People who believe they've suffered a grave injustice will be much louder.
The best algorithm and least complaint-inducing algorithm are distinct.
People who believe they've suffered a grave injustice will be much louder.
The best algorithm and least complaint-inducing algorithm are distinct.
A fascinating example of this with queuing humans is the Disney Fastpass system (1). I think the real design goal to avoid "complainers" is to try and optimize the wait time for your resource to avoid a bimodal distribution and try and spread it out for the average rider, rather than make wait times worse for the majority of people but better for the people who game the system.
(1) https://www.youtube.com/watch?v=9yjZpBq1XBE, yes this is an 1:45 long video on the history and a simulation of Disney parks, but its worth the payoff.
Nobody likes being stopped at a red traffic light but we all understand they're a necessary evil so we don't crash and kill ourselves.