> Maybe "cloud native" will have a pull for game companies, but I am not so sure. I think a lot of studios would want to self-host.
Cloud native and self-hosting are not mutually exclusive.
Cloud native and self-hosting are not mutually exclusive.
…and, frankly, they are in most cases. Most “cloud native” apps are designed to run on cloud services like VendorHere cloud storage, cloud functions, cloud containers, etc.
A vanishingly few of them are actually self hostable.