Apple plans to charge fees and review apps downloaded outside of the App Store
9to5mac.com
9to5mac.com
Charging fees for sideloaded apps though? Even ignoring the part where it goes against the Digital Markets Act, how does it even work in practise? If I (as an end user) sideload some file I downloaded from the web, the developer/publisher of the file wasn't involved, possibly hasn't entered into any agreement with Apple, and won't have an account set up to pay whatever ridiculous fees Apple demand - which, of course, was the point of the DMA in the first place (freedom from a monopolistic app store).
Not saying it's good or bad, just that the distribution channel might change but that doesn't mean the development tools will
I imagine that, as sideloading becomes much more commonplace due to the DMA, community-led FOSS iOS SDKs will pop up that cut all dependency from Apple.
That's not where they get you, however. Apple could very well enforce IPAs to be notarized before being installable by an end-user. They could make a web form for the developer to upload the compiled binary. The form would be contract-gated. That's how, even when assuming a fully Apple-independent dev environment, they could still bind you to their will.
I just don't get it. The people making these decisions are insane in my eyes. Insanely rich.
I think people really underestimate the customer value of Steam. I have a library of 20 years of game purchases. From numerous different game companies. I can install all of them on any computer, now including my Linux machines, or a Steam Deck. If a device can't run one of those games, I can stream from another machine with Steam Link, including now to my VR headset. If a game uses Steam's multiplayer networking, multiplayer just ... works. No worrying about ports, NAT, anything. It just works every time, unlike every other multiplayer system I've used. If a game uses Steam Workshop, mods are available right in the same program, no extra tools required.
Besides the hardware and the game purchases themselves, all of that was free for me, the consumer. I get that Valve takes a big cut, but the value add of Steam is almost immeasurable from the consumer end. I've bought games from GOG but the experience isn't even close. Every game I've had to buy through Origin or Ubisoft directly had made me grit my teeth at their bloated launchers. Most of the physical games I've bought outside steam have been lost, damaged, or deteriorated with time.
If someone had told me 20 years ago, when I was signing up launch week and it kept crashing, that Steam would be this ubiquitous, useful, and free, I wouldn't have believed you. Steam is an incredible value add that makes PC gaming a tremendously better experience than console.
Boo, Apple.
Any other company would have realized that they have to at least make a good faith story believable at that point but not Apple, they always double down.
It would be against the _spirit_ of upcoming legislation, but is it against the _wording_ too?
Or else your inactive email, chat or bank app will not be able to tell you that you have received something.
If either Google or apple adopted this mechanism for push, mobile networks would adopt ipv6
This would still require some cooperation from Apple, for the OS to receive the notifications and dispatch them when the app is not running. A long time ago, when there was no outrageously dominant players, the Internet industry would have produced an open communication protocol for this use case. Using the same protocol and the same notification server for both Android and iOS would be nice. Sadly, this is unlikely in today's Internet.