Jonathan Blow expects much more layoffs in game industry
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I do share the preference for smaller teams not because large teams have people skivving off but just because it’s a more focused way to work and naturally tends towards more systemic less content heavy games I like to make.
there’s that same vc recipe of the moment.
once you have been tricked back into the office, the next ruse will be that less is more. less headcount, more productivity.