I think DrMiaow is referring to how the APIs and SDK could become more “open” over time in the sense that more functionality is exposed to developers.
One example is that right now Apple makes a distinction between Immersive (AR, digital objects superimposed in the real world) and Fully Immersive (VR, fully digital, real world is no longer visible).
In Fully Immersive mode, a developer gets full control over the entire screen and can draw using a custom rendering engine on top of Metal.
But in Immersive mode, RealityKit handles all rendering, and you’re restricted to whichever rendering features RealityKit exposes. There is some support for custom shaders, but it’s quite limited.
Unity solves this issue using PolySpatial, which translates Unity’s scene representation to RealityKit.
In that sense I can imagine (or hope) that Apple opens up the platform more. Similar to how it added the AppStore to the iPhone after one generation.
But it will, unless some drastic internal push and change in direction happens, remain iPadOS-like.