Show HN: I made a Paldeck website, all Paldeck Pals in Palworld
paldeck.co
paldeck.co
The only example of a patentable mechanic I'm familiar with is the Shadow of Mordor "Nemesis" system [0], which is relatively complicated.
[0] https://www.gamedeveloper.com/business/-i-shadow-of-war-i-pu...
https://en.wikipedia.org/wiki/Tetris_Holding,_LLC_v._Xio_Int....
Do you have a specific example?
Unless you have solid proof that the characters were taken from Pokemon.
The Lion King characters look close to Kimba The White Lion
ReactOS is close to Windows
Close isn't an argument you can really fight upon. This is why we have so many knock-offs of toys, computer kit and the likes.
If you showed me any given pal or Pokemon and asked me if it was a Pokemon, I couldn't tell you. They are obviously in the same style. But looking at that page I don't think they are actual copies, and I don't think anyone shown both at once would not be able to distinguish them.
I'm definitely not an expert on the matter, so this is just curiosity. How can something be so similar that the average person looks at it and thinks it's a Pokémon clone and not count as a derivative work?
It was perfectly fine in 2023 to create a cartoon about a prankster mouse called Nicholas sailing a steamboat. What became legal in 2024, with the copyright expiration, was to give him those exact pants and ears and call him Mickey.
I'm not familiar with Pokémon, so I'm not sure if the PW cartoon monsters are literal copies of the originals or just drawn in the same style.
> Legally only the copyright owner has the right to authorise adaptations and reproductions of their work - this includes the making of a derivative work.
But of course, this all comes down to whether or not a court considers it derivative, which is what I was curious about.
https://copyrightservice.co.uk/copyright/p22_derivative_work...
This tranalates directly (for me) to a lack of hand holding and censorship.
Care to provide any evidence for this claim? I'm starting to think this is another case of "Kimba the White Lion is a ripoff of The Lion King" and someone is going to have to make a 2.5 hr long YouTube video debunking the Internet's idea that Pokemon is a ripoff of Dragon Quest.
If you think "large snake" is on the same level as that, you are free to hold that opinion.
https://twitter.com/byofrog/status/1749679557387358667
*Or, you can, but it does not make it any more simple to copy a different design. Maybe the hair could use a brush or something to change it quickly but for the rest of the Pal it would be useless.
- Pokemon, obviously.
- The text when you enter a new area, the fonts, etc all scream BOTW/TOTK to me (among other things to a lesser extent like the into sequence and climbing mechanics).
- The immediate visual of a larger-than-life tree looming over the world is evocative of Elden Ring, and to a lesser extend the emphasis on dodging is very similar to fromsoft games.
- Basic crafting/base-building mechanics from every other early access game released in the last decade.
I'm still really enjoying Palworld, I don't want to sound like I'm being overly critical. It's fun to have all of these elements combined into a fun game that people will forget in a few weeks. It's just obvious that there wasn't a ton of original thought put into the game. It also lacks a lot of very basic features relating to multiplayer progression and team mechanics.
Palworld is the best bits of multiple games joined into one. I played it for 10 hour thus far and am actually impressed. You can tune the world to be as relaxing or as intense as you want. You still get to enjoy the game like everyone else.
If they can keep it up, they may have made a franchise to rival poket monsters. After all, all IPs have their downfall.
/s