Crafting a Handheld Game Console with RP2040 – An Open Source PCB Design Journey
codetiger.github.io
codetiger.github.io
I feel like a book focused on design will be written very differently.
At the end of the day, it's all connected with wires, and every part large and small has to be designed with the hard rules of electricity and electromagnetism in mind. There's an IC for everything these days, so you get a lot of modularity for free.
You do need to have a good mind for how to break down complex problems, and how to determine a project's actual needs, but that's not necessarily something you'd put in an electronics book. A lot of the more complex things about larger projects also tend to be adjacent to EE proper (things like RF, optics, mechanical engineering, networking, etc.)
One thing I do recommend for an on-the-ground view of a large high-tech engineering project are the On The Metal[0] and Oxide and Friends[1] podcasts, some of which go into the nitty-gritty of the electronics/hardware design for their entirely custom server rack, networking gear, and "Cloud Computer" (and some of which address software or general tech topics--each episode has notes/synopsis so you can focus on the electronics and hardware ones if you want).
You might be right though, that the only way to learn the skill of putting things together is by designing a thousand circuits and building intuition.
> the only way to learn the skill of putting things together is by designing a thousand circuits and building intuition.
When it comes to electronics projects specifically, I'd say less intuition and more just learning the rules and conventions; the intuition part is more general. In the job where I got roped into doing the electronics for a pretty complex machine, the design process went (surprisingly) smoothly largely based on skills that I learned doing complex software projects, and somehow found myself translating into a very different field. (Maybe that's just me, though, or maybe that project working out was just a fluke.)
Unless you mean "intuition" as in learning the rules until they become second nature, in which case I agree: on that project, all those years of dicking around with breadboards and LEDs paid off.
> How to mix paint and use your brush vs how to draw a beautiful painting
electronics feels like such a different discipline to 'art' and 'design' in the traditional sense, since "beautiful" in a painting or piece is in the eye of the beholder, while "working" is probably the metric you're aiming for with electronics
that said, we use solderless breadboards ;) you just have to experiment with anything you can't find in a book until it just works... over time you build up experience with what 'doesnt work' though