X-Wing is video gaming's Greek Fire
aftermath.site
aftermath.site
Them’s fighting’ words
XBox and Playstation killed the joystick, and now flight mechanics in all games suck.
But I don’t mean to detract from the author’s point that the original developers caught lightning in a bottle in a way that hasn’t been replicated since.
It was such an amazing game. I begged my parents to buy me a joystick so I could play it properly, after breaking a mouse attempting to play it that way (frantically sliding the mouse and lifting it and dropping it down to slide it again took its toll after a while). I keep meaning to pick up a new joystick so I can play it again properly. You can technically use a gamepad, but there are so many functions on the keyboard, too many to map to gamepad buttons, and gamepads usually require two hands. Using a touchpad sounds painful.
I was even part of the modding community; I remember writing (with the collaboration of someone else I met online) a program in Visual Basic(!) that could binary-edit the X-Wing Alliance .exe so you could do... gosh, things I don't even remember. I think we called it XWAExeEd or something like that. This was in the very early days of Google, and I'm not even sure how we hosted or distributed it at the time; I can't find any references to it on the web, at least. I have a ton of old backups from very old computers from that era, need to sift through those sometime.
Or back then I'd found some sort of hack/mod that allowed you to play via mouse; not sure if that's plausible, though.
I found a random Steam forum post where someone claims they played the original XvT without a joystick, not sure if that's a reliable anecdote, though.
Edit: I did use the keyboard/mouse http://wiki.rebelsquadrons.org/index.php/Xwing_Keyboard_Comm...
Edit2: there are two versions : the original 1993 version I played (dos based, doesn’t require a joystick) and a remake I didn’t know existed (1998, windows based ) which does require a joystick
It absolutely was pretty unusual to require a joystick. I had to beg my parents to help pay some of the cost & I think they helped me get a classic Sidewinder 3D (Pro?). I don't even know if we had a sound card that it could plug into or if I ended up getting a sound are too for it? Plus the cost of the game... It was incredibly expensive & difficult for me to get X-Wing.
But it was, like, my mission to make it happen, & eventually I did. Tie Fighter came out not long after I finally got X-Wing going & after another year or two I did manage to buy that game too!
X-Wing vs. TIE Fighter was the first game I ever worked on at LucasArts. I was a QA tester and pretty much played hundreds of dogfights to test missions and multi-player.
I've played a lot of flight sims since that time and nothing feels as responsive as the Totally Games engine from back then.
WoW Classic is also in a very similar category. I recently started playing again and it's mind boggling how much better the game is than anything we've had before or since (I might argue that BC was on par, and I never played Ultima and EQ). I think it's especially telling to try SoD (a modernized version of classic) and find it so deeply disappointing that the team is making it bad in the exact same ways that they made retail bad. It truly feels like they have no understanding of what makes the game so compelling in the first place.
It feels like they chased “epic” to the detriment of “magical”.
10 Differences Between the TIE Fighter Total Conversion and TIE Fighter https://www.youtube.com/watch?v=dvCXTTtELy8