Is it possible to build SBCL on my quest 3? Would I be able to generate bindings to vulkan and/or openxr with c2ffi or cl-autowrap? It seems like it would be cool to run swank, connect to it with my desktop, and build stuff. Bu
Apparently, you can compile SBCL using ECL, so if you really want SBCL itself instead of just a Common Lisp implementation, that might be a path to it.