Little feedback on the "how is it different from Perforce" section of the web page.
There have to be more advantages than "it's in the cloud" ...right? Also, for many this is potentially a huge hurdle / disadvantage. Who are you, and why should we trust you with our precious IP / code? (many game studios are on-prem very intentionally)
Personally, I'm currently (being forced to) use Perforce and I've learned to tolerate it, but wish we could use git. There have to be more things that make your offering better than Perforce and you should really highlight them.