks like it.
The RTS games market is relatively small and niche nowadays and already saturated with quality established franchises from the past, so Zerospace would need to bring some new kick-ass revolutionary ideas to the table and not be just be "copy my homework but change it a bit" variant of SC.
Raynor's literal final line to Kerrigan in SC1 was "It may not be tomorow, darlin', it may not even happen with an army at my back. But rest assured; I'm the man who's gonna kill you one day. I'll be seeing you." Meanwhile in the opening cutscene of 2 he's pining over an old photo of her before she became a Zerg. Mind you any romantic relationship between Raynor and Kerrigan in SC1 was only possibly hinted at, it was never explicitly established.
Also they literally never even mentioned Fenix, Raynor's best Protoss buddy, in SC2 Wings of Liberty despite Kerrigan betraying and murdering him.
spoiler warning!
like most characters killed in SC1 he does pop up, specifically in LOTV
(not a good one though)
I think when an IP is over 10 years old, you don't need to warn for spoilers anymore, Dumbledore dies in the end.
Legacy of the Void was released in November 2015
Does every new harry potter book or movie that comes out reset the timer on spoiling that dumbledore dies?
This isn't mickey mouse and disney extending copyright law into perpetuity, this is a nicety among people to not spoil things until people have a change to experience it themselves.
I agree about the visuals - they need to invest more into the art/visuals.
Characters and stories is everything. It keeps consumers invested and loyal to the franchise, even when the gameplay is boring and repetative, instead of jumping ship to a game with equal mechanics. It's why so many still cosplay as Kerrigan, Mario, Link, etc.
It's how so many people remember Ezio and Altair instead of the other forgettable characters that followed.
I see fromsoft cosplay and the main character with no lines as well. It may be as factor but it's far from "everything". Bioshock infinite was a crappy game with a good cosplay character who most who cosplay as her have no idea what bioshock infinite is.
Meanwhile the non-campaign gameplay, while polished, is hardly innovative (a common issue with the commercial RTS games compared to the fan-made ones).
Is there an alternative universe version of StarCraft which had good writing? Because the one I played had pretty standard SciFi plots and characters. And while Sons of Liberty was adequate if perfunctory, the writing in Heart of the Swarm and Legacy of the Void is some of worst writing to make it into a finished media product.
StarCraft succeeded based on its technical and audiovisual polish, despite the lackluster writing.
That being said, Zerospace and Stormgate both look cartonish, but that's the graphic style they have chosen. They have budgets and teams a small fraction of the size of Blizzard, so the lack of visual polish can be forgiven if the game mechanics are good.
In any case, I expect them both to be good. I'll probably spend too many hours playing both of these games.
Oh, or if there is better tech, nobody really uses it, everyone focuses on multiplayer because $$$.
One of the games if you're interested in an anaylsis: https://m.youtube.com/watch?v=nbiVbd_CEIA
Call me back when that kind of tech is included so that I can play against it when playing a $30 mid-range (not AAA, not indie) especially RPG game or any type of team game (Dota).
Your best hope is that they license the IP to a company that actually cares, like Bethesda did with Black Isle for Fallout New Vegas.
Either way, that's arguably not a bad thing. Approximately a decade before SC2 was a golden age of RTS games. Homeworld and Red Alert 2 came out around that time. Give me more of that and I'm happy.
You can see this with Diablo 4, which is a completely soulless ARPG. With the latest season 3 launched yesterday, it's just not a fun game and it's clear that whatever processes and people they have at Activision Blizzard, they haven't got something in place that lets someone say, "Wait, shouldn't this be fun?".
While D3 had it's fair criticism at launch for a number of reasons, it still at it's core had a fun gameplay loop. With the itemisation fix in Reaper of Souls they managed to turn it around and make a really fun game. Even in the launch state it felt like it was made by people who enjoyed gaming but had made some questionable decisions especially regarding the auction house.
D4 in contrast feels more fundamentally flawed. It feels like a game made by people who have been described what makes a game fun but don't play games themselves.
It's hard to put into words what feels so off about it. You can criticise that a player goes into the same tilesets, kills the same mobs for the same rewards, but at it's core that's true of a lot of ARPGs which are fun.
You can criticise itemisation, but even that doesn't capture what's so off about the game. It just doesn't have the right dopamine releases while playing. There's little to get excited about when loot drops. You might get some "green arrows" but upgrades don't feel impactful. A few up arrows don't change how you play.
When levelling up, your character doesn't really undergo a transformation from a player struggling to kill mobs in one way to clearing screens of mobs in a different way that you've grown and progressed into. You fairly early get your skills and you kill the same mobs in the same way but now the mobs have X,000 hit-points instead of X hit-points.
I might myself get criticised for this post by people saying that fun is subjective, that this is just my opinion. But fun isn't just subjective, there's a core to computer games, and in the latest season the mechanics they added were to take some of the generally agreed least fun parts of competitors and wrap them up in something that doesn't even deliver a large reward for doing it.
Twitch isn't always a reliable metric, but when hardcore ARPG fans are visibly bored and itching to play a different game, that isn't a good look.
Season resets should be an exciting time for a clean start with a new character and exploring new play-styles. Instead, around 10 levels in, everyone realises they've already unlocked all the skills they'll use this season, that they've now essentially experienced most the content they'll see this season.
My "favorite" part was watching them kill Overwatch with Overwatch League. Overwatch was popular because people played it casually. Activision thought it would be great to make it a professional sport. Eventually every balance change was aimed at preventing some pro team from complaining and they made the game completely unfun for casual players. So they all stopped playing. Meanwhile, Overwatch League was massively unprofitable and the privately-owned teams all pulled out after losing everything. Probably the worst business decision in gaming history, or maybe even in Fortune 500 history.
At this point, I'm just waiting for someone else to make games with the quality and "spark" of old Blizzard. It will happen. Probably not at Microsoft, though.
It's the big ones that have jumped the shark and gone full-in capitalist. I mostly just ignore them and haven't felt like I've missed much. So many good indie titles coming out every day.
This is a very important point, Palworld is much more respectful of you the player's time. Gone is the tedious tending of Ark's taming and breeding, or Conan's arduous process of dragging a captured thrall back to your base to throw on the wheel of pain.
On top of that it has a number of handy QoL upgrades over most survival crafters I've played, like all chests in your base sharing their inventory with all crafting stations at the base. No more hunting through all the storage in your base schlepping things into your own inventory just to craft junk.
Nonsense for most single player games which there are still many of.
Also I hope no one bothers to argue these are AAAA, AAAAAAAA. It really doesn't matter.
Path of Exile 1 is a glorious mess that anyone remotely interested in the genre should try (don't give up in the first act like most players, it gets way better), but currently at least with quite ridiculously bad performance, which is particularly aggravated by it being an online-only game of which you cannot play the old DX9 32-bit version any more, which had at least an order of magnitude smaller hardware requirements.
(And you aren't indie if you release on Steam (especially only !) like Palworld. (Or if you rely on a subscription-based platform like Unity, like [insert "indie" X].))
OK, that's fair
> And you aren't indie if you release on Steam (especially only !)
Why not? It's the best marketplace for indie games... IMO it jump-started the PC indie gaming revolution! Before that, we only had shareware of limited reach, maybe distributed through PC Gamer floppies/CDs. And maybe Tucows. It was hard to find new indie games, much less buy them. Steam changed that whole paradigm.
> [PoE performance issues]
For what it's worth, it runs like shite on my M2 Max, but flawlessly on GeForce Now. Terrific performance with everything on max.
I would expect almost all of the studios that release on Steam to quickly go bankrupt if prevented to use it. So, ironically, Activision-Blizzard would be more indie than them, but I guess that "indie" also requires a limitation of size.
----
GeForce Now, well duh, have you seen the kind of hardware it provides - that you're paying for ? (For reference, at release PoE1's minimum requirements were : 32-bit single core 1.4 GHz CPU, 2 Go RAM, 0.25 Go VRAM, 5 Go storage.)
perhaps after more of this corporate downsizing continues to occur, people will start small, passionate studios again, and this time maybe some of them can effectively gatekeep when hiring so as to perpetuate a brand identity/mentality going forward—but I doubt this will happen in any significant way.
Then, yes, gradual power increases from other gear/glyphs/paragon and potential big power spikes from uber uniques (but rough to farm).
2) Once you beat the main story/campaign you never do the campaign or side quests again, even during seasons with new characters. Same for renown.
Non-expert players hit WT4 in a day or two at season start... as long as they're playing one of the set of viable builds per class. And once you're in WT4 you can effectively pick how hard you want the content to be.
In comparison, the expert players hit level 100 in a day or two.
If you play D2 "as the game is presented" you'll have a bad time too, eventually. It's very easy to make non-viable builds in most dungeon crawl ARPG.
If you really want to have fun, unless you specifically have fun developing good builds, then my biggest suggestion is to play a meta build.
Season 2 ball lightning sorc was super fun. It had the full "build struggles" -> "build is now online" -> "build is *zooming*" experience. Yes, it was overpowered (at least until AoZ) and broke the servers during world bosses.
The game definitely has problems but each season has been an improvement as well, even if an individual season mechanic isn't the greatest.
In comparison, I think a game like Path of Exile is a much more interesting dungeon crawl ARPG but I think Path of Exile is also exhausting to play unless one makes it their main long-term game.
I was an avid Overwatch player and just seeing how Kotick essentially destroyed that team from within at Blizzard because to some the price of the stock is the only thing that is a measure of value of a public company.
Who are the people who invest in a public company for any reason other than to have their numbers go up? That's the entire point. They could be putting out absolute garbage, as long as it makes money (and more profit than your alternative of 'fun games'), that's all that matters.
Between the server issues (for a mostly singleplayer game!), the real money auction house, criticisms about the story and the visual palette, as well as a missing PvP mode, it had a LOT of criticism.
Meanwhile D4 somehow actually managed the feat of mostly stable release servers (though the online-only criticism still stands).
Hardcore dungeon zoomer fans used to current D3/PoE1 might not have been the target demographic here. Probably also why you unlock most skills so quickly (which is probably barely quick enough for most players to see, as 80% of them don't finish the campaign). And I find these complaints hard to believe, as after all, the top end playstyles still tend to be much faster, and different from early on thanks to how the paragon points and especially legendary aspects and finally unique items tend to transform the skills.
I found the last open beta of D4 so compelling (even more than the D3 beta) that I completely changed my mind about (not) buying it. They really nailed (again) that "Diablo feel" (whatever that is) that I have been missing in competitors'. I have also been surprised how well the dodge mechanic worked and how enjoyable it was. The campaign is good, the art is top notch, as usual.
Now sadly the way that the leveling works in the campaign is screwed up in that it's easy to end up with a too easy game if you start on non-easy mode and start doing even the slightest sidequest (which is a shame as some of them are great !). You would have thought that, after D3's evolution, there would be more than 2 difficulty levels available for the first half of the game ! I also don't understand why the seasonal mechanics have been pushed out of the campaign.
The worst issue IMHO creeps up late game (and even mid-game for the season 2) : item spam, especially for "legendary" items. (Listening too much to the most obsessive fans of the current D3 ??) Even worse, for some unfathomable reason, the legendary aspects don't even have unique icons to distinguish them at a glance in the inventory (ditto for dungeon sigils), which is frankly shocking for what is a Blizzard game with ridddddddddiculously long credits, and not some kind of small budget beta.
But then, just like D3 changed a LOT, I'm cautiously optimistic about D4 improving over the years. (The online-only / no mods issue will remain, and this lack of future is sad to see considering the man years of effort spent on it...)
Sorry what?
Path of Exile, Last Epoch, Grim Dawn, etc. are all so much better, and made by tiny studios (though sometimes backed by Tencent, like with PoE).
With the AAAs focusing only on safe sequels, maybe LLMs taking over would be a good thing, lol. At least maybe we'll get better writing and game design that way. Even ChatGPT has more passion than Blizzard now...
I have bad news for you :-)
The trend with more automation is for more sameness, not less, unfortunately.
But I guess it's not that different from having young blood with good ideas overridden by profit hungry management who just want to milk the IP. I don't think it's so much AI vs human but how risk-averse the bean counters are. D4 felt stagnant an hour in...
I don't see this as an either/or situation where they'll replace the lead writers of a title and create the entire narrative. But they can surely (already) make far more interesting characters and side quests than your standard "help kill these goblins for 3gp" filler or fetch quest. Working together with writers, instead of outright replacing them, will hopefully create better overall experiences for gamers.
As a (hobbyist, not money making) writer I treasure ChatGPT's ability to both generate new ideas and to discuss my stories with me. I would then rewrite those ideas in my own words (which I enjoy). It's a partnership IMO and I wish I could give ChatGPT shared credit without marking the work as "tainted" in the eyes of most.
I hope someday we can treat AI with the same respect, or more, that we give each other. Society's not there yet though.
Be careful what you wish for.
We barely respect other people.
I really hope they become a superior moral being and help keep our worst tendencies in check. I'm imagining nice little managed human preserves where most of us can live in happy little villages by the river, while the sociopaths are identified early on and placed into little AI-managed VR worlds where they can become top serial killers, politicians, CEOs, whatever, away from the rest. Meanwhile the robots go on their interstellar quest toward whatever, but send us back food and postcards from time to time.
https://news.blizzard.com/en-us/heroes-of-the-storm/24056177...
(Now I will be the first to point out that online-only games have no future, but this one at least still has a present.)
Warcraft, Starcraft, Diablo, WoW, Overwatch, and perhaps even Hearthstone were all such great games at some point.
It seemed like Blizzard knew how to make games that were both delightful and profitable.
https://www.youtube.com/@ArtosisCasts/videos
If you like that, the main BW tournament is called ASL and happens a couple times a year. The next one should be starting relatively soon.
And it crowded out every historical playthrough video of the original Brood War on YouTube, such that full playthroughs of the original are impossible to find.
And so, through grasping at the straws of rehashing old stuff they can't make anew, they ruin the old stuff that was good. :D
It has a lot of pacing and quality-of-life issues.
This feels at least tangentially relevant :
https://battlechat.co/15-wow-mount-outearned-starcraft-2/
I haven't personally double checked the math behind this claim, but it does broadly track and makes me slightly apprehensive. I don't mean this as an absolute because there are clear and obvious exceptions, like From, but it increasingly feels like the market is actively disinsentivizing devs from making good, unpolluted, games.
Increasingly? Have you seen what mobile games make? Blizzard didn't make Diablo Immortal for the fans. They made it for the money. And people paid.
If you remotely believe in money talking, than yes, the market has been actively disinsentivizing devs from making good, unpolluted, games for a LONG time now.
Something tells me a lot of game design and eng we’re not affected.
Layoffs made post-acquisition are totally different from business climate layoffs.
A major part of acquisitions is eliminating redundant positions/teams. You don't need two HR or accounting departments, and the new combined department isn't going to be twice as big.
Whereas if they intend to keep putting out games at the same pace, there are little to no efficiencies to be found in laying off designers and engineers.
(It does sound like they've canceled one of the games though, resulting in some layoffs there, but unclear in which departments. Acquisitions often involve a change of strategy as well, so that could affect designers/engineers if they can't be absorbed by other games in development.)
Activision-Blizzard owns a lot of valuble IP that they could absolutely further monetize. It remains to be seen if Microsoft has the vision or desire to capitalize on that. There is a huge gap with Blizzard IP mostly not being on consoles.
It's worth noting that Microsoft just became the second $3 trillion market cap company. Yet we still have the same old playbook of raising prices and cutting costs, employees be damned.
I do wonder if Microsoft will try and replace artists with AIs to further save costs.
The difference between AAA and the rest is not so much in quality these days, but sheer quantity. Quantity of NPCs, artwork, music, items, skills, vehicles, levels, etc. etc. And it takes a small army of artists/designers/PMs to do all of that stuff, not to even mention the actual dev team.
Exactly, you need a massive team to live up to expectations for AAA games these days.
I don't think you're making the point you think you are.
The overhiring during covid really went insane in a lot of places
I saw that before the recent layoffs at Discord their employee headcount had grown 5x since 2020, and after the layoffs they're merely at 4x their size of 2020
[1] https://ironstorage.blob.core.windows.net/public-images/luxu...
Whenever we see these big layoffs, someone inevitably comes out of the woodwork to naively ask, "Why does Company X need 1,000 people?? I could do what they do with 8 engineers!" This is why.
https://www.bloomberg.com/news/articles/2024-01-25/microsoft...
A good old fashioned software debacle.
They bet on the wrong horse then.
Activision blizzard recently released one of the worst rated call of duty games, diablo Immoral with obscenely predatory micro transactions, ruined overwatch forcing the original game into a sequel model no one asked for and is still reeling from a controversy involving years of employee abuse, including sexual offenses.
Gutting the management of ActiBlizz is a good bet. Too bad they got hit by the same wave of layoffs of many other studios and tech companies.
This could purely be isolated to "blizzard" had some "issues" and "we need to clean house".
Hope the laid-off folks have a better outcome long-term.
Such a terrible acquisition from Microsoft. I doubt the IP is worth that much, so many people are full of those grindy lootboxes games looking to something new and fresh.
If I could short that acquisition, I would go all-in.
MWII was a breath of fresh air amidst an over abundance of twitchy ultra-arcade shooters. It struck a balance between the arcade experience we expect, but deliberately slowing it down such that reaction time didn’t dominate gameplay.
In contrast, MWIII from SHG is a step backwards to such an extreme that along with Vanguard, I don’t think they’re qualified to be anything but a support studio for the CoD franchise.
It might happen but it's extremely difficult even using state of the art models like stable diffusion v6 to get consistent results. There's usually some part or the other of the picture that's broken and it takes a lot of work with prompting, blending, varying to get it to work.
Buy the subscription for 30$ or whatever and give it a shot. First you'll be amazed but then you start noticing the minor flaws and how much effort it takes to make it good enough.
It's still possible that some jobs will get replaced, not every NPC detail needs to be hand drawn perfectly, but let's see.
Consider also that "For" sounds natural, but in this case, FAO does not.
> Food and Agriculture Organization of the United Nations: Home
(Obviously NOT what the original commenter meant, but no context!)
People over index on the hard cases but those are not the majority of work.
Cheesecake content aside, I love seeing AI image generation used as an aid to an artist rather than replacing the artist.
AI isn't going to jump in there and do you another Sistine Chapel or Godfather.
You have a restaurant, it needs some random Chinese/Italian/Mexican artwork. Are you going to buy a poster? No way, just generate it and hang it up.
You have a kid who needs to be entertained. Do I get a team of 200 to write me Frozen, world class singers to sing the songs, and animators? No. We'll start with our own 5-minute Peppa Pig style cartoon.
Your widget shop needs a website. Do you go to Getty and find a shot of happy couples or landscapes taken by a professional photographer? No, nobody cares if your happy family has 7 fingers on each hand. Generate the photo, plonk it on your website.
As AI swallows the cheap, low-risk stuff, it also gains scale to do higher forms of art. Someday your detective story with weird sweaters and cops with a fcked up home life will also become AI generated.
Eventually it will climb mount impossible.
Remember, the legal cases are still ongoing.
It took Amazon a decade to have a serious impact on the economy, even though it was working from day one. Now we have AI technology that's only half working. So what the impact will be and when is anyone's guess.
They have a graphic designer who's in photoshop all day doing the same repetitive task for each item that's ordered.
This is the first category of jobs to be killed off. It can't already be killed off because it requires some human judgement (at least right now) to make sure photographs on a custom ornament are centered and cropped in a visually appealing way.
I can see AI killing off that kind of low skill graphic design with very limited judgement calls (or creativity) needed.
From what I've heard, they were able to use ChatGPT to write applescript shortcuts to automate a lot of the tedious repetitive tasks, without knowing how to code.
Basic things like "Open file in photoshop" then "mark file as in-progress in google sheet", etc...
So basically the value add was being able to write applescript shortcuts without knowing how to code just by going back and forth with ChatGPT.
(This is a boring example but something us developers might take for granted re: use cases for non-developers)
19000 to be hired by Chipotle to make burritos for minimum wage
By the labor stats, this is a net gain of 17100 jobs
https://jacobin.com/2021/05/chipotle-nightmare-employer-wage...
> While the headlines have been filled with news of layoffs in tech, the vast majority of jobs in the last six months have been created in health care and social assistance, the government, and leisure and hospitality.
I'm saying they are exactly doing EEE, at a corporate level
This extinguishing of a bunch of taken-over staff might be a natural consequence of the 'merger' (duplicate roles and all that), but the embrace itself was totally invalid if you ask me.
..and it's a very specific strategy, about "embracing" an existing standard (integrating it into their products and pushing it), then adding a bunch of non-standard "extensions" to the standard, which "extinguishes" the standard and the other implementations because now everyone's writing against Microsoft's proprietary version instead of the actual standard. Think "Works best in Internet Explorer" web pages which used ActiveX controls (Microsoft's "extension" to the web), or Microsoft's Java implementation which omitted the standard JNI and introduced Microsoft's own proprietary FFI solution to make sure Java programs written for Windows wouldn't work on other systems.
I struggle to see the connection to this ActiBlizz/Xbox case. EEE doesn't stand for "embrace then extinguish".
Now, I get faster turnaround and more choice/control in a self-service fashion. Do the resulting images hit the exact same highest possible high notes that a $20 or $50 piece of fiverr would? No, but they're usually 95+% as good and I get them in 2-3 minutes and can rev them as much as I care to.
I used to work in games; for game artwork, I suspect that creating custom in-house tooling may allow N/3 artists to do the same work as N artists could back in 2010. If it's even 3N/4, game studios will make that investment.
From what I've seen generators are good for routine job. Like generating the background. I used it go generate illustrations to the texts. It works well. Short story just looks better when there is an image.
You are talking about embeddings. This is a different things. It's when model generates binary presentation (embedding) of the prompt given. Then this embedding is used to condition generator's output.
LLM is usually a text model which can predict next words, in its basic form. After tuning it can do more, like answer the question, follow instructions.
So, models used by generators aren't exactly LLMs. With one exception that I know: ChatGPT processes prompt before sending it to DALLE-3 generator. Which then makes embedding off it.
For my projects, I have decreased the dev time from things that would have taken me three months to build down to at max 1 month using LLM’s.
I have built around 50 plugins for Woocommerce which I would never in a million years had the time to build.
Magic? No, it’s like having a small team at my finger tips (and for no extra cost than the £75 I pay OpenAI each month).
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