And then there was Resident Evil 8 (Village), which performed checks every time you killed a monster, leading to horrible stutter that ended up being worse than the pirated version that ran better and forced the devs to get their stuff together: https://www.ign.com/articles/resident-evil-8-drm-issues-unof....
They also issued free upgrades to Resident Evil 2, 3, and 7, but some of those upgrades had some performance regressions iirc, but the intentions were benign in this case.
All this to say that Capcom have done dumb DRM stuff for a while, but this particular case has had Capcom retroactively add DRM to older games across franchises, which, while new, also looks like the same old antics but applied more broadly. Or, in HN speak: incompetence at scale.
Another point people bring up is that Capcom has been adding micro-transactions post-launch to some of the new Resident Evil remake titles, that effectively power you up to some degree... In the same way that a mod (or cheat engine or whatever you want to call it) could do for free.