Apple sold an estimated 180K Vision Pro units during the first pre-order weekend
medium.com
medium.com
I would love to own one, but for what I've seen and read looks like there's a lot to work on: battery (a merely 2 hours, a movie can be easily longer than that), 3rd parties support, etc...
Always literally the cheapest tickets I could book, always economy class. Domestic US, domestic Canada, 8+ countries international.
I love being an early adopter, but not at $3,500, so I'll be waiting for gen 2 or 3.
Essentially no consumer is spending $3,500 on a single tech purchase anymore. That price point is just way too high for anything but niche business use and I just don't see Apple being willing to settle for that niche.
Like if Apple is able to provide such a good experience, that I don't need multiple monitors for work, I could easily justify that purchase. But it would have to have great battery life, support virtual screens, provide a fast and smooth experience, be super comfortable even after 6-7 hours, etc. I don't think Gen 1 will check all those boxes off, but gen 2-3-4, maybe.
I have been silently dismissive until seeing a c.a. 5 minute ad on YouTube last night. Now I would be interested in at least trying the experience. However, I am wondering if the sales video might be better rendered (or somehow more impressive?) than the VR/AR itself.
The market for $2000 laptops is decent for example, but this thing for productivity use cases still needs you to own the $2000 laptop to connect to!
Cameras have moved higher end as the market has shrunk, but there still aren't that many of us buying $4000 cameras.
Even inflation adjusted, this is about 3x the intro iPhone price. Mass adoption followed when the price got cut 40% and they worked out subsidy & financing with the carriers so optically the price became 80% lower.
I just a hard time believing that $3,500 is the price point they have in mind for VR stuff. In my own head, I had decided to insta-buy if it was $2,000 at launch and I wasn't even close.
I also wouldn't be surprised if the Vision Pro eventually retails for $2999 instead of $3499. Today, it's a relatively low volume product and I'd expect costs to fall when Apple makes a push for a larger market
I wouldn’t, especially under Tim Cook.
> I believe Apple is known for keeping their pricing fairly neutral or increasing it.
For the flagship product, sure. But older generations get discounted. The iPhone 15 is out, yet they continue to sell 14 and 13.
Speaking as a first-gen iPad and Apple Watch buyer. It goes obsolete so quickly.
That felt pretty reasonable given the cost for each.
I don't disagree with your sentiment for the Vision Pro, but can't agree for the iPad or Watch.
my first gen watch is used by one of my kids, paired with his iPhone. it works fine for him, tells the time and everything.
perhaps some people don’t see the value in getting a lot of use out of the devices, but that certainly doesn't mean it isn't possible!
I don't really regret those purchases, but that's me. I was an early adopter, not a regular customer by any stretch.
How they enforce that is of course another thing. It’s less meaningful if it it’s just based on Apple ID, more if it’s based on payment methods or billing address. Then again, they guide orders through a Face ID scan for fit, so that makes it easier to limit orders.
0: https://appleinsider.com/articles/20/03/23/apple-dropping-de...
Using it for virtual displays with a physical keyboard/trackpad for productivity use cases on a Mac looks pretty cool. But if its weight restricts how many hours per day I can use it.. I still need to own a bunch of monitors anyway.. so ..
For something this expensive, gen 4 is the minimum entry point for me. Even the iPhone and apple watch didn't start getting "great" until gen 4. There are many things to work out with the device and there needs to be a functioning support market to justify the cost... but honestly, until I see a great use case for the headset there's not a lot of interest for me at all. I have a Quest 2 that's been gathering dust for 2.5 years now. There just isn't enough to justify the hassle of using it.
> Using it for virtual displays with a physical keyboard/trackpad for productivity use cases on a Mac looks pretty cool.
I currently have 3 monitors: my 16" MBP, a 24" samsung and a 27"samsung... even the combined prices for these devices do not equal the cost of the headset and I don't have to deal with the "experience" of a headset. Hell, I only approach the cost of the headset when I add in the prices of my mouse, keyboard and desk.
My M2 Air runs circles around my Intel MB Pro I am using for work. So the VP would certainly be faster, but probably not run the software I need. But then, maybe there will be an Emacs optimized for the VP :)
We'll probably see chiropractors giving these things out for free to drum up business...
You get used to the weight very quickly, and weight in general isn't an issue so much as balance is. Using a rigid attachment and adding more weight to offset in the back helps a lot.
For what it's worth, I'm using a Pimax Crystal QLED. Without going through the trouble of looking it up, I believe it's about 2.5-3x the overall weight of the AVP.
I'm looking forward to using it (or the AVP) for productivity as well. The only thing stopping me at the moment is that my favorite app for that purpose - and by a long shot - is Immersed. It's not available for Pimax. They do plan to support AVP, and I'll likely get one for that purpose alone.
So, yeah, $630m for one weekend is a lot.
Though, if you look at iPhone sales - Apple sold 13M iPhone 6s in the first week - and in 2 years sold about 200M - meaning about ~6.5% of sales over 2 years.
This would mean the Vision Pro might be on pace to sell about ~$6B per year - which is about ~1.5% of Apple revenue.
This is less than 1/3rd of AirPods - so, for a company the size of Apple - this doesn't really seem that significant right now.
It's obviously hard to predict the future, though...
This is a brand new product line. Nobody knows if they want one yet. Mass-market normies have barely heard of it. Now, if you'd compared it to the OG iPhone...
Similar to AirPods - the headset market has been around for a while now.
There's ~12M VR headsets being sold per year already. As far back as 2019 - there were ~5M VR headsets being sold per year.
I’m having flashbacks to iPhone and BlackBerry comparisons. Sure, they were both “smartphones” but once the App Store came out the iPhone was clearly in a different category of device. The form factor isn’t nearly as important to defining what the product category is as what the device is used for and what problems it solves IMO. App Store policies and shenanigans will probably prevent the Vision Pro from overlapping too much with existing VR headsets use cases.
Right now it isn’t clear that many people that like the Quest would buy a Vision Pro even if money wasn’t an issue. The use cases are that different. I think the reverse is true as well, there will be plenty of people that will be interested in the VP and not in VR headsets. If nothing else that points to market segmentation.
And in those 20 million Mac a year probably bulks of sales are cheaper Macbook air and Mac mini
It's unlikely to gonna be a big source of apple revenue until they can reduce price to sub $2000 and/or provider bigger value. Would like if they provided usb/Hdmi out so that it could also act as Mac and apple Tv replacement when connected to TV or monitor + MacOS support.
I mention that because I have a feeling a venn diagram of the purchasers of both the Vision Pro and Index have a lot of overlap. I don't have data for that beyond the numbers being kind of similar, but:
- VR is a niche technology
- Index and Vision Pro are both quite pricey and unlikely to be someone's first go into the tech, so you're talking true VR enthusiasts. Casual wanna-tryers are going to go for a used Vive or a Meta Quest
That being said I wouldn't die on the hill of this analysis, because while the Index is expensive (full kit is about $1k) there's still a steep increase for Vision Pro, which runs $3,600 if memory serves.
[0: https://skarredghost.com/2023/03/03/quest-20-million-mainstr...]
This is a pretty big oversimplification. Anyone familiar with VR tech and VR gaming knows that experiences that aren't made and instead are modified after the fact to be VR compatible =/= VR experiences. In that sense, I would say the only truly AAA VR game I know of is Half Life Alyx. And it is incredible mind you, but this is a very, very, very exclusive club for games to be in. MAYBE you could count Skyrim VR as it's by far the most polished VR port I've played, with only some jank here and there. But then you have stuff like Fallout 4 VR which, and I say this as someone who put an unethical amount of time into Fallout 4, Fallout 4 VR is just... trash. Just pure garbage. Utterly unplayable. And then there's Doom 2016 VR, which like... you took a run and gun and had to remove the run part to make it so people wouldn't vomit violently after 5 minutes. Is it even the same game?
Don't get me wrong, I love that laptop, but a gaming PC it is not. Apple Silicon has the efficiency but not the raw horsepower, even if you get something like the Ultra. That doesn't even include things like DLSS and Reflex. I do my gaming on GeForce Now because it's a dramatically better experience.
That said, it should still be oodles more powerful than the Quest, at least. I wonder if Apple will actually try to push gaming on it.
It's the same silicon on laptop and desktop with apple gear though, and that isn't true with x86. The desktop chips with an edgy heat profile are nearly twice as fast as the laptops if not more. But compared to xbox or PS the apple machines still win. So it's really specialized gaming desktops that win, even though it is by a solid margin.
But in any case, I'd still consider gaming laptops specialized gaming hardware. It takes a 40-core M3 Max to approach ~4080 levels, and the Vision only has 10 GPU cores for a roughly 6k display at 90 Hz. That's not going to be a great AAA experience...
Personally I wish they went the opposite way, just a dumb display-only headset without the compute, and streamed everything from a Mac/desktop PC/the cloud.
But, still, it's pretty exciting to see this come out. I won't be able to afford something like this for a few years, but I'm still hoping Apple really makes a dent in this space.
The bigger question, also mentioned in the article, is how many of those preorders are scalpers.
More seriously I found 150 million active iPhones in the USA, which would make it roughly 0.12%, or we can use 40% of revenue to scale our original guess (since presumably the US contains a large proportion of those 1.2 billion who would purchase a $3500 device) and get to 0.035%.
How big that is also depends on their production run, and I don’t think we’ll have any accurate figure for that for quite some time, if ever.
180k consumers is barely a market.
I think it's mostly developers, though. I ordered one, to try some immersive data visualization stuff.
Considering what Dall-E and the like are capable of, I suspect that AI will be able to lay out data for us. This includes tasks where multiple web and smartphone apps are opened and data is entered. These could be opened grouped in framed windows, with process lines drawn between them.
"Developers! stomp Developers! stomp Developers!" is actually great wisdom.
Not much for Apple, Meta reports 20 million Quest sales (18M of that Quest 2 sales so you can take an educated guess how much the 1 and Pro made up of the remaining 2M).
From what's going in the device the margins are probably not great on the main unit, especially when you compare it to the plastic Quest 2.
Literally only Apple could probably pull that off.
If there are a few people on this entire planet who can be relied on (mostly, since nobody can be right all the time) to publish trustworthy predictions of Apple’s plans and products, it would be Ming-Chi Kuo, Mark Gurman (Bloomberg) and Ross Young (he specializes on the display side of things).